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	<title>PlayStation Blog &#187; atlus</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news updates on PlayStation Network, PlayStation 3, PSP and PS Vita</description>
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		<title>It’s About Time We Published Growlanser: Wayfarer of Time for PSP</title>
		<link>http://blog.us.playstation.com/2012/01/26/its-about-time-we-published-growlanser-wayfarer-of-time-for-psp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=its-about-time-we-published-growlanser-wayfarer-of-time-for-psp</link>
		<comments>http://blog.us.playstation.com/2012/01/26/its-about-time-we-published-growlanser-wayfarer-of-time-for-psp/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 18:58:41 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[Growlanser: Wayfarer of Time]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68194</guid>
		<description><![CDATA[It’s been years since the last Growlanser game, dearest members of the Blog of PlayStation (Growlanser: Heritage of War, for those of you playing <em>“PlayStation Blog: The At-Home Edition,”</em> was released for PS2 back in 2007). Even before that, hardcore RPG fans have been clamoring for the fourth entry, one of their favorites in the series, to make its way to North America. Now, there are always factors for games released in Japan to either never come or come much, much later to US shores. This was one of those cases where hope seemed quite faint.

Just this past week, those hopes were given a prescription-strength injection of horse steroids as <a href="http://blog.us.playstation.com/tag/atlus/">Atlus</a> (that’s us) officially announced Growlanser: Wayfarer of Time, the enhanced <a href="http://blog.us.playstation.com/category/psp/">PSP</a> version of the long-beloved and much-requested fourth chapter in the popular series of RPGs, for release <strong>this summer</strong> in North America.]]></description>
			<content:encoded><![CDATA[<p>It’s been years since the last Growlanser game, dearest members of the Blog of PlayStation (<a href="http://en.wikipedia.org/wiki/Growlanser:_Heritage_of_War">Growlanser: Heritage of War</a>, for those of you playing <em>“PlayStation Blog: The At-Home Edition,”</em> was released for PS2 back in 2007). Even before that, hardcore RPG fans have been clamoring for the fourth entry, one of their favorites in the series, to make its way to North America. Now, there are always factors for games released in Japan to either never come or come much, much later to US shores. This was one of those cases where hope seemed quite faint.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6766592917/" title="Growlanser: Wayfarer of Time for PSP by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7025/6766592917_c965cbfb18.jpg" width="500" height="157" alt="Growlanser: Wayfarer of Time for PSP"></a></p>
<p>Just this past week, those hopes were given a prescription-strength injection of horse steroids as <a href="http://blog.us.playstation.com/tag/atlus/">Atlus</a> (that’s us) officially announced Growlanser: Wayfarer of Time, the enhanced <a href="http://blog.us.playstation.com/category/psp/">PSP</a> version of the long-beloved and much-requested fourth chapter in the popular series of RPGs, for release <strong>this summer</strong> in North America.</p>
<p>Let’s tune out all those exclamations of shock that ATLUS is releasing a PSP game in 2012 (because it isn’t going to be the only one) and get to the heart of the matter: telling you everything you need to know about Growlanser: Wayfarer of Time.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6766588067/" title="Growlanser: Wayfarer of Time for PSP by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7019/6766588067_ea2bcedf0d.jpg" width="480" height="272" alt="Growlanser: Wayfarer of Time for PSP"></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6766588639/" title="Growlanser: Wayfarer of Time for PSP by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7157/6766588639_f3e7e42520.jpg" width="480" height="272" alt="Growlanser: Wayfarer of Time for PSP"></a></p>
<p>First of all, a fun fact: we decided not to put the numeral in the title because a) none of the other North American releases of the Growlanser games have done so, and b) because we didn’t want folks unfamiliar with the series to avoid it outright because they were worried they were jumping in too far into things. Like many Japanese RPG series, the games don’t have a narrative tie, meaning uninitiated genre fans will get as much enjoyment (i.e. a lot) as will those who live and breathe the series.</p>
<p>Growlanser: Wayfarer of Time tells of a land—once rich with culture and technology—long ago nearly obliterated by evanescent divine entities. Two millennia later, the mysterious entities appear again, threatening to bring about an end to all things unless a fabled warrior of destiny can rise against them. It may sound similar to games you’ve played in the past, but Wayfarer of Time —and in a more general sense, the Growlanser series at large—goes much further than most RPGs when it comes to the level of interaction players have with characters they encounter during their journey.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6766585463/" title="Growlanser: Wayfarer of Time for PSP by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7142/6766585463_d27b718bfe_z.jpg" width="640" height="360" alt="Growlanser: Wayfarer of Time for PSP"></a></p>
<p>Much like the very popular Social Links in the <a href="http://blog.us.playstation.com/2011/05/24/lost-persona-chapter-persona-2-innocent-sin-coming-to-psp/">Persona</a> series, players can pour a lot of time and energy into winning over a special someone in the game and then, when they think they’ve won them over, invite the party member to join them on a special getaway. It’s a chance to learn a lot more about the character’s motivations and backstory and really helps build the sense that you’re getting to know them. They’ve even added the ability to save a character from otherwise certain death, a decision that—like many of the others you can make during your play time—can change how other events will unfold. Did I mention the game has over 40+ endings, and that it keeps track of how many of them you’ve unlocked?</p>
<p>Combat is tactical, the story is epic, the character designs are done by the LEGENDARY Satoshi Urushihara, the PSP version has improved visuals, quickened load times, features to make players’ experiences more streamlined and enjoyable, and much more. It’s a ginormous RPG experience, it’s coming to PSP this summer despite tons of doubt that it ever would, it’s getting a quality Atlus localization&#8230;High fives all around, right? </p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2012/01/6766585463_d27b718bfe_z.jpg</thumbnail_url>
<rating>4.35</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>29</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>The King of Fighters XIII Interview: Fighting its Way Back to the Throne</title>
		<link>http://blog.us.playstation.com/2011/11/01/the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne</link>
		<comments>http://blog.us.playstation.com/2011/11/01/the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 14:00:30 +0000</pubDate>
		<dc:creator>Fabio Santana</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[snk playmore]]></post_tag>
		<post_tag><![CDATA[the king of fighters xiii]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=63156</guid>
		<description><![CDATA[We’re truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3. Along the way, we had <a href="http://blog.us.playstation.com/tag/the-king-of-fighters-xii/">The King of Fighters XII</a> from <a href="http://www.snkplaymoreusa.com/">SNK Playmore</a>, touted as a “re-birth” of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.

Two years later, SNK Playmore is hard at work to regain the crown with <a href="http://www.atlus.com/kofxiii">The King of Fighters XIII</a> for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> courtesy of <a href="http://www.atlus.com/">Atlus</a> in the US. And based on the prospects, 13 seems to be the lucky number for KOF. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version.


 ]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="380" src="http://www.youtube.com/embed/q77TmXd7WqQ" frameborder="0" allowfullscreen></iframe></p>
<p>We’re truly living a fighting games renaissance. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. Capcom 3. Along the way, we had <a href="http://blog.us.playstation.com/tag/the-king-of-fighters-xii/">The King of Fighters XII</a> from <a href="http://www.snkplaymoreusa.com/">SNK Playmore</a>, touted as a “re-birth” of the traditional 3-on-3 series. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents.</p>
<p>Two years later, SNK Playmore is hard at work to regain the crown with <a href="http://www.atlus.com/kofxiii">The King of Fighters XIII</a> for <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> courtesy of <a href="http://www.atlus.com/">Atlus</a> in the US. And based on the prospects, 13 seems to be the lucky number for KOF. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version.</p>
<p>Scheduled for November 22nd in the US, The King of Fighters XIII is aimed at longtime fans and fighting game enthusiasts in general. To lear more details about this return to form, we reached out to Producer Kei Yamamoto from SNK Playmore in Japan, who went in depth about gameplay, story, netcode, and future plans – yes, we <del>begged for</del> asked about KOF on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> too. So read on to know what awaits you later in November and leave your favorite KOF memories in the comments!</p>
<p><a href="http://www.flickr.com/photos/playstationblog/6301209501/" title="kofxiii_screens_vs_03 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6051/6301209501_c09efca578_z.jpg" width="640" height="360" alt="kofxiii_screens_vs_03"></a></p>
<blockquote><p>
<strong>PlayStation.Blog: Although it was great to see KOF finally entering the HD era while still sticking to its 2D roots with The King of Fighters XII, the game was criticized for its somewhat limited content. How does The King of Fighters XIII evolve from the previous game in that regard?</strong><br />
Kei Yamamoto, Producer for the home version of The King of Fighters XIII: KOF XII was most criticized for its lack of characters, despite it being a KOF title.  So we went from 20 characters (22 in the console version) to 31 characters in the arcade version of KOF XIII, and we’re adding a few more to the console version.</p>
<p>We have also added different modes, such as Tutorial for beginners, Mission for experts, and Story for those who wish to learn more about what went on during KOF XIII. This game has evolved from its predecessor in every respect, so players can expect to enjoy it for a long, long time.</p>
<p><strong>PSB: These hi-res 2D sprites look really beautiful in motion. How was the process to bring these graphics to life?</strong><br />
Yamamoto: What we did was first create 3D models of each character. We posed them, added lighting, and then outputted them as 2D frames. From there, we moved on to post-processing, where we added details such as hand-drawn (dot-pixel) illustration-like expressions and shadows. We think it’s a very unique process for creating 2D sprites.</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6301209141/" title="kofxiii_screens_neomax_03 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6211/6301209141_519552df05.jpg" width="310" height="174" alt="kofxiii_screens_neomax_03"></a><a href="http://www.flickr.com/photos/playstationblog/6301737918/" title="kofxiii_screens_05 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6036/6301737918_c611a68620.jpg" width="310" height="174" alt="kofxiii_screens_05"></a></p>
<blockquote><p>
<strong>PSB: What does the 13th installment of KOF brings to the table in terms of gameplay? What features will make KOF XIII stand out in the crowded fighting genre? </strong><br />
Yamamoto: There are two different meters in KOF XIII: the Power gauge and the Hyperdrive (HD) gauge. The Power gauge builds up when you hit or get hit, and when it’s completely filled, it becomes stocked. By using your stocks, you can unleash powerful attacks such as Desperation moves and guard cancels. This system is familiar to KOF fans.</p>
<p>For the new HD gauge, building meter uses the same process as the Power gauge, but you use it for a different purpose. The HD Gauge is used to Drive Cancel, which is canceling a Special move in the middle and following up with another, and it is also used to Super Cancel. A Super Cancel lets you execute a Desperation move in the middle of a Special move. Finally, the HD Gauge will allow you to activate Hyperdrive Mode, a mode that offers you a variety of tactical advantages that can allow you to quickly turn the tables of the match in your favor.</p>
<p>There are a great number of quality titles in the fighting game genre. Many different systems and features have been created thus far, and the genre keeps evolving. In the midst of all that, we can proudly say that KOF is unique for its 3-on-3 team battle system. This, combined with our other features, makes KOF the outstanding series that it is.</p>
<p><strong>PSB: The game was originally launched in arcades. How does releasing a game to the arcade crowd benefit the game’s balance? Are you making additional adjustments for the home version?</strong><br />
Yamamoto: The arcade release definitely affected the game balance of the console version. We received a lot of good input from KOF XIII arcade players. Some of those opinions and complaints were sent directly to us, while others were found on review sites and forums. All feedback is valuable to us – while we can’t implement everyone’s requests, we still tried to consider them when we were balancing the console version.
</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6301738522/" title="kofxiii_screens_08 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6109/6301738522_53a6b746d3.jpg" width="310" height="174" alt="kofxiii_screens_08"></a><a href="http://www.flickr.com/photos/playstationblog/6301738844/" title="kofxiii_screens_09 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6104/6301738844_01091cd434.jpg" width="310" height="174" alt="kofxiii_screens_09"></a></p>
<blockquote><p>
<strong>PSB: The previous title in the series had a short interval between the arcade and home versions. The King of Fighters XIII, meanwhile, comes more than a year after it was introduced in Japanese arcades. Did you use this extra time to create more content and exclusive features for the home version? </strong><br />
Yamamoto: We kept fixing what was needed to be fixed and adding content that fans wanted, and before we knew it, a year passed. We apologize for keeping our fans waiting, but there’s plenty of game content in return, so please look forward to it.</p>
<p><strong>PSB: Online play is a crucial feature for fighting games nowadays. What improvements did you make over KOF XII in terms of netcode, matchmaking and online features? </strong><br />
Yamamoto: We received many comments from the players regarding the netcode. In order to improve the online performance, our netcode received a complete overhaul: we reexamined the threshold level, optimized the content of the transmitted data, and changed the way the game handled increased net traffic, among other things.</p>
<p><strong>PSB: With the return of fan favorite <a href="http://www.youtube.com/watch?v=S5dgOhBRK1s">Mai Shiranui</a> and the original <a href="http://www.youtube.com/watch?v=of372qHqTgw">Iori Yagami</a> available as a DLC character, The King of Fighters XIII seems like it&#8217;s full of fan service. Are you sticking to the hardcore fan base with this title or are you also thinking of ways to make it more accessible to a wider group of players? </strong><br />
Yamamoto: Not only is KOF a long running series, but the story of KOF XIII carries over from a previous installment, so the main target for this game has to be the series fans. But as we mentioned previously, we’ve added various modes to the game, such as Tutorial, so that fighting game beginners could also enjoy it. We hope that the series fans, other fighting game players, and people who have never played a fighting game before will all pick up this title and play it.</p>
<p><strong>PSB: With this installment, the game returns to its tradition of having dozens and dozens of characters. We know every character from The King of Fighters XII make a comeback, but what were your directives when choosing additional fighters for this new chapter? </strong><br />
Yamamoto: There was no story progression in the last game; since this title is the conclusion of the Ash saga, many characters related to Ash’s story will make an appearance. In order to bring back what makes KOF KOF—we call it “KOF-ism”— in KOF XIII we added characters that embodied “KOF-ism.” We also made sure that the roster wasn’t filled with just the popular characters, so players could experience the deepness of the new game system.
</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/6301737538/" title="kofxiii_screens_18 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6117/6301737538_6bd461f304_z.jpg" width="640" height="360" alt="kofxiii_screens_18"></a></p>
<blockquote><p>
<strong>PSB: The King of Fighters XIII finally brings a conclusion to the Ash Saga [check details for the tournament being held and individual team storyline in the Story section of the <a href="http://www.atlus.com/kofxiii/">official website</a>], picking the story where The King of Fighters XI left off. The series was always known for its complex storyline, so what can we expect for the end of this trilogy?</strong><br />
Yamamoto: The main character in the third story arc, Ash, being quite different from the two earlier protagonists, had people both loving and hating him. Pay close attention to him – that’s all we need to say. Why did he try to collect the Three Sacred Treasures? Why did he part ways with Elisabeth? We want you to find out for yourselves. And if you could relate to him after learning his reason for his actions, his way of life, that would make us happy.</p>
<p><strong>PSB: PS Vita is turning into the ultimate portable machine for fighting games. What do you think of the hardware? Any chances we&#8217;ll see a KOF title for PS Vita in the future? </strong><br />
Yamamoto: The PlayStation Vita controls well, the titles being released are appealing, and user impressions are good, so I am very interested in it, not just as a developer but as a user as well. Personally, I’d love to work on a KOF title for PS Vita if the opportunity arises.</p>
<p><strong>PSB: We still miss SVC Chaos and Capcom vs SNK titles. Do you think we can see a new crossover with characters from both companies again? </strong><br />
Yamamoto: Crossover games not only provide excitement to fans, but to us developers as well, so I’m hoping we could do it again someday. In order to make that a reality, we’ll continue to do our best and make KOF bigger and better.</p>
<p><strong>PSB: So what&#8217;s next for SNK Playmore? You know, a lot of us are still waiting for a new Fatal Fury title. Maybe you could revive the Garou 2 project? </strong><br />
Yamamoto: There are Garou: Mark of the Wolves fans in our company as well, and making a sequel is very appealing to us. Not only MOW, but our other titles have many fans wishing for a sequel as well. There are even those who want a Neo Geo Battle Coliseum sequel.</p>
<p>As to what kind of game we’ll be making next, we’re in the concept stage right now. My goal is to lead a project that would meet the expectations of as many of our fans as possible.
</p></blockquote>
<p>The King of Fighters XIII hits PS3 November 22nd – there’s even a cool <a href="http://www.youtube.com/watch?v=fGS8b506QHE">4-CD soundtrack</a> as a <a href="http://www.atlus.com/kofxiii/purchase.html">pre-order</a> bonus. To keep updated about the title, keep an eye on the <a href="http://www.atlus.com/kofxiii/">official website</a> and follow Atlus on <a href="https://twitter.com/AtlusUSA">Twitter</a> and <a href="https://www.facebook.com/AtlusUSA">Facebook</a>.</p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/11/kofxiii_featured.jpg</thumbnail_url>
<rating>4.13</rating><author_title>PlayStation.Blog Manager, Brazil</author_title>
<comment_count>18</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>Inside the Twisted Psyche of Catherine</title>
		<link>http://blog.us.playstation.com/2011/07/22/inside-the-twisted-psyche-of-catherine/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inside-the-twisted-psyche-of-catherine</link>
		<comments>http://blog.us.playstation.com/2011/07/22/inside-the-twisted-psyche-of-catherine/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 18:23:06 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[catherine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=55464</guid>
		<description><![CDATA[There are plenty of Mature-rated games. But look past the killing and the cursing and you’ll see that many Mature-rated games are anything but. Catherine is an exception, the rare Mature-rated title that tackles a truly mature theme - infidelity - in a thought-provoking and unusual way.

If you’re a gamer, you’ve likely heard about Catherine. Whether you read the somewhat skewed <a href="http://www.gamesradar.com/ps3/catherine/news/new-atlus-game-to-feature-sex-sheep-and-vaginal-targeting/a-20100819122211388029/g-20100819114534837010">early impressions</a> or the more <a href="http://www.destructoid.com/review-catherine-206444.phtml">recent</a> <a href="http://ps3.ign.com/articles/118/1181622p1.html">glowing reviews</a>, Catherine is probably not the game you think it is. It doesn’t help that early screens of the game played up the sultry, eponymous co-star of the game. If nothing else, Catherine is unique: a puzzle game with fast, tense pacing and a well-developed storyline that has something to say.]]></description>
			<content:encoded><![CDATA[<p>There are plenty of Mature-rated games. But look past the killing and the cursing and you’ll see that many Mature-rated games are anything but. Catherine is an exception, the rare Mature-rated title that tackles a truly mature theme &#8211; infidelity &#8211; in a thought-provoking and unusual way.</p>
<p>If you’re a gamer, you’ve likely heard about Catherine. Whether you read the somewhat skewed <a href="http://www.gamesradar.com/ps3/catherine/news/new-atlus-game-to-feature-sex-sheep-and-vaginal-targeting/a-20100819122211388029/g-20100819114534837010">early impressions</a> or the more <a href="http://www.destructoid.com/review-catherine-206444.phtml">recent</a> <a href="http://ps3.ign.com/articles/118/1181622p1.html">glowing reviews</a>, Catherine is probably not the game you think it is. It doesn’t help that early screens of the game played up the sultry, eponymous co-star of the game. If nothing else, Catherine is unique: a puzzle game with fast, tense pacing and a well-developed storyline that has something to say.</p>
<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-63089f79" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/63089f79/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-63089f79"><video id="viddlerVideo-63089f79" src="http://www.viddler.com/file/63089f79/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/63089f79/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-63089f79" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/63089f79/"><param name="movie" value="http://www.viddler.com/simple/63089f79/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-63089f79"> <video id="viddlerVideo-63089f79" src="http://www.viddler.com/file/63089f79/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/63089f79/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>Catherine is a hard game to describe, so I recommend downloading the free demo that hit the PlayStation Store last week. Shortly after the demo landed, Aram Jabbari from publisher and developer Atlus dropped by to speak with us and show us a deeper dive into the strange world of Catherine. I focused my talk on questions that the demo didn’t answer.</p>
<p>Many of Atlus’ biggest hits &#8211; including recent entries in the Persona series &#8211; have been on the PS2. So in making the jump to PS3, Catherine is a milestone for the Atlus team. “Not only is this the first Atlus-developed HD current-gen game,” said Jabbari, “it also happens to be the first current-gen game from the Shin Megami Tensei team, the Persona team. The composer, the character designer, and a number of others have worked on Persona 3 and Persona 4. It was directed by Katsura Hashino, the director of Persona 4. So Catherine is basically the Atlus all-star team’s first current-gen project, and one of the more unique games that the company’s ever created.”</p>
<blockquote>
<p><strong>PlayStation Blog: How would you categorize this game? Anime-puzzle-adult-dating sim?”</strong></p>
<p><strong>Aram Jabbari, Atlus:</strong> There are several genres that come up. I’ve even seen some people refer to this as an RPG, but we don’t really consider that accurate. A dating sim traditionally entails the goal of finding some significant other, and that’s not really what the focus of the game is. We call it an action/adventure-puzzle game. Probably more of an adventure-puzzle game, but we don’t want people to dismiss how frantic and visceral the puzzle sequences can be. In a lot of ways, it does feel like a platformer, and in a lot of ways there are elements that are more like what you’d find in an action game than in a puzzle game. The core of the gameplay are these tower nightmares, but the adventure element is a huge part as it is a story-driven game.</p>
<p><strong>PSB: How much control do you have over that story?</strong></p>
<p><strong>Atlus:</strong> That’s a tough question to answer. The story itself unfolds the same &#8212; it’s the ending that changes. Vincent has a lot of moments where the camera zooms in on him and a meter will appear. Based on where you land on that scale, his inner thoughts will be different, which hints at the ending.</p>
</blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5962284307/" title="catherine_screens_54 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6147/5962284307_b5de8e9393.jpg" width="310" height="174" alt="catherine_screens_54"></a><a href="http://www.flickr.com/photos/playstationblog/5962283701/" title="catherine_screens_68 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6004/5962283701_03356bc878.jpg" width="310" height="174" alt="catherine_screens_68"></a></p>
<p>Vincent carries an interactive mobile phone with him in the bar scenes, and can reply to both of his love interests in ways that affect that morality meter. He’ll face additional judgement in the confessional booths that lie in-between the nightmare sections, answering questions such as “Are you more afraid of being with people, or being alone?” Interestingly, your answers don’t just affect the game’s morality meter: they’re also compared to the answers of other players, anonymously, via PSN. But the meter isn’t tracking good versus evil, or right versus wrong. Aram described it as “law and chaos meter,” meaning “how selfish you are versus how altruistic you are.”</p>
<blockquote>
<p><strong>PSB: What’s up with that Golden Playhouse overlay you see on screenshots for the game?</strong></p>
<p><strong>Atlus:</strong> Golden Playhouse is kind of like a Saturday morning theatre, with a bit of a Twilight Zone vibe: we’re following this guy’s life and what’s going to happen. Trish is the host of that, and she intros us to Vincent, and is also the mechanism by which the game sends you texts to let you know that you’ve unlocked certain things outside of the game.</p>
<p><strong>PSB: How many hours of gameplay are in Catherine?</strong></p>
<p><strong>Atlus:</strong> I was telling people eight to 12 hours, but then Phil Kollar from Game Informer comes to me and tells me it took him 14 hours. So eight to 12 is what we’re saying, but eight to 16 is more of what we’re seeing. If you’re actually invest the time and really experience the story, it’s definitely over 12 hours.</p>
<p><strong>PSB: Was this game’s localization process any different than usual?</strong></p>
<p><strong>Atlus:</strong> Yes and no. I think there were a lot more cultural challenges. The game was actually written to take place in the States. A lot of fans say it takes place in Chicago, and that’s not really the case. It’s supposed to take place in an undefined American city. So in that sense, the developers did a lot to make it authentic and culturally, there wasn’t a lot to do. But our localizers talk about the challenges that lie in its realness. The characters interactions with each other &#8211; some of it is tongue-in-cheek &#8211; but most of it is supposed to be real human interaction.  And there’s some dialogue things that will come up, including references and jokes, so our localizers go the extra mile. Our localizers say: “it’s not translating the definition, it’s translating the intent.” So a lot of care is taken to find that. Even though the game is so bizarrely unique, visually, it actually I don’t think it was as dramatic a localization effort as one might think.</p>
</blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/5962284223/" title="catherine_screens_65 by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6020/5962284223_34af19334f_z.jpg" width="640" height="360" alt="catherine_screens_65"></a></p>
<p>Something you won’t see in the demo are the scenes that take place in the town’s bar, the Stray Sheep. These sections are completely optional; you can just head right for the door and back into the game-y world of Vincent’s nightmares. It’s worth poking around, though. The bar sequences flesh out the story, as you can chat with your friends and other barflies, play an old-school arcade game and learn some interesting trivia whenever you finish your drink. If nothing else, after playing Catherine I know a lot more about sake and the history of prohibition as it relates to cocktails now. Getting Vincent to toss back a couple beverages is actually encouraged, as it speeds up his movement in the nightmare sessions.</p>
<p>About that gameplay &#8211; it’s tough. Really tough. IGN’s Jim Reilly, a two-time Platinum Trophy earner in Atlus’ notoriously difficult Demon’s Souls, <a href="http://twitter.com/#!/jimreilly/status/92109017979158528">thinks Catherine has it beat</a>. Having played through most of the game, I can safely recommend playing it on Easy, at least the first time. But the challenge is rewarded every time you escape the nightmare, and get a little bit more of the story. In fact, Catherine’s engrossing story is what propels you through the game’s myriad challenges, even when the going gets tough. Which it will!</p>
<p>Catherine will be out on PS3 this Tuesday for $59.99. In true Atlus tradition, there’s also a <a href="http://www.destructoid.com/catherine-love-is-over-deluxe-unboxing-video-206410.phtml">bonkers collector’s edition</a> that includes a pair of Vincent’s boxers. Go get ‘em, tiger.</p>
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		<slash:comments>68</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/07/5962284187_3b397dacae_b.jpg</thumbnail_url>
<rating>4.07</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>68</comment_count>
<comment_replies_count>9</comment_replies_count>	</item>
		<item>
		<title>Wary of Long-Term Commitment to Catherine? Try the Demo First!</title>
		<link>http://blog.us.playstation.com/2011/07/11/wary-of-long-term-commitment-to-catherine-try-the-demo-first/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wary-of-long-term-commitment-to-catherine-try-the-demo-first</link>
		<comments>http://blog.us.playstation.com/2011/07/11/wary-of-long-term-commitment-to-catherine-try-the-demo-first/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 19:01:44 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[catherine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=54625</guid>
		<description><![CDATA[No one wants to get tied down to a game purchase they can’t stand to live with. Right, PlayStation Blog friends?  Of course not.

Even when you read up on what a potential game mate has to offer, even when you read previews or an early review or two, you’re still left wondering: is this the game for me?  Will it satisfy my gamer needs?  Will it leave me feeling complete?

That’s why we’re so excited to reveal that tomorrow (7/12), we’ll be releasing a demo for our upcoming game that explores of the psychology and horror of relationships, commitment, and love—Catherine.  What exactly is the game’s story?  What kind of play style can you look forward to?  All such questions and likely many more will be answered with the demo.  And all you have to do is download it and play!]]></description>
			<content:encoded><![CDATA[<p>No one wants to get tied down to a game purchase they can’t stand to live with. Right, <a href="http://blog.us.playstation.com/">PlayStation Blog</a> friends?  Of course not.</p>
<p>Even when you read up on what a potential game mate has to offer, even when you read previews or an early review or two, you’re still left wondering: is this the game for me?  Will it satisfy my gamer needs?  Will it leave me feeling complete?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5927140142/" title="catherine by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6025/5927140142_ea8112e5df.jpg" width="500" height="454" alt="catherine"></a></p>
<p>That’s why we’re so excited to reveal that tomorrow (7/12), we’ll be releasing a demo for our upcoming game that explores of the psychology and horror of relationships, commitment, and love—Catherine.  What exactly is the game’s story?  What kind of play style can you look forward to?  All such questions and likely many more will be answered with the demo.  And all you have to do is download it and play!</p>
<p>The demo will take you through the opening hour or so of the game, learning about Vincent (the protagonist) and his life.  Catherine is all about its story and characters; the fact that you’ll meet Vincent, his girlfriend, and his close circle of buddies in your short time with the demo should give you a great idea of what to expect in the full game.  And then there are the nightmares… You’ll have to contend with a couple of those.  The experience should give you an idea of just how much stress Vincent deals with throughout the game.  And just how much fun you’re in store for if you opt to pick a copy up.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5927140198/" title="catherine by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6134/5927140198_9663d70b61_z.jpg" width="640" height="360" alt="catherine"></a></p>
<p>We’re also thrilled to start teasing glimpses of the finished goodies to be found inside the limited run <a href="http://www.flickr.com/photos/playstationblog/5926579825/">“Love is Over” Deluxe Edition</a> available at select retailers.  You know, the one with the t-shirt, boxers, and pillowcase taken directly from or inspired by elements in the actual game?  The one that even gets its packaging into the “straight from the game” act by bundling everything together, including the game, in a collectible pizza box emblazoned with the logo of the bar Vincent and his friends frequent in the game.  Yes, that one.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/5926579733/" title="catherine by PlayStation.Blog, on Flickr"><img src="http://farm7.static.flickr.com/6145/5926579733_ccebdf9803_z.jpg" width="640" height="427" alt="catherine"></a></p>
<p>Catherine lands in a store near you on July 26th, and of course, the aforementioned demo hits a couple weeks earlier on July 12th (tomorrow!).  Be sure to pre-order (either the regular or deluxe version) from a participating retailer to guarantee you receive the free artbook and soundtrack CD combo.</p>
<p>Think the demo won’t answer every last question?  Interested in seeing even more of Catherine?  Have you ever pondered the meaning of life? Good news!  ATLUS PR Manager Aram Jabbari (that would be me) will be visiting PlayStation Blog HQ this week, looking to address two of the three aforementioned outstanding items and also to answer as many of your questions as possible, so ask away in the comments section and be sure to check back soon for more Catherine awesomeness!</p>
]]></content:encoded>
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		<slash:comments>139</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/07/5927140198_9663d70b61_b.jpg</thumbnail_url>
<rating>4.52</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>139</comment_count>
<comment_replies_count>28</comment_replies_count>	</item>
		<item>
		<title>Lost Persona Chapter Persona 2: Innocent Sin Coming to PSP</title>
		<link>http://blog.us.playstation.com/2011/05/24/lost-persona-chapter-persona-2-innocent-sin-coming-to-psp/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lost-persona-chapter-persona-2-innocent-sin-coming-to-psp</link>
		<comments>http://blog.us.playstation.com/2011/05/24/lost-persona-chapter-persona-2-innocent-sin-coming-to-psp/#comments</comments>
		<pubDate>Tue, 24 May 2011 19:02:28 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[persona 2 innocent sin]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=51295</guid>
		<description><![CDATA[We’re willing to guess that until someone finally dares to make The Adventures of Methuselah Jones, it’ll be hard to find a game that’s been anticipated by fans for over a decade.

That’s right, back in 1999—in between all those exciting millennium parties, of course—a new chapter in the acclaimed Persona series of roleplaying games came out in Japan and was ultimately never published in North America. This “lost” chapter, long anticipated by fans of Atlus, the series, and RPGs in general, is extremely overdue. Apart from one other game coming out this year that has teased and tortured its fanbase for a similarly agonizing stretch of time (you know, the one that wants bubble gum but is out of it), there really isn’t much else out there that fans have been waiting as long for.]]></description>
			<content:encoded><![CDATA[<p><!--[if IE]><object width="640" height="380" id="viddlerOuter-a7f9b244" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/a7f9b244/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-a7f9b244"><video id="viddlerVideo-a7f9b244" src="http://www.viddler.com/file/a7f9b244/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/a7f9b244/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="640" height="380" id="viddlerOuter-a7f9b244" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/a7f9b244/"><param name="movie" value="http://www.viddler.com/simple/a7f9b244/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-a7f9b244"> <video id="viddlerVideo-a7f9b244" src="http://www.viddler.com/file/a7f9b244/html5mobile/" type="video/mp4" width="640" height="360" poster="http://www.viddler.com/thumbnail/a7f9b244/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--></p>
<p>We’re willing to guess that until someone finally dares to make The Adventures of Methuselah Jones, it’ll be hard to find a game that’s been anticipated by fans for over a decade.</p>
<p>That’s right, back in 1999—in between all those exciting millennium parties, of course—a new chapter in the acclaimed <a href="http://blog.us.playstation.com/tag/persona/">Persona</a> series of roleplaying games came out in Japan and was ultimately never published in North America. This “lost” chapter, long anticipated by fans of Atlus, the series, and RPGs in general, is extremely overdue. Apart from one other game coming out this year that has teased and tortured its fanbase for a similarly agonizing stretch of time (you know, the one that wants bubble gum but is out of it), there really isn’t much else out there that fans have been waiting as long for.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5754955857/" title="Persona 2: Innocent Sin for PSP by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5223/5754955857_e70f9ef365.jpg" width="310" height="176" alt="Persona 2: Innocent Sin for PSP"></a><a href="http://www.flickr.com/photos/playstationblog/5754954861/" title="Persona 2: Innocent Sin for PSP by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3160/5754954861_d98c63d465.jpg" width="310" height="176" alt="Persona 2: Innocent Sin for PSP"></a></p>
<p>…Which is why we’re so excited to announce that the wait is nearly over. <a href="http://www.atlus.com/persona2/">Shin Megami Tensei: Persona 2: Innocent Sin</a>, or rather, an enhanced version of it for PSP (PlayStation Portable) system, is finally coming to North America!</p>
<p>Innocent Sin stands for more than just its deliciously dark, twisted narrative about a world in which rumors are becoming reality. While the original Persona still had a lot of foundational ties to the core SMT games, Innocent Sin marked the moment in which the Persona sub-series came into its own. Carrying over franchise traditions like demon negotiation and party-building, Innocent Sin was ultimately defined by its far greater emphasis on character and story over surviving long dungeons, discarding things like first-person dungeon crawling in favor of a third-person view of the ever-escalating insanity.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5755500028/" title="Persona 2: Innocent Sin for PSP by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2662/5755500028_60aeb7dba0.jpg" width="310" height="176" alt="Persona 2: Innocent Sin for PSP"></a><a href="http://www.flickr.com/photos/playstationblog/5754956307/" title="Persona 2: Innocent Sin for PSP by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3073/5754956307_964c5fe33b.jpg" width="310" height="176" alt="Persona 2: Innocent Sin for PSP"></a></p>
<p>But we’re not just going to give fans the same game that came out in Japan in 1999. Oh no, the PSP version of Innocent Sin is loaded with improvements and additions, including but not limited to:</p>
<ul>
<li>16:9 Aspect Ratio</li>
<li>Remastered Visuals and Audio</li>
<li>Remixed Musical Score (with option to toggle between that and original)</li>
<li>Streamlined User Interface</li>
<li>New Quests</li>
<li>New Intro Animation</li>
<li>And more!</li>
</ul>
<p class="center">
<a href="http://www.flickr.com/photos/playstationblog/5754954759/" title="Persona 2: Innocent Sin for PSP by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5149/5754954759_de793246f0_z.jpg" width="373" height="640" alt="Persona 2: Innocent Sin for PSP"></a></p>
<p>For years, you discussed it, Atlus fans. You debated. You requested. At last, it’s coming, and it’s loaded with enhancements.</p>
<p>Look for <em>SMT: Persona 2: Innocent Sin</em> for PSP system to finally make its North American debut this Fall, in stores and via <a href="http://blog.us.playstation.com/category/psn/">PlayStation Network</a>.</p>
]]></content:encoded>
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		<slash:comments>113</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/files/2011/05/5754955857_21cf158589_o.jpg</thumbnail_url>
<rating>4.15</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>113</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>Introducing the Atlus Super-Mega-Ultra 50% Off PSN Sale</title>
		<link>http://blog.us.playstation.com/2010/11/15/introducing-the-atlus-super-mega-ultra-50-off-psn-sale/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introducing-the-atlus-super-mega-ultra-50-off-psn-sale</link>
		<comments>http://blog.us.playstation.com/2010/11/15/introducing-the-atlus-super-mega-ultra-50-off-psn-sale/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 21:30:24 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=40149</guid>
		<description><![CDATA[“What if we can spoil our fans for the holidays by cutting something in half?” This question, self-posed, is what put everything in motion. From there, it was basically a lot of late nights, major damage to office furniture, a couple of trips to the emergency room, and a few really beautifully sliced watermelons. Finally, [...]]]></description>
			<content:encoded><![CDATA[<p><em>“What if we can spoil our fans for the holidays by cutting something in half?”</em></p>
<p>This question, self-posed, is what put everything in motion. From there, it was basically a lot of late nights, major damage to office furniture, a couple of trips to the emergency room, and a few really beautifully sliced watermelons. Finally, we realized it had been under our noses the whole time: why not cut our games in half? Sadly, after destroying the last couple <a href="http://www.demons-souls.com/home.html">Demon&#8217;s Souls Collector&#8217;s Editions</a> in the office, we realized the BEST option was to cut PRICES in half, hence this sale, which we&#8217;re calling, in full caps for maximum attention-grabbage, the <strong>SUPER-MEGA-ULTRA 50% off PlayStation Network sale*</strong>.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5179420498/" title="Atlus PSN Sale by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1437/5179420498_0c9c4d0ab2.jpg" width="500" height="247" alt="Atlus PSN Sale" /></a></p>
<p>The sale starts tomorrow, Tuesday, November 16th and ends on November 29th. Supplies aren’t limited, because hey, it’s digital, and the sale applies to the North American <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Store</a>. You will be able to use your PS3 or PSP to view the full list of discounted titles, or you can peep the list below:</p>
<p>List of discounted titles:</p>
<div align="center">
<table>
<tr>
<td><strong>TITLE</strong></td>
<td><strong>SYSTEM</strong></td>
<td><strong>SALE PRICE</strong></td>
<td><strong>ORIGINAL PRICE</strong></td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/classofheroes/">Class of Heroes</a></em></td>
<td>PSP</td>
<td>$19.99</td>
<td>$39.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/cgs/">Crimson Gem Saga</a></em></td>
<td>PSP</td>
<td>$14.99</td>
<td>$29.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/droplitz/home.php">Droplitz</a></em></td>
<td>PS3</td>
<td>$4.99</td>
<td>$9.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/hammerinhero/">Hammerin&#8217; Hero</a></em></td>
<td>PSP</td>
<td>$9.99</td>
<td>$19.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/hexyzforce/">Hexyz Force</a></em></td>
<td>PSP</td>
<td>$14.99</td>
<td>$29.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/bancho/">Kenka Bancho: Badass Rumble</a></em></td>
<td>PSP</td>
<td>$19.99</td>
<td>$39.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/rivierapsp/">Riviera: The Promised Land</a></em></td>
<td>PSP</td>
<td>$7.49</td>
<td>$14.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/r-type/">R-Type Command</a></em></td>
<td>PSP</td>
<td>$7.49</td>
<td>$14.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/persona/">Shin Megami Tensei: Persona</a></em></td>
<td>PSP</td>
<td>$19.99</td>
<td>$39.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/p3p/">Shin Megami Tensei: Persona 3 Portable</a></em></td>
<td>PSP</td>
<td>$19.99</td>
<td>$39.99</td>
</tr>
<tr>
<td><em><a href="http://www.atlus.com/steambotbt/">Steambot Chronicles Battle Tournamet</a></em></td>
<td>PSP</td>
<td>$7.49</td>
<td>$14.99</td>
</tr>
</table>
</div>
<p>*Things were harmed in the making of this sale. Sale applicable to North American PlayStation Store only. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/11/15/introducing-the-atlus-super-mega-ultra-50-off-psn-sale/feed/</wfw:commentRss>
		<slash:comments>112</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.55</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>112</comment_count>
<comment_replies_count>23</comment_replies_count>	</item>
		<item>
		<title>Newly Released Game Seeks Player: Knights in the Nightmare (PSP) Now On Sale</title>
		<link>http://blog.us.playstation.com/2010/11/10/newly-released-game-seeks-player-knights-in-the-nightmare-psp-now-on-sale/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=newly-released-game-seeks-player-knights-in-the-nightmare-psp-now-on-sale</link>
		<comments>http://blog.us.playstation.com/2010/11/10/newly-released-game-seeks-player-knights-in-the-nightmare-psp-now-on-sale/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 22:05:10 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[knights in the nightmare]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=39814</guid>
		<description><![CDATA[Age: 1 day old Location: In stores &#038; PSN ESRB: Teen Players: 1 Hello, PlayStation.Blog readers. I&#8217;m a super fun and newly available (in stores and on PSN) game seeking that special person to take me home and get me going. To be clear, I&#8217;m not a casual game; I&#8217;m the real deal, a true [...]]]></description>
			<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5162317953/" title="Knights in the Nightmare PSP by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1424/5162317953_5511d32495_m.jpg" width="139" height="240" alt="Knights in the Nightmare PSP" /></a></p>
<p><strong>Age:</strong> 1 day old<br />
<strong>Location:</strong> In stores &#038; PSN<br />
<strong>ESRB:</strong> Teen<br />
<strong>Players:</strong> 1</p>
<p>Hello, PlayStation.Blog readers. I&#8217;m a super fun and newly available (in stores and on <a href="http://us.playstation.com/psn/">PSN</a>) game seeking that special person to take me home and get me going. To be clear, I&#8217;m not a casual game; I&#8217;m the real deal, a true hardcore experience, and I&#8217;m looking for a serious gamer who can commit to a mix of action, strategy, and roleplaying to delve into my campaign and unlock my secrets. My name is <a href="http://www.atlus.com/knightspsp/index.html">Knights in the Nightmare</a>, and I&#8217;m available now on the PSP.</p>
<p>I vary between 2” tall and total non-corporality. I love long walks along the lakeside; fast-paced, action-packed bullet hell shooter gameplay mixed with tactical RPG goodness; and dark chocolate. I think I have a lot to offer a prospective player: over 40 missions spanning an emotionally charged narrative fraught with loss, hope, and retribution, not to mention a thrilling mix of fast-paced action and strategic roleplaying, beautiful visuals and sounds, and much more.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5162923856/" title="Knights in the Nightmare PSP by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4058/5162923856_2d22edaae0.jpg" width="480" height="272" alt="Knights in the Nightmare PSP" /></a></p>
<p>I’m looking for someone who can handle my uniquely involved, satisfyingly challenging mechanics. He/she must be open to a slight learning curve, but after that it’ll be non-stop innovation, a stunning array of colorful, stylized graphics, and a ton of replayability to boot.</p>
<p>The more time you spend with me, the more you’ll get out of me. I have three different main characters I can offer an interested player, each with their own unique take on my story’s events. Moreover, because recruiting characters throughout my adventure is a big part of the experience, and because it isn’t possible to recruit every single one in one playthrough, you’ll have plenty of cause to boot me up for a second or even third run.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5162924000/" title="Knights in the Nightmare PSP by PlayStation.Blog, on Flickr"><img src="http://farm2.static.flickr.com/1199/5162924000_76d02485c8.jpg" width="480" height="272" alt="Knights in the Nightmare PSP" /></a></p>
<p>Even better: for a limited time, regardless of whether you pick me up from a store or through <a href="http://blog.us.playstation.com/category/playstation-network/playstation-store-playstation-network/">PlayStation Store</a>, I’ll have a friend of mine tag along, too. That’s right, get me and you’ll also get <a href="http://us.playstation.com/games-and-media/games/yggdra-union-psp.html">Yggdra Union</a> (PSP). Everyone knows two is better (and more fun) than one!</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-1115392c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/1115392c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-1115392c"><video id="viddlerVideo-1115392c" src="http://www.viddler.com/file/1115392c/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/1115392c/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-1115392c" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/1115392c/"><param name="movie" value="http://www.viddler.com/simple/1115392c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-1115392c"> <video id="viddlerVideo-1115392c" src="http://www.viddler.com/file/1115392c/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/1115392c/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>Do you have what it takes to complete me?</p>
<ul>
<li>It&#8217;s NOT ok to contact this poster with questions/requests regarding the localization and/or release of unrelated games</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2010/11/10/newly-released-game-seeks-player-knights-in-the-nightmare-psp-now-on-sale/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.08</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>46</comment_count>
<comment_replies_count>8</comment_replies_count>	</item>
		<item>
		<title>Rock of Ages for PS3: Hilarious New Renaissance trailer</title>
		<link>http://blog.us.playstation.com/2010/10/15/rock-of-ages-for-ps3-hilarious-new-renaissance-trailer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rock-of-ages-for-ps3-hilarious-new-renaissance-trailer</link>
		<comments>http://blog.us.playstation.com/2010/10/15/rock-of-ages-for-ps3-hilarious-new-renaissance-trailer/#comments</comments>
		<pubDate>Fri, 15 Oct 2010 23:11:54 +0000</pubDate>
		<dc:creator>Clayton Chan</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[ace team]]></post_tag>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[rock of ages]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38366</guid>
		<description><![CDATA[In KT Tunstall’s new single, she bemoans the fact that she didn’t get to be several of the things she envisioned becoming, one of those things being a rock of ages. Well, fret no more, KT! We’ve got the cure for those incredibly specific blues right here! In our 2011 title, Rock of Ages, you [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://www.kttunstall.com/">KT Tunstall’s</a> new single, she bemoans the fact that she didn’t get to be several of the things she envisioned becoming, one of those things being a rock of ages. Well, fret no more, KT! We’ve got the cure for those incredibly specific blues right here! In our 2011 title, Rock of Ages, you will finally get to be a <a href="http://www.atlus.com/rockofages/">Rock of Ages</a>. Sisyphus’s Rock of Ages, to be precise. (Maybe you two will grab a drink and reminisce sometime about that one time he was rolling you up a hill and then he slipped, and you rolled all the way back down&#8230;or the other time that happened.)</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-dd374ff1" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/dd374ff1/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-dd374ff1"><video id="viddlerVideo-dd374ff1" src="http://www.viddler.com/file/dd374ff1/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/dd374ff1/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-dd374ff1" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/dd374ff1/"><param name="movie" value="http://www.viddler.com/simple/dd374ff1/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-dd374ff1"> <video id="viddlerVideo-dd374ff1" src="http://www.viddler.com/file/dd374ff1/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/dd374ff1/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>The guys at <a href="http://www.aceteam.cl/">ACE Team</a> have put together this wonderfully lighthearted, action-packed trailer that highlights the rush you’ll from careening into would-be obstacles at high speed. Sure, your opponent’s going to have some defenses set up, but fortune (and physics) generally favors the boulder. (We’re never going to run out of rock puns, folks. I could talc all day about them.)</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5084362772/" title="Rock of Ages PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4144/5084362772_f0ec976390.jpg" width="500" height="281" alt="Rock of Ages PS3" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5084362120/" title="Rock of Ages PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4126/5084362120_7ff338a0c1_m.jpg" width="240" height="135" alt="Rock of Ages PS3" /></a>  <a href="http://www.flickr.com/photos/playstationblog/5084363338/" title="Rock of Ages PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4092/5084363338_93855486e1_m.jpg" width="240" height="135" alt="Rock of Ages PS3" /></a></P></p>
<p>This trailer will also give you some glimpses at the new stylings of the Renaissance Era levels, a couple of the single-player bosses, some of the defensive units and our brand new logo (now with 100% more spinning cow!). After Rock of Ages debuted at this year’s <a href="http://blog.us.playstation.com/tag/e310">E3</a>, it quickly became one of the most talked-about games at the show, for both its distinct visual styles, and for its humor. After seeing this video, we think that you’ll be inclined to agree.</p>
<p>Look for it to roll out onto <a href="http://us.playstation.com/psn">PlayStation Network</a> in Spring 2011!</p>
]]></content:encoded>
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		<slash:comments>41</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.49</rating><author_title>Project Lead, Atlus USA</author_title>
<comment_count>41</comment_count>
<comment_replies_count>10</comment_replies_count>	</item>
		<item>
		<title>Knights in the Nightmare: Mastering Bullet Hell in a Strategy RPG</title>
		<link>http://blog.us.playstation.com/2010/10/14/knights-in-the-nightmare-mastering-bullet-hell-in-a-strategy-rpg/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=knights-in-the-nightmare-mastering-bullet-hell-in-a-strategy-rpg</link>
		<comments>http://blog.us.playstation.com/2010/10/14/knights-in-the-nightmare-mastering-bullet-hell-in-a-strategy-rpg/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 19:01:34 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[knights in the nightmare]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38299</guid>
		<description><![CDATA[Because Knights in the Nightmare is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve. In order to make acclimation to the game’s amazingly satisfying mix of strategy-RPG and bullet-hell action, here’s some tutorial-style stuff to get you [...]]]></description>
			<content:encoded><![CDATA[<p>Because <a href="http://us.playstation.com/games-and-media/games/knights-in-the-nightmare-psp.html">Knights in the Nightmare</a> is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve. In order to make acclimation to the game’s amazingly satisfying mix of strategy-RPG and bullet-hell action, here’s some tutorial-style stuff to get you started before Knights in the Nightmare hits stores and <a href="http://us.playstation.com/psn">PSN</a> on November 9th.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4880143543/" title="Knights in the Nightmare for PSP by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4078/4880143543_9c6190588c.jpg" width="480" height="272" alt="Knights in the Nightmare for PSP" /></a></p>
<p><strong>The Basics</strong></p>
<p>You are The Wisp. You awaken with no knowledge of where you are or why you’re there. Only one thing draws you: a battered, cursed castle. There, you sense, a terrible tragedy occurred. You find you have the power to awaken and control the spirits of victimized knights, and you find yourself compelled to use this power to uncover the story of this calamity and rid the castle of its curse.</p>
<p>You begin every chapter of the game with a story sequence. These cutscenes are one of the game’s biggest strengths—lovingly drawn and animated, they are heavy with emotion and stray far from your typically bright and happy clichés.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5080990153/" title="Knights in the Nightmare PSP by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4036/5080990153_b4501c7789.jpg" width="480" height="272" alt="Knights in the Nightmare PSP" /></a></p>
<p>It should be no surprise that you’ll next find yourself on the battlefield. From this first tactical map, you’ll first need to determine who you’re taking into battle. Early on, you won’t really have a choice; you’ll have only the characters the game story provides you for the given scenario. But later, you’ll have one of three different character types in your party:<br />
<span id="more-38299"></span></p>
<ul>
<li>Nameless Knights: Their sole purpose is to fill in and help out; they’ll be gone at the end of the battle.</li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584636/" title="Knights in the Nightmare PSP: nameless knight by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4047/5081584636_e38766604b.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: nameless knight" /></a></p>
<ul>
<li>Recruited Knights: You pull them into your party by giving them an item (in battle) with which they have an emotional connection. Miss your one opportunity and you won’t be able to recruit them until the next playthrough!</li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584720/" title="Knights in the Nightmare PSP: recruiting by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4016/5081584720_c529aa6b3b.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: recruiting" /></a></p>
<ul>
<li>Your Main Character: There are three main characters in Knights, one of which, Princess Yggdra, is all new and exclusive to the upcoming PSP release!</li>
</ul>
<p>You’ll probably deal the most with recruited Knights, as they’re the only ones whose souls can be fused or harvested in order to improve your overall options on the battlefield. That particular feature, however, is best left for the in-game tutorials. Yay, incentives to buy!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5080989983/" title="Knights in the Nightmare PSP: character screen by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4151/5080989983_b88b0b2fff.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: character screen" /></a></p>
<p><strong>Teh Fighting Rules</strong></p>
<p>Each chapter gives you a set number of turns (based on difficulty setting) to complete the battle. Let me give you an example scenario. You’re starting the first of six turns in particular chapter. You wipe out all the enemies, thus ending the first turn. From here, two things happen: you go to a slot machine of sorts (The “Encounter” Reels) from which YOU, based on your timing, choose which enemies you’ll fight in the next turn:</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584570/" title="Knights in the Nightmare PSP: monster slot machine by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4004/5081584570_b1a4c159b2.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: monster slot machine" /></a></p>
<p>Tied to each enemy is a tile on the Enemy Matrix. Essentially, you want to fill up a row or column (or a diagonal line) of tiles. Meaning, each time you end a turn and get to the slot machine, you can affect how many turns it takes to complete the chapter. Want to try and recruit as many Knights as possible? Looking to gain as much experience as you can to level your knights up? Well then, try to take as long as possible to get a complete line on the Enemy Matrix. Or maybe you just want to get through the chapter as quickly as possible? Well, try and time your selections on to fill a line up on the Enemy Matrix as soon as possible (I’ve zoomed in on it below):</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584496/" title="Knights in the Nightmare PSP: for victory by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4129/5081584496_a016cd2f9d.jpg" width="480" height="112" alt="Knights in the Nightmare PSP: for victory" /></a></p>
<p><strong>Teh Fighting Controls/Mechanics</strong></p>
<p>There is one very important thing to know about fights in Knights in the Nightmare: You do not control the Knights. You are the Wisp. That is what moves when you move the nub/directional pad. So, as the Wisp, here’s what you can do. At the start of your fight, you set four weapons in the four slots around the screen (or maybe three weapons and one key item, so that you can hand it to a Knight and have them join your party). These weapons have two primary traits:</p>
<ol>
<li>Alignment (Law or Chaos): A balancing system for the game’s combat. In short, as you spam a weapon in one alignment (you actually toggle between the two), it becomes less effective and you receive less MP to use on special attacks from your enemies. Law weapons cannot be used when you are in Chaos mode, and vice versa.</li>
<li>Class restriction: Weapons are all designed for one knight class (of which there are 9). You cannot use a Warrior’s axe with a Lance Knight and you only have four weapon slots and typically 2-3 characters in a fight at once. This means you’ll often have to be making tough choices: what items/characters you take into which fights and so forth. Rewarding strategy!</li>
</ol>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584848/" title="Knights in the Nightmare PSP: weapons by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4001/5081584848_103d1116ac.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: weapons" /></a></p>
<p>So you move around as the Wisp and drag weapons ONTO the characters you command. Your enemies attack you with floating, neon projectiles. It doesn’t matter if their attacks hit your Knights; they’ll just pass right through them, really. But they can hit you! A timer that starts at 60 seconds and only depletes when you charge an attack or when you get hit acts as your health. You need to avoid your enemies’ attacks, which can be varied in pattern and speed, deal out your own attacks, constantly cycle between Law and Chaos, collect fusion components from enemies when you hit them, and so forth.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5081584374/" title="Knights in the Nightmare PSP: combat by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4059/5081584374_8d67c04b20.jpg" width="480" height="272" alt="Knights in the Nightmare PSP: combat" /></a></p>
<p>Gosh, this might have been a bit much, too involved and detailed. But then again, we want you guys to be prepared when Knights in the Nightmare hits stores and PlayStation Network on November 9th for $29.99. And again, if you pre-order/get a copy at launch, you get <a href="http://blog.us.playstation.com/2010/09/08/buy-knights-in-the-nightmare-get-yggdra-union-for-psp-for-free/">a FREE digital copy of Yggdra Union</a> (a $14.99 value!). Did we pique your interest? Or just bore the hell out of you? Because it’s the latter, I’m going to go be depressed for a week.</p>
<p>Visit the official Knights in the Nightmare <a href="http://www.atlus.com/knightspsp">website</a>, for more details about the game. For more info about Yggdra Union, visit <a href="http://www.atlus.com/yggdraunion">http://www.atlus.com/yggdraunion</a>.</p>
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		<slash:comments>35</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.11</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>35</comment_count>
<comment_replies_count>11</comment_replies_count>	</item>
		<item>
		<title>3D Dot Game Heroes: Let There Be Sackboy</title>
		<link>http://blog.us.playstation.com/2010/09/24/3d-dot-game-heroes-let-there-be-sackboy/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-dot-game-heroes-let-there-be-sackboy</link>
		<comments>http://blog.us.playstation.com/2010/09/24/3d-dot-game-heroes-let-there-be-sackboy/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 13:01:13 +0000</pubDate>
		<dc:creator>Aram Jabbari</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[3D Dot Game Heroes]]></post_tag>
		<post_tag><![CDATA[atlus]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37035</guid>
		<description><![CDATA[Lend me your ears, PlayStation Readers; I have a story to tell thee. It begins, as many such unnecessarily, inappropriately flowery ones do, on a cold winter’s eve. Okay, that’s probably not accurate. It was a casual conversation actually, one with your very own, very awesome Jeff Rubenstein. He thought, rightly so, that the awesomeness [...]]]></description>
			<content:encoded><![CDATA[<p>Lend me your ears, PlayStation Readers; I have a story to tell thee.</p>
<p>It begins, as many such unnecessarily, inappropriately flowery ones do, on a cold winter’s eve. Okay, that’s probably not accurate. It was a casual conversation actually, one with your very own, very awesome <a href="http://blog.us.playstation.com/author/jrubenstein">Jeff Rubenstein</a>. He thought, rightly so, that the awesomeness that is <a href="http://us.playstation.com/games-and-media/games/3d-dot-game-heroes-ps3.html">3D Dot Game Heroes</a> would be even greater if other awesomeness &#8212; say, the mighty Sackboy &#8212; were to be added to its already more-than-sufficient awesomeness.</p>
<p>It was a recipe for potentially cataclysmic awesomeness. And thanks to the little seed Mr. Rubenstein lovingly planted, a tree was born. A tree of awesome. Sackboy awesome. Well, and other stuff.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5019059608/" title="3D Dot Game Heroes for PS3: Sackboy by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4145/5019059608_e4200d29d8.jpg" width="500" height="281" alt="3D Dot Game Heroes for PS3: Sackboy" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5018453269/" title="3D Dot Game Heroes for PS3: Sackboy by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4126/5018453269_3b294711c7_m.jpg" width="240" height="135" alt="3D Dot Game Heroes for PS3: Sackboy" /></a>  <a href="http://www.flickr.com/photos/playstationblog/5018453549/" title="3D Dot Game Heroes for PS3: Sackboy by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4129/5018453549_5cc85f6aa0_m.jpg" width="240" height="135" alt="3D Dot Game Heroes for PS3: Sackboy" /></a></p>
<p>For you see, PlayStation Readers, today we launched a patch for our retro action-adventure <a href="http://blog.us.playstation.com/tag/3D-Dot-Game-Heroes">3D Dot Game Heroes</a>, the ultimate throwback to the 8- and 16-bit eras of gaming. The patch adds 50 fan- and staff-created heroes, the ability to carry over certain swords to New Game+, and adjustments to the completion times for the Dash Circuit mini game. In addition, a bug fix restores previously absent loading art images so they will randomly appear and be viewable in the Loading Art Gallery.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5019059268/" title="3D Dot Game Heroes for PS3: Sackboy by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4125/5019059268_0b20cd17b4.jpg" width="500" height="281" alt="3D Dot Game Heroes for PS3: Sackboy" /></a></p>
<p>And of course, the aforementioned inclusion of the lovable Sackboy from Media Molecule&#8217;s <a href="http://us.playstation.com/games-and-media/games/littlebigplanet-ps3.html">LittleBigPlanet</a> for PS3, courtesy of Sony Computer Entertainment Europe. Few games convey the notion of “creation” and “customization” better than LittleBigPlanet, so what better way to bring more attention to <a href="http://blog.us.playstation.com/tag/3d-Dot-Game-Heroes">3D Dot Game Heroes</a> and its powerful character creation tool than to throw one of the gaming’s most popular mascots into the Kingdom of Dotnia?</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5018452887/" title="3D Dot Game Heroes for PS3: Sackboy by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4130/5018452887_467db520c3.jpg" width="500" height="281" alt="3D Dot Game Heroes for PS3: Sackboy" /></a></p>
<p>Fired up your copy of 3DDGH recently, Readers? Or maybe you’ve been on the fence for the past few months (how painful)? Well, hopefully you have fewer/no excuses left!</p>
<p>3D Dot Game Heroes is on sale now for PS3 system wherever fine video games are sold. For more info, visit the <a href="http://www.3ddotgameheroes.com">official game website</a>.</p>
]]></content:encoded>
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		<slash:comments>50</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.7</rating><author_title>Manager of Public Relations and Sales, Atlus</author_title>
<comment_count>50</comment_count>
<comment_replies_count>4</comment_replies_count>	</item>
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