Developer Corner Archives //
+ Posted by Brandon Laurino // Konami Online
Hi all!
We’ve noticed in the comments that some of you have been requesting more specifics on the gameplay of Metal Gear Solid 4: Guns of the Patriots. Who better to provide that than someone who’s writing the strategy guide? Presenting his top 12 tips for MGS4 is James Price, part of the team at Piggyback [...]
Tagged // metal gear solid
Filed: Developer Corner, Title Spotlight
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+ Posted by Jeff Rubenstein // Social Media Manager
A few months ago, during the Game Developers Conference, we got our first look at Q-Games’ PixelJunk Eden. Clearly it possessed a striking look, but how do you actually *play* it? That’s what I was wondering as I approached the PJE setup at last week’s E3 Judges Day event. I’m guessing that you might be [...]
Tagged // judges day, pixeljunk eden, psn
Filed: Developer Corner, Title Spotlight
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+ Posted by Deborah Mars // Senior Producer, SCEA-Santa Monica Studios
Hey everyone,
We’re excited to be working with Dylan Cuthbert and Q-Games again on the upcoming release of PixelJunk Monsters Encore, a new expansion pack to the original game, which was released in late January 2008.
You may have recently read some previews of PJM Encore in a bunch of places. If you haven’t checked them out, [...]
Tagged // pixeljunk monsters, ps3
Filed: Developer Corner, Title Spotlight
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+ Posted by Seth Luisi // Director of Development, SCEA
Green up, it’s time to go.
I’m happy to announce that SOCOM: U.S. Navy SEALs Confrontation will be hitting store shelves and the PLAYSTATION Store on September 16th, 2008. You’ll be able to download it from your couch or pick up a copy at your favorite brick-and-mortar and get to business.
As we approach the release of [...]
Tagged // ps3, socom confrontation
Filed: Developer Corner, Title Spotlight
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+ Posted by Kellee Santiago // President and co-founder of thatgamecompany
Hello, I’m Kellee Santiago from thatgamecompany, creators of flOw, and currently in development on Flower. The fine people at Playstation.Blog are good enough to allow me to use my first post here to let you all in on a little thing we have going on here at thatgamecompany call the 24hr Game Jam.
Championed [...]
Tagged // events, ps3, thatgamecompany
Filed: Developer Corner
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+ Posted by Jeff Rubenstein // Social Media Manager
The Game Developers Conference isn’t just about showing off new games (really, that’s a rather small part of the conference). It’s a place where aspiring game developers can land themselves the job of a lifetime. Like working for Insomniac Games. As if getting to work on the Ratchet and Resistance series wasn’t incentive enough, the [...]
Tagged // gdc, insomniac
Filed: Developer Corner
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+ Posted by Greg Phillips // Producer, SCEA
To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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+ Posted by Greg Phillips // Producer, SCEA
For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction - which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the [...]
Tagged // ps3, ratchet & clank, video
Filed: Developer Corner, Title Spotlight
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