It’s been some time since we’ve caught a new glimpse of Irrational Games’ long-awaited follow up to BioShock, but it’s clear Ken Levine and company haven’t let time go to waste. This flashy new BioShock Infinite trailer sheds a bit more light on the backstory for protagonist Booker DeWitt, a former Pinkerton detective working to track down a missing woman on the floating city of Columbia. You’ll catch a glimpse of some new Tonic powers (including one that bears a passing resemblance to BioShock’s Electro Bolt Plasmid) and some intense new action sequences, interspersed with the polish and panache Irrational is known for.
So, you wanna buy a nice collector’s edition? I can get it for you retail.
Thanks, I’m here all week. The veal is on special.
Imagine you get to work with Robb Waters, the concept artist who visualized the cover of System Shock. The Trickster in Thief. Man-Bot in Freedom Force. BioShock’s Little Sisters. Sander Cohen. And BioShock Infinite’s Songbird.
Now imagine you can get him to personally conceive and oversee the production of the coolest statue in the world.
Then imagine we put that huge sucker in a period-style box, with custom artwork by Robb and Irrational concept artist Jorge Lacera. And that box went in the collector’s edition box, so you could leave that guy unpunched in his original packaging while you tear happily into the rest of the goodies.
Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin’s Creed III earlier this month. In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years. The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It’s a juicy premise positively bursting with potential.
With Assassin’s Creed III set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game’s ambitious premise and many, many gameplay enhancements. Read on for the choice highlights, or tune in to the entire 15-minute interview on episode 018 of PlayStation Blogcast. As always, let us know what you think in the comments!
Now that you’ve met the Motorized Patriot, Handyman, and the Boys of Silence, it’s now time to reveal the fourth and final installment of our Heavy Hitter series – and we’re taking the creepy factor up a notch. Imagine taking down a bunch of bad guys, only to realize that you’ve just created fuel for something far more terrifying. Backed into a corner, who gets the next bullet? You’ll be facing this decision in Columbia if you’re unfortunate enough to get discovered by the Siren. Check out the clip below as Ken Levine, Nate Wells, and Shawn Robertson gives you a sneak peek…
So what do you think? Are you ready to face the Heavy Hitters? Either way, you’ll find out when BioShock Infinite launches October 16th, 2012
If you’ve been watching IrrationalGames.com, you may have seen a series of videos debuting the uniqueBioShock Infinite antagonists you’ll face in the city of Columbia — we’ve dubbed them Heavy Hitters. We wanted to make sure PlayStation.Blog readers were looped in on the fun as well, so today we’re stopping by to debut the third installment of Heavy Hitters. It’s time to cover your ears: Here come the Boys of Silence!
But the third installment of Heavy Hitters may surprise you. Instead of using brute force and heavy artillery, these guys only use sound — it’s all they’ll need to get your adrenaline flowing as you check your ammo and run for cover. When encountering the Boys of Silence, Booker and Elizabeth can choose to sneak past these sentries or engage them directly to silence them forever. Just don’t give them a chance to summon reinforcements…
Greetings PlayStation Nation! Today, the team at Irrational Games is proud to announce that BioShock Infinite will be released on PS3 this October 16th, 2012. Our President and Creative Director Ken Levine has been talking about the game for years now and, like the rest of the Irrational Games team, he’s thrilled that we can finally share the game’s final release date. “After BioShock, we had a vision for a follow up that dwarfed the original in scope and ambition,” he told me. “BioShock Infinite has been our sole focus for the last four years, and we can’t wait for fans to get their hands on it.”
The game will support the PlayStation Move motion controller and we’ll have further details to share on how it will work soon. In addition, you will get a free copy of the original BioShock on the game’s Blu-ray Disc. In the meantime, you can visit IrrationalGames.com to learn more about the game, or pre-order to ensure you get your copy on October 16th. BioShock Infinite will be available on PlayStation 3 internationally on October 19, 2012.
It’s been a great year for Irrational Games, thanks in no small part to our wonderful PlayStation fans. While we’re in the midst of working on BioShock Infinite, we wanted to take the time and thank everyone for all the great support you’ve given over the years by helping spread the holiday cheer. From all of us at Irrational Games: Season’s Greetings!
After introducing gamers to one of the most talked-about games in a console generation — BioShock — Ken Levine became something of a big deal in the game industry. By infusing his games with socio-political overtones, sympathetic characters, and ambitious art direction, the Irrational Games president and creative director earned a reputation for creating smart games for smart people, influencing a generation of video game developers in the process. And now, the Boston-based developer is deep into development on BioShock Infinite, a game that has already earned widespread attention for its focus on weighty themes such as xenophobia, American Exceptionalism, and civil unrest.
I know Ken pretty well, as far as these things go, but I’ve always wanted to learn more about his background: where he came from, what it was like for him growing up, and how he came to be an unabashed lover of geek culture (which manifested itself in a spirited defense of geeks in the pages of Game Informer magazine). I recently caught up with the man to delve further into these topics and, hopefully, catch a glimpse of what makes him tick.