I’m back with two videos for you. First is the ModNation Racers launch trailer that shows what we feel is the core of the game: Racing and Creating wherever you are. Second, I’m happy to give you the final installment of our behind-the-scenes look at ModNation Racers PSP. It was a crazy year, and in […]
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Hi everyone! At long last, ModNation Racers is available now for the PSP! Thanks to those who have been following my blog posts the past few months as we’ve been working hard to bring you a great game loaded with features. We’ve talked at length about the over-the-top kart racing action, as well as the […]
Hi everyone! I’m back again to give you a quick rundown of our ModNation Racers PSP Demo, which will be available on May 11th to everyone through the PSP Store on the PlayStation Network! We were so stoked about all the cool things everyone has been saying about the game that we decided to put […]
Hi everyone! I’m back with a quick behind-the-scenes look at ModNation Racers for PSP. This video gives you a chance to meet the head of our programming staff and our art director and get our take on how it all came together. We’ll also give you an idea of some of our favorite parts of […]
Welcome back to our ModNation Racers PSP Track Studio walkthrough! Today’s blog post brings us to the final installment of our tour of the Track Studio — Seaside Theme. Be sure to check out my previous post, where I created, painted and sculpted the track here. Or where I added a bunch of obstacles and […]
Hi guys! If you haven’t already, be sure to check out my first post where I laid down a track for ModNation Racers PSP, created some water, brought up some hills and cliffs and painted the terrain to give it some flavor. In today’s post, I’ll be populating that same track with a variety of […]
I’m here to give you a quick walkthrough of one of the themes available in ModNation Racers PSP Track Studio. Our goal for Track Studio was to give you the fun and freedom of the PS3 version and wrap all of it up into a version that fits in your pocket. I like to think […]
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