For decades, videogames based on comics licenses have struggled with the perception of being low-quality licensed cash-ins. But over the past six or seven years that perception has begun to shift, helped in large part to the explosive critical and commercial success of the Batman Arkham series developed by Rocksteady and published by Warner Bros. Interactive Entertainment.
What’s the secret to DC and WBIE’s success where so many others have struggled? With Batman Day looming large, I contacted Ames Kirshen, vice president of product development for the Arkham and DC Comics games at Warner Bros. Interactive Entertainment to learn more about the company’s approach.
Hi everyone. Wow, what an incredible few months. First of all, and on behalf of everyone here at Rocksteady Studios, I’d like to say a massive “thank you” for your support in making Batman: Arkham Knight the success it has been. The team have poured blood, sweat and tears into this, the final chapter in our Arkham trilogy. But we’re not done yet.
Hello! Let’s take a look at last month’s top-selling games on PlayStation Store.
The Elder Scrolls Online: Tamriel Unlimited debuted at number 1 on PS4, followed by Batman: Arkham Knight and The Witcher 3, while Minecraft continues its reign atop the PS3 chart. Final Fantasy VII saw a sudden surge in downloads… I wonder why.
Read on for the full list, and let us know how you think July’s charts are going to shake out!
On this week’s show, we talk with the crew behind Street Fighter V, have a thorough discussion on Batman, and share our excitement over Rocket League (Out next week on PS4!).
We’ve seen some awesome collector’s editions and limited-edition PS4 bundles released over the years, but we wanted to give even more to the PlayStation Nation.
It’s great to take a moment to reflect, and with Batman: Arkham Knight out today, we’ve got a lot to celebrate. It’s an incredible feeling to know that this morning, millions of people will be turning on their PlayStations to load up a game that we’ve put so much love and effort into.
Would you be willing to answer a few brief questions about PlayStation.Blog?