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Over the years, I’ve had the privilege of working with the brightest minds in the industry to help launch some truly remarkable games — emotional adventures (Shadow of the Colossus), memorable characters (Parappa the Rapper), technological wonders (The Eye of Judgment), thrilling online action (Warhawk) and blockbuster shooters (Killzone). But one title stands out from all the rest.
Our big PlayStation Experience community event is all set to kick off in Las Vegas on December 6th and 7th! If you show up (and you’d better!!!), you’ll get an exclusive chance to play a big lineup of 2015 games including Dying Light, Battlefield Hardline, Tearaway Unfolded, and the one I’m most personally excited for, Mortal Kombat X (FATALITY).
Oh hi there, PlayStation people! Today, we hear from the executive producer of Dragon Age: Inquisition and learn about geometric density. Also, The Binding of Isaac, pasta sauce, and How Justin Almost Burned His Apartment Down. Yes, these are all real topics, and yes, you’ll love them (we hope)!
Dragon Age: Inquisition, the latest chapter in BioWare’s sweeping fantasy saga, wastes no time beginning its urgent, world-splitting story. Truth be told, the developers have sewn a great amount of detail onto the main menu alone. Starting a new game catapults the idyllic scene of a snowy peace summit into utter devastation. And that’s just the menu.
When the original Killzone came out for PS2 on November 2nd, 2004, we had no way of knowing its red-goggled antagonists would go on to invade four additional console platforms, five more Killzone games, nine other PlayStation titles, a toy line, a novelization and a manga. But here we are, ten years later, and the world of Killzone is bigger than ever.