Visit: EU PlayStation.Blog
Hi everyone! Starting tomorrow we are discounting 17 games and a bunch of movies and TV shows as part of our Anime Sale. You can get up to 50 percent off a great selection of anime games, and if you are a PlayStation Plus member, you get an added bonus, receiving up to 75 percent off.
PS Vita exclusive Freedom Wars comes courtesy of Japan Studio, Dimps, and Shift, and places you into the unfortunate shoes of a prisoner facing a one million year sentence. It’s not all bad news, though! By battling fearsome Abductors and rescuing citizens, your captors will generously reduce the length of your imprisonment — a few years at a time.
Wow. We’re featured on the PlayStation.Blog! I’m Andreas Firnigl, Director at Nosebleed Interactive. We’re a small development studio based in Newcastle upon Tyne in the North East of England, and the reason we’re surprised we’re on here is that we’ve come rather a long way in the last couple of years.
Hello! I’m Tim, the coder and art guy of Witch Beam, a three-person team making Assault Android Cactus which is heading to PS4 and PS Vita later this year.
Hohokum launches Tuesday as part of the PS Store Play on PS4, PS3, and PS Vita as a cross buy, cross save experience. In it, you guide a curious kite-like being through a colorful playground in which you alone decide your goals, pace, and purpose
Hello everyone! Yesterday we released patch 1.30, the last planned update for Soul Sacrifice Delta and suffice it to say, we’re going out with a bang. And when I say “we,” I mean “you,” in a very brutal way because I am pitting you against the brainy founder of Avalon himself!
Hi everyone! This is Jakub from Grip Games, the team that brought you The Impossible Game and the upcoming Jet Car Stunts. It is my pleasure to be finally able to tell you about our next great project that we are working on right now – Unmechanical: Extended Edition for PS3, PS4 and PS Vita. […]
Greetings Counter Agents, This is Mark Holmes, co-creative meddler here at Dynamighty and art director of our debut title, Counterspy. After 16 wonderful years at Pixar, working on most of the studios’ films as a character, environment, graphic artist, art director and production designer, I was excited to bring my experience and passion for visual storytelling to Dynamighty.