Subscribe via iTunes or RSS, or download here Ladies and gentlemen, there’s almost too much show for this one episode to handle. Our series of interviews continues as we talk to the minds behind Golem, Dirt Rally, and King’s Quest. Plus, we reminisce on the first game we ever beat — which was a long […]
We’re two Blogcasters down this week, but that doesn’t mean less content. No no, dear reader, we’ve got a straight-up cornucopia of gaming goodness for you in Episode 201, including impressions from our big PlayStation VR GDC extravaganza and no less than three (count ’em!) interviews. Please — listen in.
Hitting the 200 episode mark means that PlayStation Blogcast is officially serious business. I know I can speak for the rest of the gang when I say that we could never have reached this point without you. So: Thank you!
Today we talk to Sean Murray from Hello Games about the nearly infinite adventure of No Man’s Sky. And if that wasn’t enough smoldering hot content for your ears, we’re packing in a bonus interview with J. Kartje from Bandai Namco on Dark Souls III. We hear it’s the Dark Souls of Dark Souls games.
Welcome back! This week, Ryan talks to Jeremy from PopCap about Plants vs. Zombies Garden Warfare 2, while Sid finally faces his fear of MOBAs and shares his impressions of Epic’s accessible-yet-hardcore Paragon. Justin is once again crippled by his inability to choose between Destiny and Final Fantasy XIV, and we can only assume Nick is lost in the wilderness somewhere, because he’s not in this episode. I’m sure he’s fine.
On the eve of our penultimate Blogcast recording before episode 200 (I think I did that right), the gang laments the absence of one Powerhouse, talks about our earliest and dearest fighting game memories, reveals next week’s new releases, and keeps on Necrodancin’ and… Tharsin’? Tharsisin’?
Subscribe via iTunes or RSS, or download here Join the Blogcast gang as we enjoy a quieter, more intimate show (read: Sid couldn’t make it this week) and continue our discussion about gaming masterpieces. Inspired by this week’s release of Firewatch, we recall games that nail the feeling of loneliness and isolation, veering dangerously close […]
On today’s show, the crew retells their unusual encounters with strangers on PSN. Plus, what defines a “gaming masterpiece?” And what games in the past 10, 20, and 30 years could be given such a powerful title?
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