We’re always trying to push the envelope with the Assassin’s Creed series, but with Assassin’s Creed IV: Black Flag, we have new, advanced technology to help us accomplish our lofty goals.
Here at HNS we are hard at work building a game for PlayStation, who, thankfully, seems to like a lot of the same lofty things we do. Our game is called Doki-Doki Universe. It’s tough to describe Doki-Doki because it’s actually a set of related products that will be released at the same time. Players’ first exposure to Doki-Doki will be in the form of a free download for their Vita, PS3 or PS4.
With innovative gaming experiences now more diverse than ever, PlayStation and Sony Network Entertainment are proud to stand behind indie-led development with the introduction of a new PlayStation Store “Indie Games” category coming later today.
Today we’re pleased to debut a Watch_Dogs developer diary as part of PlayStation’s “Conversations With Creators,” an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.
The latest version of our popular PhyreEngine games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today’s update builds upon the PS4 support introduced in previous versions.
At some point, everyone has wondered about what it was like to walk among the dinosaurs. We were wondering that for ourselves, so we’ve set out to develop Primal Carnage: Genesis. What better way is there to realize that dream than a new generation of PlayStation hardware to drive an incredible immersive experience?