2014 marks thirty years since giant, sentient robots from outer space brought their ancient war to our world and changed the way we look at the common, everyday tractor trailer.
When Hasbro asked us to play a role in ushering in the Transformers franchise’s fourth decade with a new video game, we knew paying respect to that tradition — that shared history — had to be central to the experience we delivered.
Grab your friends and ready your trigger fingers — the Call of Duty: Ghosts multiplayer demo is coming this weekend.
From May 2nd (10:00 AM Pacific) until Monday, May 5th (10:00 AM Pacific), gamers on both PS3 and PS4 will be able to download the demo and try out Call of Duty: Ghosts multiplayer for free.
How often in life do you get a second chance? If you’re an online Call of Duty player, well, that’s pretty simple – you get one every time you press Square to respawn. But the concepts of return, reinvigoration, and redemption all play into Uprising, the second map pack for Call of Duty: Black Ops II, which is available today on PlayStation Network.
When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us… as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.
Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven’t watched them, steer clear!
When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to AMC’s insanely popular series, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.
Making a licensed game is hard. Making a good licensed game is hard.
As huge Family Guy fans, when the opportunity came to make a game based on the hilarious TV show, with Heavy Iron Studios at the helm, it was impossible to pass up. But there was one giant hurdle we had to get over in order to make a good Family Guy game – we don’t work at Fuzzy Door, Seth MacFarlane’s production company, and we aren’t involved in any way with the Family Guy TV show. And it wouldn’t matter how much effort we put into the graphics, or the level design, or the action. If it didn’t feel like Family Guy — if it wasn’t funny, or if Stewie shouted “Blast!” and it was clear we’d just hired some actor to do a mediocre Stewie impression – fans would hate it. WE would hate it.
Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks.
Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop.