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Imagine if you had an octogonal tunnel covered in data. Musical data. Represented over time and space. The player controls a futuristic cyber ship floating through a three-dimensional wireframe. Notes representing particular sounds from a song are represented across multiple tracks in gems. Beatmatching along these tracks and blasting away the gems releases these sounds, allowing the player to weave in various elements of the song and make music.
Ryan Lesser here, Art Director at Harmonix, and I have some awesome news that I wanted to share with PlayStation fans. We are launching a Kickstarter to fund a new version of our DualShock-controlled rhythm-action PlayStation 2 classic, Amplitude, for PlayStation 3 and PlayStation 4, and we need your support!