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Jun
2

Brandon Laurino's Avatar

METAL GEAR MONDAYS! – Top 12 Tips for MGS4!

+ Posted by Brandon Laurino // Konami Online

Hi all!
We’ve noticed in the comments that some of you have been requesting more specifics on the gameplay of Metal Gear Solid 4: Guns of the Patriots. Who better to provide that than someone who’s writing the strategy guide? Presenting his top 12 tips for MGS4 is James Price, part of the team at Piggyback [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 4.85 out of 5)

63 Comments Digg This

May
23

Jeff Rubenstein's Avatar

SCEA Judges Day: How do you play PixelJunk Eden?

+ Posted by Jeff Rubenstein // Social Media Manager

A few months ago, during the Game Developers Conference, we got our first look at Q-Games’ PixelJunk Eden. Clearly it possessed a striking look, but how do you actually *play* it? That’s what I was wondering as I approached the PJE setup at last week’s E3 Judges Day event. I’m guessing that you might be [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 4.44 out of 5)

66 Comments Digg This

Apr
29

Deborah Mars's Avatar

PixelJunk Monsters Encore details + interview

+ Posted by Deborah Mars // Senior Producer, SCEA-Santa Monica Studios

Hey everyone,
We’re excited to be working with Dylan Cuthbert and Q-Games again on the upcoming release of PixelJunk Monsters Encore, a new expansion pack to the original game, which was released in late January 2008.
You may have recently read some previews of PJM Encore in a bunch of places. If you haven’t checked them out, [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 4.65 out of 5)

43 Comments Digg This

Mar
26

Seth Luisi's Avatar

SOCOM.com Now Ready For Confrontation

+ Posted by Seth Luisi // Director of Development, SCEA

Green up, it’s time to go.
I’m happy to announce that SOCOM: U.S. Navy SEALs Confrontation will be hitting store shelves and the PLAYSTATION Store on September 16th, 2008. You’ll be able to download it from your couch or pick up a copy at your favorite brick-and-mortar and get to business.
As we approach the release of [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 4.59 out of 5)

86 Comments Digg This

Mar
10

Kellee Santiago's Avatar

thatgamecompany’s 24hr Game Jam

+ Posted by Kellee Santiago // President and co-founder of thatgamecompany

Hello, I’m Kellee Santiago from thatgamecompany, creators of flOw, and currently in development on Flower. The fine people at Playstation.Blog are good enough to allow me to use my first post here to let you all in on a little thing we have going on here at thatgamecompany call the 24hr Game Jam.
Championed [...]

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Filed: Developer Corner

Rate: 12345 (Average: 4.47 out of 5)

120 Comments Digg This

Feb
20

Jeff Rubenstein's Avatar

Work at Insomniac, play life-sized chess

+ Posted by Jeff Rubenstein // Social Media Manager

The Game Developers Conference isn’t just about showing off new games (really, that’s a rather small part of the conference). It’s a place where aspiring game developers can land themselves the job of a lifetime. Like working for Insomniac Games. As if getting to work on the Ratchet and Resistance series wasn’t incentive enough, the [...]

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Filed: Developer Corner

Rate: 12345 (Average: 4.56 out of 5)

124 Comments Digg This

Oct
31

Greg Phillips's Avatar

Ratchet & Clank Future Developer Diary #6

+ Posted by Greg Phillips // Producer, SCEA

To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 4 out of 5)

28 Comments Digg This

Oct
30

Greg Phillips's Avatar

Ratchet & Clank Future Developer Diary #5 & Official Launch Day News

+ Posted by Greg Phillips // Producer, SCEA

Part five of our six part Ratchet & Clank Future: Tools of Destruction developer video diary series focuses on a group that, in games, is the most overlooked (and, at times, unfairly blamed for problems) yet is also one of the most essential. Namely: QA (quality assurance) or testing. As a change of pace, [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 3.71 out of 5)

34 Comments Digg This

Oct
29

Greg Phillips's Avatar

Ratchet & Clank Future Developer Diary #4

+ Posted by Greg Phillips // Producer, SCEA

For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 3.4 out of 5)

22 Comments Digg This

Oct
26

Greg Phillips's Avatar

Ratchet & Clank Future Developer Diary #3

+ Posted by Greg Phillips // Producer, SCEA

For the third developer video diary, we’re shifting our focus to the more technical aspects of Ratchet & Clank Future: Tools of Destruction - which brings us to Mark Lee. Mark is one of the few… the proud… the engine programmers. Mark and the rest of the engine team are responsible for creating the [...]

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Filed: Developer Corner, Title Spotlight

Rate: 12345 (Average: 3.4 out of 5)

46 Comments Digg This

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