As we’ve mentioned in previous blog posts, Road Not Taken has procedurally-generated levels. That is, you get a completely new experience every time you venture into the forest. When designing a game like Bioshock or God of War, a designer must hand-select the placement of every corridor, every object, and every enemy in the game. With Road Not Taken, we’re not hand-selecting anything. We spend our time creating interesting objects and enemies, and then carefully defining the probabilities of when and where you will encounter them.
Everyone’s favorite messengers from the fantastical, papery world of Tearaway arrive to LittleBigPlanet this week to spread their message of courage, determination and companionship to Sackfolk all-around. These two new costumes will be available in the Tearaway Minipack when the PlayStation Store updates later this week and will give your Sackboy or Sackgirl the perfect outfits they need to deliver messages of goodwill to your friends!
So much has happened since PS Vita’s launch in North America two years ago – many amazing games were released, Remote Play functionality with PS4 was added, and we announced PlayStation Now is coming to PS Vita. The platform has greatly transformed in the past year, and the passionate support and personal stories I’ve heard from our development community have been truly inspiring. Plus exciting things are on the horizon, including the launch of our new slimmer model PS Vita this spring.
Garrett slides an arrow against the string of his bow, candlelight nipping at his foot — just out of reach. The guard paces the hallways in silence, unaware of the glinting metal trained at his temple. One whistle later and the guard’s body is splayed on the ground, and Garrett steps over it without a word. Just another moment in the shadowy campaign of Thief, which launches on PS3 and PS4 this week.
Helldivers marries real-life laughter and video game death better than it should. Within ten minutes of top-down mayhem, my team and I were mauled by a wild praying mantis, trampled by beetles, evaporated by ordinance, and crushed by our own orbital supply pod. And we couldn’t stop laughing along the way. This absurdly entertaining co-op shooter is coming to PS3, PS4, and PS Vita later this year, courtesy of Swedish developer Arrowhead Games.
The Deception series was born from the fusion of two gameplay concepts: playing as an evil character and using traps as weapons. The combination of these features creates a truly unique gameplay experience – one in which you can plan and lay out traps, lure enemies into them, find the right timing to activate them, and enjoy the reactions of your victims.
As I write this, we’re putting the finishing touches on Ragnarok Odyssey ACE, a revised and expanded version of the original Ragnarok Odyssey set to launch on April 1st on PS3 and PS Vita. Now that we’re just about done, we can go into more detail about what’s in the game, and what newcomers and returning Ragnarok Odyssey veterans can expect.
Hey there, Johan from Arrowhead here. I’m excited to give you an update on how Helldivers is coming along since our announcement at Gamescom in August. For those of you who haven’t seen much of the game – Helldivers is a top-down, twin stick shooter set in a dystopian world, coming to PS4, PS3 and PS Vita this year.