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Killzone Intercept is a fan-made live action short set during the ISA evacuation of Helghan in Killzone 3. The 14-minute film follows a small ISA squad as they’re ordered to prevent a large contingent of Helghast troops from intercepting the retreating ISA convoy. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive.
Since its release on the Internet last week, Killzone Intercept has been a small sensation among Killzone fans and novices alike. At the time of writing, the fan film has amassed nearly 170,000 views – and it’s not showing signs of slowing down. We got in touch with director (and longtime Killzone fan) Brian Curtin to find out how Killzone Intercept came together.
We interrupt your regular scheduled blog content with a gentle reminder from Helghast Autarch Scolar Visari:
“My people… Sons and daughters of Helghan… Today is a glorious day for our nation. For many years, our history was incomplete – divided, fragmented, and split up over multiple platforms. But on this day, the record of our great struggle is made whole. On this day, Killzone Trilogy is released for PlayStation 3!
Experience the power of the Third Helghast Army in the original Killzone, remastered in majestic HD. Witness the tyranny of the ISA as it attempts to seize Helghan in Killzone 2. Tremble before the awesome might of the Helghast war machine in Killzone 3. Then, go online and smite the enemy on any of the enclosed DLC multiplayer maps!
In honor of this momentous occasion, I have declared the coming weekend a Double XP Weekend.
In part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That’s where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old. In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released. In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.
Victor Zuylen: What prompted the HD remaster of Killzone?
Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before – Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.
Announced last week, the Killzone Trilogy box set combines Killzone 2 and Killzone 3 with a high-definition PS3 remaster of the original Killzone. Today we take a closer look at Killzone HD, and the challenging new trophy set that comes with it.
Originally released for PlayStation 2 in 2004, Killzone tells the story of Jan Templar, an ISA Captain whose home planet comes under attack from a Helghast invasion army. Together with a hot-headed sergeant named Rico, a deadly Shadow Marshal known as Luger, and the half-human, half-Helghast spy Hakha, Templar must attempt to reactivate the Orbital Defense Platform and drive the invading forces from his planet Vekta.
This rip-roaring introduction to the Killzone universe has been remastered in HD for inclusion with the Killzone Trilogy bundle.
To celebrate Killzone 3’s first anniversary, we’re releasing a standalone version of the game’s online component on PlayStation Store today. Dubbed “Killzone 3 Multiplayer,” it includes the Guerrilla Warfare, Warzone, and Operations game modes, as well as the original Killzone 3 maps and all Killzone 3 DLC maps. Best of all, it’s free to try – you can play any of the maps and modes until you reach the rank of Sergeant I.
If you want to keep playing, attain higher ranks, and earn any of Killzone 3 Multiplayer’s four exclusive new Trophies, you can unlock the full version for only $15. Doing so will net you a 24-hour double XP bonus, three free unlock points, the ability to set up clans and custom games, and access to the Botzone mode to help hone your combat skills.
Earlier this week we released the third DLC pack for Killzone 3, “From The Ashes,” as well as a DLC bundle containing all three DLC packs. Of course there’s only one way to celebrate this momentous occasion — organize a Triple XP Weekend!
You read that right – from Friday, June 24 at 9:00AM Pacific Time, until Monday, June 27 at 9:00AM, all XP earned in Killzone 3’s multiplayer matches will be tripled. So whether you’re exploring new DLC maps or just re-acquainting yourself with the stock maps, you’ll rank up faster than ever!
In part one of our look at the origins of the PlayStation Move sharp shooter, we saw how the peripheral began life as a side project at Guerrilla. In the second part, we learn how the Guerrilla team received valuable help from their friends at Zipper Interactive.
Guerrilla’s proposal for a Move-based peripheral was sent to SCE Worldwide Studios President Shuhei Yoshida and the Sony Product Design group, who circulated it among other studios for input. The proposal met with very enthusiastic reactions.