When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it. Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us… as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.
Be warned, there are spoilers for seasons 1 and 2 of The Walking Dead TV show in this post, so if you haven’t watched them, steer clear!
When we first decided that The Walking Dead videogame would be built around a single-player action-adventure prequel to AMC’s insanely popular series, there’s only one character that checked every “must have” slot. We needed somebody who was rugged and capable of surviving alone in the ruins of civilization, but also sympathetic to the needs of others in a world where it only makes sense to help yourself. We needed a protagonist who is tough enough to take on a swarm of raging walkers, but smart enough to know that there are probably safer alternatives. Finally, we wanted a fan-favorite character who you can’t wait to learn more about.
Making a licensed game is hard. Making a good licensed game is hard.
As huge Family Guy fans, when the opportunity came to make a game based on the hilarious TV show, with Heavy Iron Studios at the helm, it was impossible to pass up. But there was one giant hurdle we had to get over in order to make a good Family Guy game – we don’t work at Fuzzy Door, Seth MacFarlane’s production company, and we aren’t involved in any way with the Family Guy TV show. And it wouldn’t matter how much effort we put into the graphics, or the level design, or the action. If it didn’t feel like Family Guy — if it wasn’t funny, or if Stewie shouted “Blast!” and it was clear we’d just hired some actor to do a mediocre Stewie impression – fans would hate it. WE would hate it.
Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks.
Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop.
Call of Duty Black Ops: Declassified is real, and we’ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar Bank Gothic notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes — they’re all here, rendered on PS Vita’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.
Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised.
If you’re a PlayStation Vita owner – or if you are a Call of Duty fan looking for an excuse to become one – you’re going to want to see this. The first look at Call of Duty: Black Ops Declassified just debuted at the Sony PlayStation press conference in Cologne, Germany, and now it’s on your internets. Look!
If you want to watch it again, I’ll wait. There was a lot to see in there.
Developed by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. “One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski.
Picture this: A Walker grabs you and leans in for a taste of flesh! You struggle against his weight but can’t quite fight him off. His rancid breath is thick in the air between you as his mouth opens for a bite. Mustering all of your strength you push just hard enough to get a few inches of separation and then… You jam the blade of your knife through his temple and he slumps to the ground at your feet amid an explosion of blood and brain! After taking a final look around, you see that no others Walkers realize you’re there. You slip out of the store and continue toward your destination.
This is the world of The Walking Dead, a world where you can never feel safe because any moment may be your last. This is life, dealing with the constant threat of the Walker invasion.ion of blood and brain! After taking a final look around, you see that no others Walkers realize you’re there. You slip out of the store and continue toward your destination.
Hello True Believers and PlayStation.Blog readers! Good news — The Amazing Spider-Man video game comes to PS3 today with PlayStation Move support. The game’s story picks up right where this summer’s blockbuster movie, The Amazing Spider-Man, leaves off in a new tale crafted by acclaimed Hollywood writer Seamus Kevin Fahey and voiced by veteran talent such as Nolan North, Sam Riegel, and Bruce Campbell (and even Stan Lee, for those of you who pre-ordered the game from Amazon!)
The Amazing Spider-Man has been developed by the veteran webheads over at Beenox (creators of Spider-Man: Shattered Dimensions) and the team has been hard at work over the last two years to bring Spider-Man back home to an open-world Manhattan teeming with side missions and playable content.
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