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‘activision’ Posts

Call of Duty: Advanced Warfare Available for PS3, PS4 Cross-buy

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 07, 2014

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We’re just one month from the launch of Call of Duty: Advanced Warfare! Today, Activision announced that as an added benefit, for a limited time, all PS3 digital purchases of Call of Duty: Advanced Warfare will also receive the PS4 version for free. In addition to this upgrade offer, if you purchase the PS4 version of the game, you will receive the PS3 version through our cross-buy program.

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Bridging Generations in Transformers: Rise of the Dark Spark on PS4 and PS3

Andy Owen's Avatar + Posted by Andy Owen on Jun 04, 2014

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2014 marks thirty years since giant, sentient robots from outer space brought their ancient war to our world and changed the way we look at the common, everyday tractor trailer.

When Hasbro asked us to play a role in ushering in the Transformers franchise’s fourth decade with a new video game, we knew paying respect to that tradition — that shared history — had to be central to the experience we delivered.

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Call of Duty: Ghosts Multiplayer Demo Coming This Weekend

Tina Palacios's Avatar + Posted by Tina Palacios on Apr 30, 2014

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Grab your friends and ready your trigger fingers — the Call of Duty: Ghosts multiplayer demo is coming this weekend.

From May 2nd (10:00 AM Pacific) until Monday, May 5th (10:00 AM Pacific), gamers on both PS3 and PS4 will be able to download the demo and try out Call of Duty: Ghosts multiplayer for free.

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Pre-load Call of Duty: Ghosts on PS3 for Launch

Pierre Gravereau's Avatar + Posted by Pierre Gravereau on Oct 30, 2013

Call of Duty Ghosts

It’s T-minus six days from the launch of Call of Duty: Ghosts on PS3 November 5th, and we wanted to share a few cool things we’ve been working on as we’re gearing up for the big launch.

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Black Ops II Uprising Out Today: Mob of the Dead, 4 New Maps

Dan Amrich's Avatar + Posted by Dan Amrich on May 16, 2013

How often in life do you get a second chance? If you’re an online Call of Duty player, well, that’s pretty simple – you get one every time you press Square to respawn. But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.

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The Walking Dead: Survival Instinct Out Now, What We Learned

Drew Haworth's Avatar + Posted by Drew Haworth on Mar 19, 2013

TWD

When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us… as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.

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Terminal Reality’s The Walking Dead: Norman Reedus is Daryl Dixon

Drew Haworth's Avatar + Posted by Drew Haworth on Nov 29, 2012

Norman Reedus

Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven’t watched them, steer clear!

When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to AMC’s insanely popular series, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.

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Creating Authentic Universes in Family Guy: Back to the Multiverse

Andy Owen's Avatar + Posted by Andy Owen on Oct 26, 2012

Family Guy

Making a licensed game is hard. Making a good licensed game is hard.

As huge Family Guy fans, when the opportunity came to make a game based on the hilarious TV show, with Heavy Iron Studios at the helm, it was impossible to pass up. But there was one giant hurdle we had to get over in order to make a good Family Guy game – we don’t work at Fuzzy Door, Seth MacFarlane’s production company, and we aren’t involved in any way with the Family Guy TV show. And it wouldn’t matter how much effort we put into the graphics, or the level design, or the action. If it didn’t feel like Family Guy — if it wasn’t funny, or if Stewie shouted “Blast!” and it was clear we’d just hired some actor to do a mediocre Stewie impression – fans would hate it. WE would hate it.

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