Another E3 winds to a close! And truth be told, it was a memorable show: We got a long-awaited peek at The Last Guardian, first details on Guerrilla Games’ new Horizon Zero Dawn, thunderous announcements in the form of Final Fantasy VII Remake and Shenmue III, a jaw-dropping new gameplay sequence from Uncharted 4: A Thief’s End, PlayStation becoming the new home of Call of Duty starting with Black Ops III, a new adventure in Destiny with The Taken King, big updates on Project Morpheus with games like RIGS Mechanized Combat League and SuperHyperCube, and hey — even a fancy new PS4 Media Player that supports a wide range of video, audio, and image formats.
Whether you experienced the press conference from one of hundreds of theaters nationwide, tuned in via livestream, or were lucky enough to hit the show floor, thanks again for offering your support, feedback, and questions on another big E3 adventure.
Over the past several months, the team here at Q-Games has been hard at work on The Tomorrow Children, adding tons of new features previously unseen in trailers and the closed alpha last fall, as well as enriching the story and setting. Strange and magical tools, cute and unique clothing, and bizarre and imposing structures are just a few of the new additions players will be able to experience.
Onstage at E3 2015 this week, Andrew House introduced a high-octane, big-hitting new title coming exclusively to Project Morpheus: RIGS Mechanized Combat League.
Down on the show floor, we caught up with Piers and Tom from Guerrilla Cambridge to learn more about their lightning-fast and explosively fun new VR arena shooter – and why you’re going to want to grab a VR headset and step into the arena.
You haven’t been watching our three-day PlayStation LiveCast show?!? For SHAME. On the bright side, you can now catch up on all the live demos, developer interviews, and new gameplay footage you’ve missed. We’ll keep updating this post with the best and latest segments. Enjoy! Click here to see our schedule for Wednesday and Thursday.
You know what’s weird? Music visualizers. You know what’s even weirder? Virtual Reality. So if there’s one thing you can say about Harmonix Music VR – my company’s first foray into the medium, and an attempt to define the category of “VR music visualization” – it’s that it’s one wonderfully weird project. It takes any song you give it and generates a unique, musically-driven event sequence. The resulting experiences range from subtly magical to outright psychedelic, depending on the world you select. Sometimes fireflies show up to compliment a relaxing melody, and sometimes stars descend to engulf you in synesthetic spirals of color. It’s definitely weird. And as the title’s creative lead, I couldn’t be happier about that.
Almost five years ago, we began the development of our very first title — a space program simulator that would showcase the reality of the physics of space exploration. However, we realized that the game’s tone would be heavily affected if the player were to have every mistake be followed by the death of a digital human being. Therefore, we needed pilots who would help us somehow change the tone of space exploration.
Hi all, this is Eka, Game Director of Wayward Sky at Uber Entertainment. We’re super excited to introduce our new look and click VR adventure game in development for Project Morpheus on PS4. We set out to make a unique adventure game that shows off the magic of VR while simultaneously making it accessible and comfortable for first time Morpheus players.
Would you be willing to answer a few brief questions about PlayStation.Blog?