PlayStation All-Stars fans, the ultimate balance update is here. With more than 100 balance adjustments combined across all characters, and a wave of additional improvements, this update creates a new playing field for all challengers. Click here to see the full changelist in this patch.
The folks over at the LBPC Community Spotlight team are certainly a very busy lot and they return this week with another collection of community levels that they have reviewed and think you should play. Just take a look at this fantastic selection of levels!
Hello there! This is Alexey Menshikov from Beatshapers, and we’re proudly announcing Z-Run for PS Vita, coming to PlayStation Store this May. We moved back the launch date since last summer’s announcement in order to make our game bigger and better. Our previous games on PS Vita include StarDrone Extreme, BreakQuest, Furmins, and dozens of PSP minis — along with the recently announced PS4 title, Ready to Run.
Lately, we’ve been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you’re ever looking for brutally honest feedback, other game developers are a good place to start.) In general, the feedback has been pretty positive: people love the game’s basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren’t sensing the depth of the game and weren’t feeling a strong sense of progression. This post is all about how we’ve been fixing that.
We are very excited to announce that we will be releasing PlayStation Vita Pets exclusively for PS Vita. PlayStation Vita Pets is no ordinary pet game! The team at Spiral House set out to make something that was more than just a pet sim – we wanted to make something that felt like a real game, with characters, fun and adventure, so that’s exactly what we did.