There is a world beyond yours, where economics and luxury collide with violence and power. Welcome to a world of assassination, a dangerous place of hidden violence where secret deals and bloody murder decides who holds power. It is a world where agencies such as the ICA work in the shadows to bring balance to the power struggle.
Today’s the day! PS4 owners get first dibs on the first DLC pack for Call of Duty: Black Ops 3. Awakening, launching today on PlayStation Store, delivers four new epic multiplayer maps in addition to an all-new Zombies experience. To celebrate the occasion, we wanted to create a definitive launch-day resource.
Giant Battles take players to a whole other realm to duke it out with larger-than-life bosses, and Parts Break allows players to seal certain enemy parts so their attacks can be disabled. When placement matters and when damage is solely relayed through SP Skills, EXE drives, and cooperative attacks, Megadimension Neptunia VII transforms the Neptunia series into more moe and battle than before!
Because Saints Row IV and Saints Row: The Third both landed in the Top 10 most played games on the service in 2015 (see below), it’s only fitting that more Deep Silver titles like Saints Row: Gat Out of Hell should find their way into the PlayStation Now subscription catalog this month!
In addition, for the first time in franchise history, we’re releasing the Gravity Rush soundtrack today on PlayStation Store! The Gravity Rush Remastered Original Soundtrack on PS4 contains all 47 tracks from the original game (total running time 1 hour and 49 minutes) beautifully crafted by legendary composer Kohei Tanaka.
One of the most amazing parts of all of this is being able to work with Lucasfilm to create new game content with the characters and locations from Star Wars: The Force Awakens, told in a way that only LEGO Star Wars can. Through a strong collaboration with Lucasfilm, we’ve been able to create new stories and adventures connecting the Star Wars narrative, both before and tying into the movie. As such huge fans of the franchise, it’s a tremendous honor to have that privilege.
Hi, I’m Paul Coleman. I’m the Chief Games Designer on Dirt Rally and I’m also a rally co driver when I’m not making games. Dirt Rally is a labor of love for me and the development team — and our passionate community has been very vocal in their requests for us to bring the game to PS4.
Would you be willing to answer a few brief questions about PlayStation.Blog?