"amplitude" Posts

This Week in PlayStation: Rock on, Morpheus

Posted by Justin Massongill on Mar 08, 2015

rb4lead

Awesome week! Project Morpheus update, Rock Band 4 revealed, Amplitude gameplay trailer, FFXIV Heavensward release date & details, Helldivers & OlliOlli2 out now, PS Plus lineup is live, Wolfenstein DLC announced, and more.

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Amplitude: First Gameplay Trailer, Team Multiplayer Revealed

Posted by Ryan Lesser on Mar 02, 2015

It’s been a while since I’ve had a chance to talk to you about Amplitude, but with PAX East right around the corner, and looking at the great progress we’ve been making in development, it seems like a great time to show you what we are up to.

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Harmonix History Lesson: The Origins of Amplitude

Posted by Annette Gonzalez on May 22, 2014

harmonix

Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe. Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.

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Amplitude on PS4 and PS3: Help Make it Happen

Posted by Ryan Lesser on May 05, 2014

Harm

Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!

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