Let’s flash back for a second or two. 12 years back. Back to a time when the Terminator was elected Governor, the Matrix was reloaded, and if you weren’t huddled in a corner for fear of contracting SARS, you may have noticed a little company named Apple launch iTunes. The year was 2003. Back when big baggy pants were still cool, the Harry Potter series was on its fifth installment, and music games were still in diapers.
It’s been a while since I’ve had a chance to talk to you about Amplitude, but with PAX East right around the corner, and looking at the great progress we’ve been making in development, it seems like a great time to show you what we are up to.
Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe. Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.
Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!
Would you be willing to answer a few brief questions about PlayStation.Blog?