Borderlands 2 releases today, and we’ve got a copy here for you on the PlayStation Store. Team up with friends and start shooting and looting immediately. You can also purchase the Season Pass to get all DLC for less than you’d pay for them individually.
Jet Set Radio was available last week for PlayStation Plus members, but now it’s available for everybody to download. This week Plus members will receive a free dynamic Jet Set Radio theme, along with a free Double Dragon dynamic theme. Plus members also have access to a full game trial of SSX and some discounted Rock Band content.
If you love soccer, you’ll be happy to hear that you can now pre-order FIFA Soccer 13. Those who do will get an exclusive theme to spice up their dashboard. Also of note is the Resident Evil 6 demo – try it out before the game releases on October 2nd.
Hey Vault Hunters, the wait is nearly over! You’ve seen all the gameplay videos, you’ve read all the previews, you’ve possibly even played our demo at PAX, now it’s time for you to finally get your hands on Borderlands 2 for PlayStation 3 when it hits store shelves everywhere and PlayStation Network in North America Tuesday, September 18th! The development team at Gearbox Software has worked tirelessly over the last few years to make this game live up to the mantra “bigger, better, and more badass,” and we’re all so excited for you to experience the shooting and looting mayhem for yourself.
Borderlands 2 has 870 bazillion guns! According to our team’s math wiz, that’s approximately 800 bazillion more guns than the 17,750,000 that the Guinness Book of World Records said was in the first game!
Next week’s release of Borderlands 2 is weighing awfully heavily on our minds! In today’s very special interview, we invite Gearbox Software Creative Director Paul Hellquist to answer a battery of questions from Jeff, myself, and you. We touch on just about everything: the game’s vastly enhanced variety, co-op improvements, weapon manufacturers, questing, level caps, DLC, and much more. If you’re dying for next Tuesday, this is one interview you won’t want to miss.
So you’ve loaded your HDD (err…brain) up with all the exciting PlayStation news that was announced in our 2012 E3 Press Conference and have moved into that phase where you anxiously watch the countdown clock tick on towards the release of top PlayStation titles. But there’s no need to stand by idly waiting for the newest PS3, Vita, and PSN games to hit the proverbial shelves, when you can get hands-on in the 2012 virtual E3 Experience, now live in PlayStation Home!
Journey through our special E3 quest, hosted by Christina Lee, and unlock exclusive rewards from the hottest games like God of War: Ascension, Assassin’s Creed III, PlayStation All-Stars: Battle Royale, LittleBigKarting (and LittleBigPlanet: Vita, of course), Borderlands 2, and more!
Hello again! You were so nice to me the last time around, I thought I’d come back for another visit. We at Gearbox were delighted to see the enthusiastic response to our recent Borderlands 2 posts. But that wasn’t enough. You see, Borderlands 2 is all about MORE. More weapons, more enemies, more story, more environments, and most of all MORE LOOT. A commenter on one of the previous posts said, “You’ll get my pre-order as soon as the collector’s / limited editions are revealed in full.” Well, “Baron_Von_Bonbon,” that day has arrived as we’ve recently announced our Borderlands 2 Deluxe Vault Hunter’s Collector’s Edition and Borderlands 2 Ultimate Loot Chest Limited Edition.
PTOM loves shooters, but lately we’ve been yearning for games that go beyond the standard battlefield blastfest. From its unique cel-shaded look to its insane weapons customization to its RPG-esque gameplay elements, our cover-story game, Borderlands 2, looks set to deliver that “next step” experience in spades. Join us as we visit developer Gearbox Software for the inside scoop on the game that’s aiming to redefine shooter-genre expectations.
Our second game feature this month may, perhaps, be even more revolutionary. Dust 514 brings PlayStation players into the immersive world of PC MMO EVE Online. It’s a fascinating concept that has PS3 gamers doing the fighting for, and interacting with, PC gamers as they go about their machinations in their perpetual online universe.
This weekend at the Borderlands 2 booth, we granted PAX East visitors chance to play with two brand-new characters for Borderlands 2 — Salvador the Gunzerker and Maya the Siren — in a new environment called the Caustic Caverns. The Gunzerker and Siren classes have made great strides compared to their counterparts from the original game. Players who choose to play as Salvador will be able to use his Gunzerking ability to run into a crowd with two guns blazing. If you played the first game, you may recognize this as an evolution of Brick’s Berserking skill. Meanwhile, Maya’s new Siren skill Phaselock isolates an enemy inside a phase bubble for a short time. Once you’ve Phaselocked a target, your primary choice is whether to focus your fire on the helpless foe before it breaks free or mop up any other threats nearby. Decisions, decisions!
Borderlands has a strong history of co-op gameplay and that’s still a core promise of this game. At PAX, we watched as Siren players Phaselocked an enemy, leaving an opening for the Gunzerker buddy to run up, dual-wielding, and take out the target just in the nick of time.
When I say that Borderlands changed my life, it’s no exaggeration. It was the way that the game rewarded each and every action that got me. Every enemy I gunned down, every chest I opened brought a feeling of accomplishment and progression. So when I had the opportunity to join the team at Gearbox Software, I moved halfway across the country without a moment’s hesitation. Ever since, I’ve been seeing things that amaze me, things I know our fans will absolutely love. Things I haven’t been able to talk about… until today.
Because today, we’re blowing the lid off of Borderlands 2. We’ve got a new trailer, and if you haven’t already skimmed down and hit Play, let me tell you what you’re in for.