Hi, PlayStation gamers! This is Scott Mercer, the principal designer for Overwatch at Blizzard Entertainment. We’re very excited for you to jump and play the game today. If you’re not familiar with Overwatch, it’s a team-based shooter that pits two teams of six larger-than-life heroes against each other on objective-based maps that span the globe. To help you become a better hero, here is one special tip for each of our 21 unique characters. We can’t wait for you to get on the battlefield.
Before we sign off for the year, we wanted to celebrate the creators who make not only PlayStation.Blog, but this industry in its entirety possible. It’s these studios who create the worlds we yearn to escape to, who write the stories upon whose every word we hang. It’s thanks to them that we can do what we love to do.
Let’s get the obvious stuff out of the way first: Diablo III looks good on PS4. The demo I played didn’t stutter or hitch once — 1080p and 60FPS or better throughout, as confirmed by Production Director John Hight when I spoke with him on the show floor — even when three other players jumped in. Everything looks tack-sharp, and plenty of extra bits have been added or tweaked in Diablo III’s PS4 version. Just wait ’till you see the glow of a freshly dropped health globe reflected in a pool of stagnant water.
Would you be willing to answer a few brief questions about PlayStation.Blog?