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Sound Shapes: Ultimate Bundle + New DLC & Update

Zach Wood's Avatar + Posted by Zach Wood on Oct 14, 2014

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Whether you’re a current Sound Shapes player or have never heard of it before (that would just be crazy), we have something for everyone today!

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New Sound Shapes DLC Out Today on PS4, PS3, and PS Vita

Zach Wood's Avatar + Posted by Zach Wood on May 06, 2014

Hey Shapers! It’s been two years since Sound Shapes originally launched on PS3 and PS Vita, and less than a year since its debut on PS4 (Pretty awesome on PS4, eh?). So first we want to THANK YOU for your continued support of Sound Shapes. It’s amazing to see all of the great levels that the community has made. The creativity is really mind blowing to see.

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Sound Shapes: PS4, DLC, and Art Packs

Zach Wood's Avatar + Posted by Zach Wood on Nov 19, 2013

We’ve been playing with the PlayStation 4 for a while, because we’ve been preparing Sound Shapes for this screaming fast new machine. Sound Shapes doesn’t exactly push the hardware, but it sure looks sweet! We’ve also added new functionality with DualShock 4′s touchpad, light bar, and speakers. It also takes advantage of PS4′s social features, like the new Share button that allows you to easily livestream your game with friends and share vids of your levels.

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Twisted Metal Update: Axel Available to All Tomorrow, Starhawk Sweet Tooth Skin

Zach Wood's Avatar + Posted by Zach Wood on Apr 17, 2012

We’re pleased to confirm that Axel will be available to all Twisted Metal players with the upcoming free patch on April 18th. If you missed him through early pre-order access, this will be your chance to deal some serious destruction in new ways. Bothered by some unrelenting enemies? Blow them away with Axel’s signature Crowd Control attack, or run them right over with his ruthless War Wheel alternate special attack. You can learn more about Axel gameplay strategies (along with strategies for all vehicles) in the Twisted Metal University series at twistedmetal.com.

After studying up on your vehicle of choice, take it for a spin in online multiplayer where we’ve tirelessly been working on updates driven by user feedback. Give it a try and keep the feedback coming!

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