Here we go again! This week’s Blogcast is jam-packed with informative interviews, starting with a 20-minute discussion on the hotly anticipated real-time tactics PS3 game XCOM: Enemy Unknown that pits Earth’s finest against a gruesome menagerie of ETs. Then we step into the shadows with Assassin’s Creed III and Assassin’s Creed III: Liberation with three new interviews that shed new light on the evolution of Ubisoft Montreal’s signature series.
Last week, Ubisoft graciously offered members of the gaming media the first opportunity to go hands-on with Assassin’s Creed III for PS3 and Assassin’s Creed III: Liberation, the upcoming PS Vita-bound chapter set against the backdrop of Spanish occupation in 18th century Louisiana.
Both games, of course, demonstrated plenty of promise: ACIII for its Revolutionary War-era pomp and Skyrim-rivalling scale, ACIII: Liberation for its sultry new setting and uncanny attention to detail. But in the five days since the hands-on session, I’ve unexpectedly found myself reflecting more on my experiences with Liberation.
Here at gamescom 2012, Ubisoft finally granted hands-on access to its newest assassin, Aveline, star of Assassin’s Creed III Liberation. In this video, story writer Richard Farrese walks us through some of the new features found in PS Vita’s first entry in the series.
Liberation takes full advantage of the new Assassin’s Creed III game engine and its simplified control scheme. Gone are the days of leaning on the shoulder button and playing defense during encounters. Press Square for melee attacks, hold and release Triangle to aim and fire ranged weapons, Circle counters, X is used for block-breakers and other moves. It’s a bit of an adjustment to begin thinking offense first in an Assassin’s Creed game, but ultimately it’s likely to be seen as an improvement.
Hello again PlayStation Assassins!
To celebrate Gamescom in Cologne, Germany this week, we’re giving fans an in-depth look at the breathtaking naval combat in Assassin’s Creed III! Submerge yourself in our latest trailer below…
Let’s get in to what you just saw in that trailer, because there are a ton of little gameplay nuggets hidden inside it. First off, check out the attention to detail on the crew and their activities on the deck of Connor’s ship, the Aquila… we really wanted to convey the buzzing hive of energy that a ship this size requires just to keep it moving, let alone enter combat. And when the weather gets rough, Connor may need to put his deft Assassin acrobatics to use, climbing around the rigging and ensuring the sails are properly maintained and operational.
PS3’s Connor and PS Vita’s Aveline make their mark on PTOM’s September cover as we delve into Assassin Creed III, the revolutionary new chapter(s) in Ubisoft’s blockbuster franchise. Executive editor Mikel Reparaz travelled to Ubisoft Montreal for a deep look into the gameplay of both the home console and portable games with exclusive insight from the developers. And can we just say we’re lovin’ the Revolutionary War setting for the games?
If sequels aren’t your thing, Quantic Dream’s Beyond: Two Souls and Naughty Dog’s The Last of Us lead off our look at 14 new PlayStation IP’s that promise to inject fresh ideas into gaming’s veins. We also sit down to chat with SCE Worldwide president Shuhei Yoshida for an update on Sony’s ace stable of first-part dev teams and all things PlayStation.
Liberation introduces an all-new assassin named Aveline, and takes place in the rich, varied and vibrant environments of 18th-century Louisiana. For a better idea of how Aveline operates in the more populated urban areas, and to see just a tiny tease of Aveline’s stealthy activities in the bayou, you should totally check out the announcement trailer.
During 1765, Aveline stands directly in the path of Spanish forces seeking to overrun and take Louisiana while the rest of the coastal colonies are occupied with the American Revolution. Aveline is a uniquely effective assassin, employing tactics from her mixed French and African lineage and using weapons like the machete, poison-dart blowpipe and dueling pistols.