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It’s hugely exciting to be bringing the world of Terraria to PS4. We didn’t feel it was necessary to tinker with the core mechanics of the game, which have underpinned its success to date, but we’ve definitely been able to take this console version to the next level and implement some fantastic new features in the process – It looks amazing running in HD on PS4 too!
Just a year ago, How to Survive made its way into the now-popular crafting survival genre. It reached top positions worldwide and even became a favorite in countries like Japan, where it can be spotted regularly among PlayStation Store’s top sellers (Last week it was top 3!).
We’re delighted to be giving PS Vita players the chance to jump into the world of Terraria, and satisfy the requests of so many fans in the process. The core game that so many Terrarians know and love remains the same, however the Vita has allowed us to introduce a bunch of new features and functionality, making the Vita version super-fun to play and great looking at the same time!
Your voices have been heard, and it’s my great pleasure to announce that after much discussion the teams at 505 Games, Engine Software, and Re-Logic have decided to continue our exciting journey together and bring Terraria to PS Vita! That’s right, folks – Terraria will be available to play anytime, anywhere. It’s almost like we never sleep!
October is an exciting time, the leaves are falling, Halloween is coming… and 505 games is bringing Naughty Bear: Panic in Paradise to PS3! It seems an appropriate season to launch its stuffing-filled blend of stealth and machete-wielding fun to PSN.
The plot is simple – when all the other bears go on holiday to the fabled Paradise Island resort, they forget to invite Naughty Bear. This is a decision they seriously regret after he finds out about their plans and sets out to get his revenge.
Naughty Bear Panic in Paradise has been built using a fully revamped version of our internal engine. A new lighting and shadow system brings a new mood and feel to the world, and allows for a dramatically increased number of bears on screen. It has also allowed us to create much larger levels and, despite all these improvements, run at a smooth framerate.