Hey, PlayStation gamers! The Deep End is super excited to partner with Feardemic and bring our debut Perception to PS4. First, a bit of backstory about this atmospheric game. Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.
We made it! It’s the end of the year, and the Blogcast crew has thoughts. MANY THOUGHTS. Join us as we look back on our favorite games of 2016, endlessly promote our fancy new short URL for PlayStation.Blog (Seriously, try it! It works!) and generally just kill time until we’re allowed to leave for the holiday break. See you in 2017!
Four new multiplayer maps in Sabotage feature unique layouts, various lanes for frenetic engagements and a ton of very cool art. Here’s a rundown of what you’ll be
playing slaying on once the pack drops.
Whew! PSX is over and the gang’s back in our cozy lil’ recording studio… with brand-new recording gear! It’s like we’re professionals or something.
Join us as we recount our favorite new reveals, chat with the team behind Lara Croft Go, share early impressions of Resident Evil 7, and have a refreshingly frank discussion about breaking into the video game industry.
PlayStation Experience 2016 is almost here! We take a breather from the Black Friday rush to gush about PS4 Pro, the Call of Duty Infinite Warfare campaign, and Titanfall 2. Happy Thanksgiving! And hope we see you at PS Experience next weekend.
Gamers are at the heart of everything we do, and our new campaign focuses on one of the things we love most: adventure. Starting with the original PlayStation more than 20 years ago, we’ve always strived to bring innovative ideas and exciting new adventures to our fans.
Root Letter is a unique game in terms of atmosphere and people have always asked: “What was the inspiration for it?”
Root Letter is a very personal project for us. Character designer Minoboshi Taro and I share a passion for Japanese teen movies from the seventies. We always wanted to work on something inspired by those feelings. Things like first loves and memories from our time at school. The Kadokawa Group has always had a wealth of mystery series, either as books or movies, so we thought we should work on a videogame with similar themes too, following Kadokawa’s established tradition.
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