Today marks the release of a self-contained, standalone version of Killzone Shadow Fall Intercept. If you’re yearning for some co-op action but don’t have a copy of Killzone Shadow Fall, you can now obtain Intercept separately!
Today sees the arrival of The Terminal and Stormgracht, two freely downloadable multiplayer maps for Killzone Shadow Fall. The Terminal is situated inside the Wall on the New Helghan side while Stormgracht is set in the toxic industrial area of the planet.
We’re happy to announce that Killzone Shadow Fall Intercept is available from PlayStation Store today in North America! In this action-packed, online co-op expansion for Killzone Shadow Fall, you and three of your friends must try to establish a secure uplink to VSA headquarters from behind enemy lines while fending off an army of Helghast soldiers. To complete your mission, the four of you will have to rely on solid teamwork and make the most of your unique combat roles.
The interactive event known as First To Greatness, which celebrates the many different gaming firsts to be had across the PS4 launch lineup, is drawing to a close. Only a single challenge of the 64 remains open, and today we’re going to reveal how you can complete it to become part of PlayStation 4 history.
Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game’s multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall’s features and design choices.
Following our recent killzone.com Guerrilla Dossier on the Black Hand, we’ve asked Art Director Roy Postma and Assistant Art Director Dan Calvert to tell us more about the creation and design of the radical Helghast subfaction from Killzone Shadow Fall.
As we announced earlier this month, we’ve secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall – VSA director Sinclair and Helghast intelligence operative Echo. But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.
Happy holidays from all of us here at Guerrilla!
As 2012 draws to a close, we look back at an eventful year for Guerrilla and the Killzone series. In February we released Killzone 3 Multiplayer, a standalone version of Killzone 3’s online mode and DLC maps, on the PlayStation Store. In August we announced a new handheld title for PlayStation Vita called Killzone: Mercenary, which sees its protagonist fight on both sides of the ISA-Helghast conflict. And in October we simultaneously released Killzone Trilogy, a bundle containing all three first-person shooters in the Killzone series, and Killzone HD, a high-definition remaster of our original Killzone game.
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