We’ve got a one-two punch for PlayStation Plus members tomorrow, when Remember Me (PS3) and Street Fighter x Tekken (PS Vita) join the Instant Game Collection. In Remember Me, you’ll create your own combos via the Pressen system, wherein successful attacks can heal you, lower your cooldowns or dish out extra damage. Your ultimate goal: take down an evil corporation that’s corrupting the minds and memories of the citizens of Neo-Paris.
Hey everyone! I’m extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we’re offering a 20% discount for all PlayStation Plus members during the first week, so don’t miss out!
For the occasion, I figured I’d give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an “adaptation” process. As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and Abstraction Games Mastermind. Both developers were involved with the Gunslugs adaptation.
Last night, the small but spunky team at NIS America reminded downtown San Francisco of its dedication to quirky JRPGs and unusual adventures. Sporting matching white and blue “Dood” jerseys, the team presented its lineup for 2014 at a local venue, with a little help from a torrent of teaser trailers.
As the hero in Conception II, you’ll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game’s deadly labyrinths. But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we’re going to focus on in today’s Conception II update.
Hi everyone, thrilled to be here — finally! I’m Brjann Sigurgeirsson, the worst-named CEO of the worst-named game development studio in the world, Image & Form Games. I’m here to present perhaps the world’s worst-named game: SteamWorld Dig. It launches on PS4 and PS Vita this year. Don’t let the title fool you — the game is great!
TxK is an arcade-style shooting game. The basic idea is simple: shoot all the enemies that arrive on each playing surface. When the surface is clear or all enemies arrive at the top, the surface explodes and you transition to the next level.
Hey everyone, Rob from Curve here! It seems like only a few weeks ago I was here talking about our Mega bundle of 2013 games. This week we’re very happy to announce something brand new: an indie puzzle game called MouseCraft.