Hello there! I’m Jordan Thomas, creative director of BioShock 2, returning with another PlayStation.Blog post to offer a few thoughts about the Rapture Metro downloadable content pack and the free Kill ‘em Kindly downloadable mode that we’re releasing simultaneously tomorrow, May 11th, 2010. So, both of these DLC offerings are multiplayer-focused. The Rapture Metro Pack [...]
January’s Episode 20 is on the way, featuring eternal damnation, ceaseless precipitation, stylish decapitation and undersea exploration. Hell is the last place you want to be—unless you’re impatient for the mythical adventure of redemption found in Dante’s Inferno. Veronica Belmont circles around EA to experience how the developer plans to bring the epic 14th century [...]
This week’s Q1 PlayStation Showcase didn’t just feature Sony-published games; a number of publishers brought along heavily-anticipated titles to show on PS3 and PSP. I think that term – “heavily anticipated” – definitely applies to BioShock 2. In this video, 2K Marin‘s Lead Environment Artist Hogarth Delaplante (“call me Hoagy”) walks us through some of [...]
My name’s Grant and I’m an animator for the BioShock Add-On Content Challenge Rooms. I was asked to spearhead any animation tasks that was needed for this project. The development team has been working hard here at 2K Boston on these new rooms and we are closing in on the finish line. But, it has [...]
+ Posted by Tynan Wales
Hello again readers. I am Tynan Wales, a game designer here at 2K Marin and I’m happy to bring you more tidbits from the BioShock vaults. There have been many questions regarding the trophy system in BioShock for the PLAYSTATION 3, and we are glowing from the attention. As some of the trophy criteria noted [...]