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	<title>PlayStation.Blog &#187; capcom</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Resident Evil Revelations Creeps to PS3 May 21 with New Features</title>
		<link>http://blog.us.playstation.com/2013/01/22/resident-evil-revelations-creeps-to-ps3-may-21-with-new-features/</link>
		<comments>http://blog.us.playstation.com/2013/01/22/resident-evil-revelations-creeps-to-ps3-may-21-with-new-features/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 21:24:29 +0000</pubDate>
		<dc:creator>Mike Lunn</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[resident evil revelations]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=95539</guid>
		<description><![CDATA[Survival horror fans! I’m super excited today to announce that Resident Evil Revelations is heading to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> this May. I know a lot of you guys have been patiently waiting for this one so we’re happy to be bringing you the definitive Resident Evil Revelations experience along with some new extras. For those that haven’t heard of RE Revelations, it’s a little bit different than some of the other Resident Evil titles you may have heard of or played recently. Revelations harkens back to the classic “survival-horror” style gameplay where you’ll be exploring dark, creepy areas with little (and sometimes no) ammo to protect yourself from whatever might be lurking around the next corner.]]></description>
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<p>Survival horror fans! I’m super excited today to announce that Resident Evil Revelations is heading to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> this May. I know a lot of you guys have been patiently waiting for this one so we’re happy to be bringing you the definitive Resident Evil Revelations experience along with some new extras. For those that haven’t heard of RE Revelations, it’s a little bit different than some of the other Resident Evil titles you may have heard of or played recently. Revelations harkens back to the classic “survival-horror” style gameplay where you’ll be exploring dark, creepy areas with little (and sometimes no) ammo to protect yourself from whatever might be lurking around the next corner.</p>
<p>The storyline focuses on Jill Valentine and her partner Parker Luciani as they track down the whereabouts of series standby Chris Redfield and his new partner Jessica Sherawat. Jill and Parker are investigating the last known coordinates of their comrades on an abandoned cruise ship known as the Queen Zenobia when they&#8217;re thrown into the middle of bio-terrorist conspiracy full of danger, mystery, and of course plenty of T-abyss mutants.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/8404126148/" title="Resident Evil: Revelations for PS3 by<br />
PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8468/8404126148_a68247b299_z.jpg" width="640" height="360" alt="Resident Evil: Revelations for PS3"></a></p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/8404124610/" title="Resident Evil: Revelations for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8362/8404124610_99f10fb926.jpg" width="310" height="174" alt="Resident Evil: Revelations for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8403034179/" title="Resident Evil: Revelations for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8188/8403034179_c968dd979d.jpg" width="310" height="174" alt="Resident Evil: Revelations for PS3"></a></p>
<p>What’s new to the package? On top of the core campaign and co-op RAID mode experience we’re adding new character costumes and new playable characters and features to RAID mode, providing an even higher difficulty mode called “Infernal Mode” for RE ninjas, adding a new enemy to the mix and randomized positions for all enemies, reduced load times, more save slots, more weapon customization parts, more character skills, ResidentEvil.net integration/unlockables, completely reworked visuals, and of course lest we not forget the fact that you’ll get to play all of this in high definition in the comfort of your own home on PS3.</p>
<p>Resident Evil Revelations will be available May 21st in North America (May 24th for our Euro friends) on PS3 via retail disc or as a day-one digital download on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $49.99. Hope you guys enjoy the game and be sure to hit me up on PSN for some RAID mode!</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/8403035393/" title="Resident Evil: Revelations for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8184/8403035393_1df96e19ab.jpg" width="310" height="174" alt="Resident Evil: Revelations for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/8404128642/" title="Resident Evil: Revelations for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8235/8404128642_42de2faf38.jpg" width="310" height="174" alt="Resident Evil: Revelations for PS3"></a></p>
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		<slash:comments>254</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2013/01/LEAD_RE.jpg</thumbnail_url>
<rating>3.27</rating><author_title>Product Manager, Capcom</author_title>
<comment_count>254</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
		<item>
		<title>Face Your Demons: DmC Devil May Cry Hits Blu-ray and PSN Today</title>
		<link>http://blog.us.playstation.com/2013/01/15/face-your-demons-dmc-devil-may-hits-blu-ray-and-psn-today/</link>
		<comments>http://blog.us.playstation.com/2013/01/15/face-your-demons-dmc-devil-may-hits-blu-ray-and-psn-today/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 15:05:48 +0000</pubDate>
		<dc:creator>Greg Moore</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[devil may cry]]></post_tag>
		<post_tag><![CDATA[DmC]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=95009</guid>
		<description><![CDATA[The time to face your demons has arrived! <a href="http://us.playstation.com/games-and-media/games/dmc-devil-may-cry-ps3.html">DmC Devil May Cry</a> for <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> is in stores now, and downloadable from <a href="http://blog.us.playstation.com/category/psn/">PSN</a> in a day-and-date digital release. We’re really delighted with the final project and I think Ninja Theory did an amazing job of combining existing elements of previous DmCs, while injecting their own flavor into the franchise. Players can definitely expect to see both radically new elements and returning staple elements from past Devil May Cry games.

New to the gameplay are the Demon and Angel powers, which allow (and demand) Dante to switch fluidly between separate sets of abilities and weapons. The Demon side delivers heavy-hitting but slower attacks, while the Angel side unleashes swift area attacks that are relatively low damage.]]></description>
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<div style=float:right;padding:20px;padding-right:0px;padding-top:30px;><a href="http://www.flickr.com/photos/playstationblog/8381518571/" title="DmC Devil May Cry on PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8471/8381518571_4e8c4bce8e.jpg" width="276" height="500" alt="DmC Devil May Cry on PS3"></a></div>
<p>The time to face your demons has arrived! <a href="http://us.playstation.com/games-and-media/games/dmc-devil-may-cry-ps3.html">DmC Devil May Cry</a> for <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> is in stores now, and downloadable from <a href="http://blog.us.playstation.com/category/psn/">PSN</a> in a day-and-date digital release. We’re really delighted with the final project and I think Ninja Theory did an amazing job of combining existing elements of previous DmCs, while injecting their own flavor into the franchise. Players can definitely expect to see both radically new elements and returning staple elements from past Devil May Cry games.</p>
<p>New to the gameplay are the Demon and Angel powers, which allow (and demand) Dante to switch fluidly between separate sets of abilities and weapons. The Demon side delivers heavy-hitting but slower attacks, while the Angel side unleashes swift area attacks that are relatively low damage. Dante can now also use grappling chains to propel himself, enemies, and other objects between two points, allowing for a new emphasis on positioning, crowd control, aerial combat, and some flashy traversal.</p>
<p>As far as the gameplay experience, you’ll see a return to the series’ trademark mixture of gunplay and swordplay and an emphasis on improvisation. While the old games may have had a gothic metal aesthetic and the new game may place thumping electronic music in the spotlight, let’s not forget that Devil May Cry has always been the improv jazz of video games, celebrating on-the-fly creativity, improvisation, and adaptation. This is still very much the case, and while the design changes Dante has undergone may be obvious, you’ll still see more-than-subtle shades of the wise-cracking, confident demon slayer we’ve come to know up until now, along with many of his previous signature combat moves.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/6917039004/" title="DmC: Devil May Cry for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7198/6917039004_ca9a0c6eb7_n.jpg" width="312" height="176" alt="DmC: Devil May Cry for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7063123457/" title="DmC: Devil May Cry for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7140/7063123457_bac685d6f8_n.jpg" width="312" height="176" alt="DmC: Devil May Cry for PS3"></a></p>
<p>For this version of DmC, we really wanted to put Dante in a grittier, more realistic world. Very early on in the project we asked Ninja Theory to think about what Devil May Cry would be like if it was a contemporary movie, and that is a mindset that has stayed with us throughout development. You may notice more than a few nods to various cult films as you’re playing the game, as well as a more Western cinematic approach to the narrative. While the game carries on Devil May Cry’s penchant for the bombastic, Ninja Theory’s legacy of highly nuanced storytelling continues here. The team harnessed cutting edge performance capture technology, allowing a single actor to simultaneously perform the voice, motion capture, and facial capture for a given character, which in turn has allowed them to convey deeper, more subtle states of emotion with less overt explanation—perhaps more than most games, DmC Devil May Cry sticks to the great storytelling mantra, “show, don’t tell.”</p>
<p>It’s been an incredible time working on this game, and we genuinely can’t wait to hear about people’s experiences with it, not to mention the inevitable flood of excellent combo videos. Keep it stylish, guys!</p>
]]></content:encoded>
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		<slash:comments>31</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/11/dmc.jpg</thumbnail_url>
<rating>2.89</rating><author_title>Community Manager, Capcom</author_title>
<comment_count>31</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Street Fighter 25th Anniversary Tournament Grand Finals Tomorrow</title>
		<link>http://blog.us.playstation.com/2012/12/07/street-fighter-25th-anniversary-tournament-grand-finals-tomorrow/</link>
		<comments>http://blog.us.playstation.com/2012/12/07/street-fighter-25th-anniversary-tournament-grand-finals-tomorrow/#comments</comments>
		<pubDate>Fri, 07 Dec 2012 21:23:19 +0000</pubDate>
		<dc:creator>Matt Dahlgren</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[street fighter]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=92609</guid>
		<description><![CDATA[The 25th Anniversary Tournament Series has been the backbone of Capcom’s year-long celebration of Street Fighter, and this Saturday, December 8th, The Grand Finals are aimed to deliver one of most epic Ultra combos the fighting game scene has ever experienced.  This isn’t just a tournament, this event is a pure bonanza of Street Fighter love: amazing competition, new announcements, killer artwork, tons of freebies, costumes, photos ops, signing sessions… we are even giving away a custom Street Fighter Scion FR-S Sports Coupe!

If you’re in the bay area, I highly recommend swinging by. The event (<a href="http://www.facebook.com/events/363395120391694/">Facebook page here</a>) is free to enter, but is sure to fill up, so get there early in the day if you can. The fun kicks off at 10:00am PST.]]></description>
				<content:encoded><![CDATA[<div style=float:right;padding:25px;padding-right:0px;><a href="http://www.flickr.com/photos/playstationblog/8253513124/" title="Street Fighter 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8212/8253513124_ea1e13cc5f.jpg" width="301" height="500" alt="Street Fighter 25th Anniversary"></a></div>
<p>The 25th Anniversary Tournament Series has been the backbone of Capcom’s year-long celebration of Street Fighter, and this Saturday, December 8th, The Grand Finals are aimed to deliver one of most epic Ultra combos the fighting game scene has ever experienced.  This isn’t just a tournament, this event is a pure bonanza of Street Fighter love: amazing competition, new announcements, killer artwork, tons of freebies, costumes, photos ops, signing sessions… we are even giving away a custom Street Fighter Scion FR-S Sports Coupe!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8253513152/" title="Street Fighter 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8503/8253513152_b910dc75eb_m.jpg" width="240" height="159" alt="Street Fighter 25th Anniversary"></a></p>
<p>If you’re in the bay area, I highly recommend swinging by. The event (<a href="http://www.facebook.com/events/363395120391694/">Facebook page here</a>) is free to enter, but is sure to fill up, so get there early in the day if you can. The fun kicks off at 10:00am PST.</p>
<p class="center"><a href="https://maps.google.com/maps?q=Hyatt+Regency+SFO+1333+Bayshore+Highway+Burlingame,+CA+94010&#038;ll=37.608044,-122.371387&#038;spn=0.06378,0.081196&#038;fb=1&#038;gl=us&#038;hq=Hyatt+Regency+SFO&#038;hnear=0x808f762dd36adc25:0x1ebfa48c5fa5a32f,1333+Bayshore+Hwy,+Burlingame,+CA+94010&#038;cid=0,0,7410753351872099397&#038;t=m&#038;z=14">Hyatt Regency SFO</a><br />
1333 Bayshore Highway<br />
Burlingame, CA<br />
94010</p>
<p>If you can’t make it in person, don&#8217;t worry &#8212; we will be live streaming the whole thing from our new <a href="http://www.twitch.tv/capcomfighters">Capcom Fighters</a> channel.  We also have a <a href="http://finals.streetfighter25.com">website with the brackets</a> up, so you can follow along with the matches at home.</p>
<p>The Grand Finals features the best players who qualified across eight different regions throughout the world.  This tournament pays out over $125,000 dollars in cash prizes &#8212; the largest prize pool in fighting game history &#8212; and with that type of money on the line, these players are out for blood. They will be competing across four classic Street Fighter games: Super Street Fighter IV: Arcade Edition, Street Fighter X Tekken, Street Fighter III: 3rd Strike – Online Edition, and Super Street Fighter II Turbo HD Remix (played as Super Turbo).   </p>
<p>It has been a long and hard-fought journey, full of masterful victories, classy defeats, upsets, blow-ups, salty pop-offs… it’s been a whole lot of fun to watch.  Our friends at <a href="http://shoryuken.com/">shoryuken.com</a> put together some great recap articles (<a href="http://shoryuken.com/2012/12/05/street-fighter-25th-anniversary-tournament-series-recaps-austin-texas-and-new-york-city-new-york/">here</a> and <a href="http://shoryuken.com/2012/12/06/street-fighter-25th-anniversary-tournament-series-recaps-taiwan-brazil-and-japan/">here</a>) that highlight some of the season’s best moments, so if you want a deeper dive you can check these out here: </p>
<p>But this event isn’t just a tournament, the day is jam packed with fun Street Fighter activities and giveaways.  The first 1,000 people through the door will receive an exclusive goodie bag, including:</p>
<ul>
<li>SF25 Event T-shirt</li>
<li>SF25 red Ryu headband</li>
<li>Program book</li>
<li>UDON SF comic books</li>
<li>Other various goodies from all our vendors</li>
<li>Some bags will have &#8220;Golden Tickets,&#8221; or special larger prizes hidden inside!</li>
</ul>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/8252442471/" title="Street Fighter 25th Anniversary by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8351/8252442471_61ab9a4fcd_z.jpg" width="593" height="550" alt="Street Fighter 25th Anniversary"></a></p>
<p>We also have scheduled four raffles throughout the course of the day, featuring some high-end collectibles from our sponsors, including SF25 Collector’s Sets, Oni Statues from SoTA toys, Musterbrand jackets, AverMedia capture cards, and a very high end painted sculpture from Protototype-Z.  </p>
<p>If you can’t make it to the event in person, don&#8217;t fret!  There is a ton of stuff to win online as well.  Asus, Kineda, AverMedia, and Prototype-Z are all running twitter contests with large prizes.  We’ll have all the full details up on <a href="http://www.capcom-unity.com">www.Capcom-Unity.com</a>, so check there and enter for your chance to win and help support our sponsors!</p>
<p>There is also going to be a live art show by Tsunami Syndicate, featuring new original artwork inspired by 25 years of Street Fighter.  Legendary producers Yoshinori Ono and Tomoaki Ayano will be there in full force, and we’ll have plenty of posters available for their signing sessions.  If you need a healthy dose of cute-factor, Hello Kitty Chun-Li will be busting cameos throughout the day, perfect for awesome photo opportunities.  Cosplay is highly encouraged, and we will be featuring a cosplay contest where you can win some SF25 Collector’s Sets.  Also, for those who want to not just watch the games, there will be a bunch of set ups there for you to test your skills at Street Fighter X Tekken (console and PS Vita), Darkstalkers Resurrection, Super Street Fighter IV: Arcade Edition, Super Turbo, 3rd Strike Online Edition, and more.  Rumor has it that we will be announcing something new for players to get their hands on, but you’ll have to wait until tomorrow to find out!</p>
<p>So, kick your holidays off with a Super combo of Street Fighter awesomeness! Get hype, and make your way to the venue (or stream monster it up online) &#8212; this is sure to be a truly historic event for the fighting game scene, and it may take another 25 years for us to be able to pull something off like this again. Thanks to everyone for their support and enjoy the festivities!</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/12/sf25.jpg</thumbnail_url>
<rating>3.09</rating><author_title>Senior Product Marketing Manager, Capcom</author_title>
<comment_count>9</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Quick Hit: Hands-on with Street Fighter X Tekken for PS Vita</title>
		<link>http://blog.us.playstation.com/2012/10/11/quick-hit-hands-on-with-street-fighter-x-tekken-for-ps-vita/</link>
		<comments>http://blog.us.playstation.com/2012/10/11/quick-hit-hands-on-with-street-fighter-x-tekken-for-ps-vita/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 23:15:26 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[street fighter x tekken]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=87299</guid>
		<description><![CDATA[I recently spent some hands-on time with a near-complete version of <a href="http://us.playstation.com/psvita/games-and-media/psv-street-fighter-x-tekken.html?CMP=soc_us__ac_sm_05_21_12">Street Fighter X Tekken</a> for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, ahead of its October 23rd PSN and retail launch. And I’ve gotta say, it’s the spitting image of its <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> bigger brother with big, bold characters and detailed backgrounds running at PS Vita’s native screen resolution. But peer underneath those pretty graphics and you’ll find a wealth of new extras that make this the definitive version of Capcom’s crossover fighter.

The game comes equipped with every DLC fighter from the PS3 version -- including PlayStation exclusives Cole McGrath, Kuro, Toro, Mega Man and Pac-Man, of course -- as well as alternate costumes for every character in the base roster.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7063192785/" title="Street Fighter X Tekken for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7137/7063192785_80de144478_z.jpg" width="640" height="363" alt="Street Fighter X Tekken for PS Vita"></a></p>
<p>I recently spent some hands-on time with a near-complete version of <a href="http://us.playstation.com/psvita/games-and-media/psv-street-fighter-x-tekken.html?CMP=soc_us__ac_sm_05_21_12">Street Fighter X Tekken</a> for <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a>, ahead of its October 23rd <a href="http://blog.us.playstation.com/category/psn/">PSN</a> and retail launch. And I’ve gotta say, it’s the spitting image of its <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> bigger brother with big, bold characters and detailed backgrounds running at PS Vita’s native screen resolution. But peer underneath those pretty graphics and you’ll find a wealth of new extras that make this the definitive version of <a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a>’s crossover fighter.</p>
<p>The game comes equipped with every DLC fighter from the PS3 version &#8212; including PlayStation exclusives Cole McGrath, Kuro, Toro, Mega Man and Pac-Man, of course &#8212; as well as alternate costumes for every character in the base roster. Another nice touch is the ability to customize your character’s costume color, then share it with friends via PS Vita’s integrated geo-social app “near.” It’s also worth noting that any DLC costumes or Gems you purchased for the PS3 version will port over to the PS Vita version at no extra cost.</p>
<p>PS Vita’s front touchscreen is leveraged in several ways, most notably to create virtual buttons on the screen that you can reposition, resize, and assign to multi-button inputs &#8212; useful if you have a tough time pressing several buttons at once for some of the more elaborate moves.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7063193113/" title="Street Fighter X Tekken for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7270/7063193113_8e6cc4bb93_n.jpg" width="310" height="175" alt="Street Fighter X Tekken for PS Vita"></a><a href="http://www.flickr.com/photos/playstationblog/7063192919/" title="Street Fighter X Tekken for PS Vita by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7083/7063192919_5f704f8d5d_n.jpg" width="310" height="175" alt="Street Fighter X Tekken for PS Vita"></a></p>
<p>A new “KO Monument” feature collects mementos of combatants you’ve defeated, while a new “Burst Kumite” single-player mode puts you against an endless battle of CPU opponents, including ghosts taken from multiplayer matches &#8212; handy if you’re not near a WiFi or 3G connection. The Gallery mode offers up the expected cinematics and soundtrack listening options, but also introduces an augmented reality feature that enables you to drop SF X Tekken characters into photos you take using your PS Vita.</p>
<p>Of course, you’ll be able to beat down PS3 and PS Vita combatants alike over WiFi thanks to the game’s full support for Cross Play. And if you happen to own SF x Tekken for your PS3, you can also tap into Cross Controller support and control the PS3 version using your PS Vita &#8212; handy, if you’re tapping into those multi-button touchscreen shortcuts, or if you just want to look extra cool.</p>
<p>There are a range of small tweaks to the various arena designs &#8212; some daytime stages are now set at night, and vice-versa. And if you squint hard enough, you’ll spot some new visual Easter Eggs, such as a cameo from Tekken’s affable velociraptor Alex in the Jurassic Era Research Facility.</p>
]]></content:encoded>
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		<slash:comments>31</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/sfxt.jpg</thumbnail_url>
<rating>3.64</rating><author_title>Social Media Manager</author_title>
<comment_count>31</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?</title>
		<link>http://blog.us.playstation.com/2012/10/02/resident-evil-6-interview-can-capcom-inject-new-life-into-the-undead/</link>
		<comments>http://blog.us.playstation.com/2012/10/02/resident-evil-6-interview-can-capcom-inject-new-life-into-the-undead/#comments</comments>
		<pubDate>Tue, 02 Oct 2012 15:00:05 +0000</pubDate>
		<dc:creator>Fred Dutton</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[resident evil 6]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=86254</guid>
		<description><![CDATA[It’s a big week for gaming! The release of a new mainline Resident Evil game is one of those events where gamers the world over prepare to bunk off school/work (PS.Blog can condone neither action!) and devote their every waking hour to the noble pursuit of zombie slaughter.
 
The sequel to 2009’s Africa-set Resident Evil 5 is an absolute beast of a game, offering one of the largest single player campaigns in recent memory. Ahead of its global release today, we caught up with executive producer Kobayashi-san, director Sasaki-san and producer Hirabayashi-san at <a href="http://blog.us.playstation.com/tag/tgs12/">Tokyo Game Show</a>, to find out how Capcom went about creating such a mammoth title.

<strong>Fred Dutton, PlayStation.Blog Europe Manager: What makes <a href="http://us.playstation.com/games-and-media/games/resident-evil-6-ps3.html?CMP=soc_us__ac_sm_05_21_12">Resident Evil 6</a> stand out from its predecessors?</strong>
I think it’s the human drama that we really wanted to convey.]]></description>
				<content:encoded><![CDATA[<p>It’s a big week for gaming! The release of a new mainline Resident Evil game is one of those events where gamers the world over prepare to bunk off school/work (PS.Blog can condone neither action!) and devote their every waking hour to the noble pursuit of zombie slaughter.</p>
<p>The sequel to 2009’s Africa-set Resident Evil 5 is an absolute beast of a game, offering one of the largest single player campaigns in recent memory. Ahead of its global release today, we caught up with executive producer Kobayashi-san, director Sasaki-san and producer Hirabayashi-san at <a href="http://blog.us.playstation.com/tag/tgs12/">Tokyo Game Show</a>, to find out how Capcom went about creating such a mammoth title.</p>
<p><a href="http://www.flickr.com/photos/playstationblogeurope/8043851255/" title="The Resident Evil 6 team by PlayStation Europe, on Flickr"><img src="http://farm9.staticflickr.com/8176/8043851255_5271bdaa46_z.jpg" width="640" height="427" alt="The Resident Evil 6 team"></a></p>
<blockquote><p><strong>Fred Dutton, PlayStation.Blog Europe Manager: What makes <a href="http://us.playstation.com/games-and-media/games/resident-evil-6-ps3.html?CMP=soc_us__ac_sm_05_21_12">Resident Evil 6</a> stand out from its predecessors?</strong><br />
Sasaki: I think it’s the human drama that we really wanted to convey. The script is just so packed with stuff. Trying to blend everything from the script with the game design and make that come together was really a challenge. What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly together. That was the toughest part.</p>
<p><strong>PSB: At the beginning of development, do you start out with a story, or do ideas for gameplay and set pieces come first?</strong><br />
Sasaki: I try and get a bunch of different situations in my mind – things that I want to see happening in the game – and they’re usually not connected at all. It’s independent of any story at that stage. For example, with this game when we started, the image I had in my mind was the one of Chris and Leon pointing their guns at each other. That was a cool thing that I wanted to see, but I hadn’t even thought about where the story would be at that point. I just thought that’s a cool thing I wanted in the game – how do we make that happen? How can we make a really cool story around that, and add horror elements and make it work?</p>
<p><strong>PSB: The Resident Evil series is famous for its hammy dialogue, catchphrases and visual memes. Do you consciously try and work those sorts of things into the script?</strong><br />
Sasaki: We are aware of those things but that doesn’t mean we go out of our way to create those situations. When we’re making the story we try to come up with lines that reflect the situation that is happening in the story. Everything has to match the story. I personally have lines which I’m a fan of – and the fans have their favorite lines as well – but we don’t say to ourselves “let’s put this line in the script and everyone will like it and it will become a meme”. That’s not something we try to do; I think it’s something that’s born out of people’s experience with the game.</p></blockquote>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7063170045/" title="Resident Evil 6 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.staticflickr.com/5344/7063170045_0b3bf4200e_n.jpg" width="310" height="174" alt="Resident Evil 6 for PS3"></a><a href="http://www.flickr.com/photos/playstationblog/7063176065/" title="Resident Evil 6 for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7052/7063176065_ce1f408436_n.jpg" width="310" height="174" alt="Resident Evil 6 for PS3"></a></p>
<blockquote><p><strong>PSB: Resident Evil 6 is an enormous game – are you worried that some players won’t have the stamina to make it all the way to the end?</strong><br />
Sasaki: Yes, just a little worried about that. But because of that we developed this new service that ties into Resident Evil 6 called REnet. We hope this service will really motivate people to keep playing the game. It’s for you and your friends – it will help keep all of you connected and looking forward to clearing the game.</p>
<p>There are lots of different aspects that will allow that. One of the basic elements is you’re going to be able to check in on your friends’ progress and see how they’re progressing. Conversely they’ll do the same with you, so it will be a challenge for both of you to see how far you can get, and see who is doing better. There are a lot of ways you can compare your progress with that of your friends. It’s compatible with Twitter and Facebook so you can get push notifications from friends. It should spur people to continue playing and make it to the end.</p>
<p><strong>PSB: Resident Evil 5 saw some great Move support. Do you have plans to offer anything similar with its sequel?</strong><br />
Sasaki: Right now, we don’t have plans for that.</p>
<p><strong>PSB: And can you tell us any more about your plans for post-launch support?</strong><br />
Sasaki: We can’t talk about the DLC we are preparing for the game, but in the near future we will be making an announcement about additional content for Resident Evil 6. But the main portion of the game is so loaded with stuff that it should take people a long time to get through this game before they are even ready for DLC.</p>
<p><strong>PSB: I know the PlayStation community would love to see Resident Evil come to PS Vita. Any plans you can discuss?</strong><br />
Sasaki: First of all I’m glad there is a clamoring for something like that. That’s something we will have to look at. If there are enough people clamoring for Resident Evil on Vita that’s definitely something we’ll have to do.</p></blockquote>
<p><a href="http://www.flickr.com/photos/playstationblog/7395424366/" title="RESIDENT_EVIL_6_picture_3rd_release_1010_for_PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8008/7395424366_c3a2405cac_z.jpg" width="640" height="360" alt="RESIDENT_EVIL_6_picture_3rd_release_1010_for_PS3"></a></p>
<blockquote><p><strong>PSB: The Resident Evil fanbase is a particular passionate one and isn’t afraid to voice its concerns when it doesn’t approve of the direction you take with a game. Is it frustrating trying to keep them happy?</strong><br />
Kobayashi: The way I always think of it is that if Resident Evil represents a child, then the fans and us as creators are the two parents. The resulting games are like the children that are born between both of us. And just like real parents, you’re not always going to agree on what is best for raising that child.</p>
<p>Now, we do always have our ear to the ground and listen to what the fans are saying and we try to take that into account when we’re making the game. But it’s our job to create a new gaming experience and to offer them something that’s fresh and challenging. We want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can’t be beholden to them at every turn or I don’t think we’ll ever make progress in terms of the series’ development.</p>
<p><strong>PSB: The zombie genre is getting increasingly crowded these days. Do you think there’s still room for innovation?</strong><br />
Hirabayashi: I still think there is room for innovation with the zombie genre. We have to think about what we do next, but at the core of it the zombie element is almost like its own genre now. There are so many things you can do with them. For us, the challenge for the next Resident Evil outing will be sitting down together and thinking what can we do that we haven’t done before.</p>
<p><strong>PSB: After so many years working on RE6 doesn’t the thought of getting started on the next one fill you with horror?!</strong><br />
Hirabayashi: If there are any discussions about furthering the series, yes, the first feeling I would have would be one of fear! But right now we’re so far from that stage – everything is focused on Resident Evil 6.</p>
]]></content:encoded>
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		<slash:comments>73</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/10/RE6.jpg</thumbnail_url>
<rating>2.14</rating><author_title>SCEE Blog Manager</author_title>
<comment_count>73</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Street Fighter 25th Anniversary Collector&#8217;s Set Has Tons of Extra Content on PS3</title>
		<link>http://blog.us.playstation.com/2012/09/18/street-fighter-25th-anniversary-collectors-set-has-tons-of-extra-content-on-ps3/</link>
		<comments>http://blog.us.playstation.com/2012/09/18/street-fighter-25th-anniversary-collectors-set-has-tons-of-extra-content-on-ps3/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 16:00:58 +0000</pubDate>
		<dc:creator>Andrew Schnorr</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[street fighter]]></post_tag>
		<post_tag><![CDATA[street fighter 4]]></post_tag>
		<post_tag><![CDATA[street fighter iii: third strike online edition]]></post_tag>
		<post_tag><![CDATA[street fighter x tekken]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=85166</guid>
		<description><![CDATA[Back on August 30, 1987, Capcom released Street Fighter in arcades, which seemed relatively innocuous until you gave it a second look. The graphics were average for the time, the voice acting was quite muffled, and the controls were strict and unforgiving. You could normally only choose a single character – a redheaded, red-shoed martial artist named Ryu – unless a second player came on, in which case they could play a blonde clone named Ken. Most people who play it would agree that it’s not the best game in the series, but there were people who saw its potential, and decided to continue the franchise with Street Fighter II. With that, one of the video games' biggest icons stepped into the spotlight.

Over the past 25 years, Street Fighter has worked itself up from humble beginnings in the arcade to being a cultural phenomenon throughout the world. Millions of people interact with it every day, in a myriad of ways. In all truth, the fans define the franchise as much as the games. And it was these people who inspired the creation of the Street Fighter 25th Anniversary Collector’s Set.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7997978752/" title="Street Fighter 25th Anniversary Collection by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8303/7997978752_2b25df8d71_z.jpg" width="640" height="579" alt="Street Fighter 25th Anniversary Collection"></a></p>
<p>Back on August 30, 1987, Capcom released Street Fighter in arcades, which seemed relatively innocuous until you gave it a second look. The graphics were average for the time, the voice acting was quite muffled, and the controls were strict and unforgiving. You could normally only choose a single character – a redheaded, red-shoed martial artist named Ryu – unless a second player came on, in which case they could play a blonde clone named Ken. Most people who play it would agree that it’s not the best game in the series, but there were people who saw its potential, and decided to continue the franchise with Street Fighter II. With that, one of the video games&#8217; biggest icons stepped into the spotlight.</p>
<p>Over the past 25 years, Street Fighter has worked itself up from humble beginnings in the arcade to being a cultural phenomenon throughout the world. Millions of people interact with it every day, in a myriad of ways. In all truth, the fans define the franchise as much as the games. And it was these people who inspired the creation of the Street Fighter 25th Anniversary Collector’s Set.</p>
<p>This set represents the combined passion and enthusiasm of literally hundreds of people who have contributed to making Street Fighter games over the last 25 years, and serves as a love letter to anyone who cares about the franchise. When we first met to discuss the set&#8217;s creation, the two questions we asked were “What is the maximum amount of stuff we can get into this box?” and “How do we create something that celebrates all the different kinds of fans we have out there?” These questions helped lead us to one of the most intensive, thoughtful, and fan-oriented collector’s sets in Capcom history.</p>
<p>So, let’s look at our different sources of inspiration. What <em>is</em> Street Fighter? Well, the easiest place to start is with the games. Obviously, without the Street Fighter games, there would not be anything else. We included all the titles currently available for <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a>, representing many of the series&#8217; highlights. Super Street Fighter IV Arcade Edition and Street Fighter x Tekken are included as physical discs. We’re also including all of the costume DLC for SSFIVAE (that’s over 100 costumes!) and for SFxT, the 12 additional character DLC and all available Swap costumes. You can also download two of our digital titles, Super Street Fighter II Turbo HD Remix and Street Fighter III: Third Strike Online Edition. With all of that, you’ll have something to play for whatever mood you’re in.</br></p>
<div style=width:287px;float:right;padding-left:10px;padding-bottom:10px;padding-top:20px;><a href="http://www.flickr.com/photos/playstationblog/7997979014/" title="Street Fighter 25th Anniversary Collection by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8459/7997979014_d9820aba9a_n.jpg" width="287" height="320" alt="Street Fighter 25th Anniversary Collection"></a></div>
<p>When you get your Collector’s Set for PS3, you are in for a special treat. Sony, being a big supporter of fighting game fans and Street Fighter fans in particular, actually came to us at Capcom and told us that they want to help celebrate the 25th Anniversary by offering additional content for PlayStation 3. As such, the PS3 set includes Street Fighter Alpha, Street Fighter Alpha 2, and Street Fighter Alpha 3 as PSone Classic titles; Street Fighter Alpha 3 Max as a PSP download, all downloadable content for Street Fighter III: Third Strike Online Edition, and <em>lots</em> of avatars (over 170). We are proud to be working with Sony to get this to you.</p>
<p>We knew from fan feedback that people also enjoy Street Fighter beyond just playing the games. One of the most pervasive ways that fans interact with the franchise away from consoles and arcades is through the artwork. The games are filled with great art, and this inspires a wide variety of artists from all over the world. We wanted to capture a piece of that, and bring recognition to some of the incredible pieces that have been created, so we put a call out to artists around the world to participate. We got hundreds of entries, but were eventually able to narrow it down to a select sample to be included in a 64-page hardcover art book.</p>
<p>I myself am a music lover, and Street Fighter’s music is recognizable to gamers and non-gamers alike. Whether it’s the iconic Street Fighter 2 main theme or the Guile theme (it really does go with everything!), Street Fighter has proven that throwing a punch is much better with music. So, we wanted to include something for audiophiles by providing 11 discs of music. This includes nine discs of soundtracks – covering Street Fighter, Super Street Fighter II Turbo, Street Fighter Alpha 3, Street Fighter III: Third Strike, Super Street Fighter IV Arcade Edition, and Street Fighter x Tekken – and two discs of fan-created music. As with the artwork, we asked people to send in their music. The talent in the response humbled us, and made it incredibly difficult to make our selections from the 300+ entries. However, we managed to create two CDs: one with remixes/remakes of existing themes, and one which is original music inspired by Street Fighter. Some of these fans have serious futures ahead of them, and it’s an honor to be able to include them in the Collector’s Set and make them a piece of the franchise’s history.</p>
<p>Then, of course, you have the collectors… the people who like to showcase items on their shelves. Here again, we have this group covered. Inside the large black box (which itself is a collectible), you’ll find an eight-inch statue of Ryu flying up with a Shoryuken. Not only is it a highly-detailed statue (the texture on his gi is some of the best I’ve seen on a figure that size), but the flames in the base even light up to show off at night. Then we have the life-size, embroidered Ryu replica belt, complete with the furinkazan kanji.</p>
<p>Continuing on, we have a two-disc Blu-Ray set, with over 12 hours of content. This features a lot of animated content, including the entirety of the incredibly cheesy (but-oh-so-fun) Saturday morning cartoon show from 1995, Street Fighter II: The Animated Movie (in my opinion, featuring some of the best fight scenes choreographed for any film, live-action or animated), Street Fighter IV: The Ties That Bind, and the Super Street Fighter IV Original Video Animation, aka the “Juri anime,” which is being released in English for the first time ever. However, the most exciting piece of video content is “I am Street Fighter,” a brand new documentary we commissioned. As you may have been able to tell through this post, Street Fighter has impacted <em>many</em> people’s lives, and vice-versa. That’s what this documentary looks at – the people who have influenced the Street Fighter franchise, and the people whose lives have been influenced by it. It’s a fascinating, and occasionally heartwarming look into the cultural phenomenon.</p>
<p>As you can see, we kept every type of fan in mind when creating the Street Fighter 25th Anniversary Collector’s Set and we’re incredibly proud to bring it to fans. In fact, there has never been a better time to be a Street Fighter fan. Whether you were there from the beginning, or just began in the past couple of years, you are part of a rich legacy and vibrant community. You can see both of these in action at our <a href="http://www.streetfighter25.com">anniversary website</a>.</p>
<p>You make Street Fighter what it is. You <em>are</em> Street Fighter. So from all of us at Capcom – thank you!</p>
<p>…Also, SHORYUKEN!!!</p>
]]></content:encoded>
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		<slash:comments>102</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/09/sf25.jpg</thumbnail_url>
<rating>2.98</rating><author_title>Product Manager, Street Fighter 25th Anniversary Collector&#039;s Set</author_title>
<comment_count>102</comment_count>
<comment_replies_count>11</comment_replies_count>	</item>
		<item>
		<title>Okami HD Trophy List Unveiled</title>
		<link>http://blog.us.playstation.com/2012/08/30/okami-hd-trophy-list-unveiled/</link>
		<comments>http://blog.us.playstation.com/2012/08/30/okami-hd-trophy-list-unveiled/#comments</comments>
		<pubDate>Thu, 30 Aug 2012 21:40:33 +0000</pubDate>
		<dc:creator>Tristan Corbett</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[okami hd]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[trophies]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=83885</guid>
		<description><![CDATA[It’s time to starting make room on your “Trophy shelf” for <a href="http://blog.us.playstation.com/tag/okami-hd/">Okami HD</a> trophies! I’m glad to be able to give you a glimpse of the challenges you will have to complete in order to collect your Bronze, Silver, Gold and Platinum Trophies. We’ve kept some of them hidden, as they are directly linked to the story and we don’t want to spoil it for anyone who hasn’t played the game yet. Check them out below!

Okami HD will be available this October as a digital download on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $19.99. The game is upgraded to gorgeous HD and features full PlayStation Move support; a perfect fit for the famous Celestial Brush! Initially released to critical acclaim on the PS2, Okami HD has the player take on the role of Amaterasu, the Japanese sun goddess, who inhabits the form of a wolf. After a tyrannical monster, Orochi, turns the world into a ruined, colorless wasteland, Amaterasu must use her magical abilities to restore the land to its previous glory and defeat the demon in charge of the destruction.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7404411472/" title="Okami HD for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7223/7404411472_aaf88f2458_n.jpg" class="aligncenter" width="320" height="254" alt="Okami HD for PS3"></a></p>
<p>It’s time to start making room on your Trophy shelf for <a href="http://blog.us.playstation.com/tag/okami-hd/">Okami HD</a> trophies! I’m glad to be able to give you a glimpse of the challenges you will have to complete in order to collect your Bronze, Silver, Gold and Platinum Trophies. We’ve kept some of them hidden, as they are directly linked to the story and we don’t want to spoil it for anyone who hasn’t played the game yet. Check them out below!</p>
<blockquote>
<table>
<tbody>
<tr>
<td><strong>Bronze</strong></td>
<td>Yomigami</td>
<td>Learn how to use Rejuvenation.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Tachigami</td>
<td>Learn how to use Power Slash.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Sakigami</td>
<td>Learn how to use Bloom.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Enemy in the Gates</td>
<td>Defeat enemies inside of a Devil Gate.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Bakugami</td>
<td>Learn how to use Cherry Bomb.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hasugami</td>
<td>Learn how to use Water Lily.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Tsutagami</td>
<td>Learn how to use Vine.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Nuregami</td>
<td>Learn how to use Watersprout.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Yumigami</td>
<td>Learn how to use Crescent.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Kazegami</td>
<td>Learn how to use Galestorm.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Moegami</td>
<td>Learn how to use Inferno.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>To the Moon, Ammy!</td>
<td>Enter the Moon Cave.</td>
</tr>
<tr>
<td><strong>Silver</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>No Furball on the Menu</td>
<td>Make your way to shore without being swallowed by the Water Dragon.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Kasugami</td>
<td>Learn how to use Veil of Mist.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Kabegami</td>
<td>Learn how to use Catwalk.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Gekigami</td>
<td>Learn how to use Thunderstorm.</td>
</tr>
<tr>
<td><strong>Silver</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Itegami</td>
<td>Learn how to use Blizzard.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Silver</strong></td>
<td>Hidden</td>
<td>Hidden</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Grab Life by the Leash</td>
<td>Increase your Solar Energy, Ink Pot, and Astral Pouch levels to maximum capacity.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>No More Fish in the Sea</td>
<td>Complete your Fish Tome.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Have Guides Will Travel</td>
<td>Complete your Travel Guide.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Give a Dog All the Bones</td>
<td>Complete your Treasure Tome.</td>
</tr>
<tr>
<td><strong>Silver</strong></td>
<td>Sniff &#8216;Em Out</td>
<td>Defeat all monsters on the Wanted List.</td>
</tr>
<tr>
<td><strong>Gold</strong></td>
<td>Leave No Chest Unopened</td>
<td>Collect all Stray Beads.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>All Creatures Great and Small</td>
<td>Complete your Animal Tome.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Teach an Old Dog New Tricks</td>
<td>Learn all god techniques to fill up your Technique Scroll.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>From Imps to Demons</td>
<td>Complete your Bestiary.</td>
</tr>
<tr>
<td><strong>Gold</strong></td>
<td>Barking Up the Cherry Tree</td>
<td>Earn a Cherry Tree rank for each item in the Total Results screen.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Lupine and Divine</td>
<td>Earn a Cherry Tree rank for each item in the Results screen.</td>
</tr>
<tr>
<td><strong>Silver</strong></td>
<td>Out of the Gate Swinging</td>
<td>Defeat all enemies at all three Devil Gate trial caves.</td>
</tr>
<tr>
<td><strong>Gold</strong></td>
<td>Who Let the Dogs Out?</td>
<td>Defeat the Kusa 5.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Dog Eat Dog</td>
<td>Beat Hayabusa&#8217;s turnip-digging record.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Diggin&#8217; It</td>
<td>Complete five digging mini games.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Eat My Flower Trail</td>
<td>Win the race against Ida and Hayate.</td>
</tr>
<tr>
<td><strong>Bronze</strong></td>
<td>Dog Gone Fast</td>
<td>Win the race against Kai.</td>
</tr>
<tr>
<td><strong>Platinum</strong></td>
<td>Top Dog</td>
<td>Acquire all trophies.</td>
</tr>
</tbody>
</table>
</blockquote>
<p>Okami HD will be available this October as a digital download on <a href="http://blog.us.playstation.com/category/psn/">PSN</a> for $19.99. The game is upgraded to gorgeous HD and features full PlayStation Move support; a perfect fit for the famous Celestial Brush! Initially released to critical acclaim on the PS2, Okami HD has the player take on the role of Amaterasu, the Japanese sun goddess, who inhabits the form of a wolf. After a tyrannical monster, Orochi, turns the world into a ruined, colorless wasteland, Amaterasu must use her magical abilities to restore the land to its previous glory and defeat the demon in charge of the destruction.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/08/30/okami-hd-trophy-list-unveiled/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/7404411596_7d0414847e_o.jpeg</thumbnail_url>
<rating>4.51</rating><author_title>Marketing Manager, Capcom</author_title>
<comment_count>53</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Okami HD at Comic-Con: Amaterasu Unleashed with Move, 1080p</title>
		<link>http://blog.us.playstation.com/2012/07/12/okami-hd-at-comic-con-amaterasu-unleashed-with-move-1080p/</link>
		<comments>http://blog.us.playstation.com/2012/07/12/okami-hd-at-comic-con-amaterasu-unleashed-with-move-1080p/#comments</comments>
		<pubDate>Thu, 12 Jul 2012 17:57:31 +0000</pubDate>
		<dc:creator>Jeff Rubenstein</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[comic-con12]]></post_tag>
		<post_tag><![CDATA[dualshock]]></post_tag>
		<post_tag><![CDATA[HD]]></post_tag>
		<post_tag><![CDATA[okami hd]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79827</guid>
		<description><![CDATA[San Diego <a href="http://blog.us.playstation.com/tag/comic-con12/">Comic-Con</a> doesn’t want for distractions – famous graphic novelists greet their fans, uber-limited edition collectables line sprawling tables, and cosplayers roam the halls by the thousands.
 
When I learned that <a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a> would be showing <a href="http://blog.us.playstation.com/tag/okami-hd/">Okami HD</a> at their booth, all of those attractions quickly dropped in importance; I knew where my Comic-Con would kick off.
 
Mere seconds after the doors of the San Diego Convention Center opened for business, <a href="http://www.capcom.com/us/">Capcom’s</a> <a href="http://blog.us.playstation.com/author/tcorbett/">Tristan Corbett</a> handed me a <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> motion controller and I beheld Japanese sun goddess-turned-canine Amaterasu in full HD glory for the first time.]]></description>
				<content:encoded><![CDATA[<p>San Diego <a href="http://blog.us.playstation.com/tag/comic-con12/">Comic-Con</a> doesn’t want for distractions – famous graphic novelists greet their fans, uber-limited edition collectables line sprawling tables, and cosplayers roam the halls by the thousands.</p>
<p>When I learned that <a href="http://blog.us.playstation.com/tag/capcom/">Capcom</a> would be showing <a href="http://blog.us.playstation.com/tag/okami-hd/">Okami HD</a> at their booth, all of those attractions quickly dropped in importance; I knew where my Comic-Con would kick off.</p>
<p>Mere seconds after the doors of the San Diego Convention Center opened for business, <a href="http://www.capcom.com/us/">Capcom’s</a> <a href="http://blog.us.playstation.com/author/tcorbett/">Tristan Corbett</a> handed me a <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> motion controller and I beheld Japanese sun goddess-turned-canine Amaterasu in full HD glory for the first time.</p>
<p class-"center"><a href="http://www.flickr.com/photos/playstationblog/7556673354/" title="Okami HD for PSN by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8011/7556673354_9032ebb2ae_z.jpg" width="640" height="360" alt="Okami HD for PSN"></a></p>
<p>Not all HD remakes are created equal, but Hexa Drive’s effort clearly isn’t just a soulless re-processing. With the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a>’s hardware muscle to play with, they’re working to improve draw distance and load times over the <a href="http://us.playstation.com/games-and-media/games/okami-ps2.html">PS2 original</a>. The cel-shaded visuals up-rez quite nicely, with the game’s iconic bold, black outline strokes popping off the HD display. All cutscenes have been fully recreated, and areas of the game that the team felt weren’t up to snuff were re-textured by hand. It looks stunning.</p>
<p>Corbett informed me that this is the first HD remake that Capcom will release outside of Japan featuring full 1080p HD. That high-end resolution, coupled with the new 16:9 aspect ratio, help Okami’s insane level of visual intricacy stand out significantly more than on the PS2. The game lavishes layers upon layers of visual effects: while approaching a seaside cave, I noticed violet mist pouring forth from a foul portal as wind visibly blows off the sea. Bold lines express the speed of dog deity at a canter, as vibrant flora spring forth from the soil underneath her life-giving paws.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7553348356/" title="NEW_KUSANAGI_PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7272/7553348356_a10a60be05_z.jpg" width="310" height="180" alt="NEW_KUSANAGI_PS3"></a> <a href="http://www.flickr.com/photos/playstationblog/7556673542/" title="Okami HD for PSN by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8154/7556673542_d6bd6c3423_n.jpg" width="310" height="180" alt="Okami HD for PSN"></a></p>
<p>The team even lets you play with filter effects in this version; opt for “Heavy,” and the sky appears to have been painted on a rough scroll, making things pop with a timeless, storybook look. It’s may be clichéd to say, but I can’t help but think that Okami HD is a more pure expression of the vision that Clover Studio had when they created the game in 2006.</p>
<p>Okami HD’s enhanced visuals only represent half of the new package. This <a href="http://us.playstation.com/ps3/">PS3</a> exclusive also supports <a href="http://us.playstation.com/ps3/accessories/playstation-move-motion-controller-ps3.html">PlayStation Move</a> controls, with a <a href="http://us.playstation.com/ps3/accessories/playstation-move-navigation-controller-ps3.html">Navigation Controller</a>. Those that struggled with the thumbstick when painting with Amaterasu’s Celestial Brush may find salvation in motion control &#8211; hold the T-button to bring up the canvas, then and press the Move to deploy ink as you sketch with Ammy’s paint power. After a few tries, I was rejuvenating dying cherry blossoms with tight circles and power slashing through guarding enemies via a well-placed horizontal line. Of course, <a href="http://us.playstation.com/ps3/accessories/dualshock-3-wireless-controller-ps3.html">Dualshock 3</a> controls are supported, and control just as you may remember.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7553348752/" title="NEW_KAGAMI01_PS3 by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8164/7553348752_3464073acb_z.jpg" width="310" height="180" alt="NEW_KAGAMI01_PS3"></a> <a href="http://www.flickr.com/photos/playstationblog/7553348592/" title="NEW_JYOROU_ENG by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8006/7553348592_71a43b73e7_z.jpg" width="310" height="180" alt="NEW_JYOROU_ENG"></a></p>
<p>I tried to sneak a peek at the <a href="http://blog.us.playstation.com/category/psn/">PSN</a> Trophy list, but Capcom had not yet implemented them into this build of Okami HD. Fortunately, Corbett promised to share the final Trophy list here on <a href="http://blog.us.playstation.com/">PlayStation.Blog</a>, and it’s been confirmed that there will be a Platinum up for grabs.</p>
<p>Okami HD is coming exclusively to <a href="http://us.playstation.com/psn/">PSN</a> this fall for $19.99. Got any questions? We’ll aim to address them in a future post. </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/07/12/okami-hd-at-comic-con-amaterasu-unleashed-with-move-1080p/feed/</wfw:commentRss>
		<slash:comments>68</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/06/7404411596_7d0414847e_o.jpg</thumbnail_url>
<rating>4.32</rating><author_title>Sr. Social Media Manager</author_title>
<comment_count>68</comment_count>
<comment_replies_count>5</comment_replies_count>	</item>
		<item>
		<title>Resident Evil: Chronicles HD Collection Infects PSN Today</title>
		<link>http://blog.us.playstation.com/2012/06/26/resident-evil-chronicles-hd-collection-infects-psn-today/</link>
		<comments>http://blog.us.playstation.com/2012/06/26/resident-evil-chronicles-hd-collection-infects-psn-today/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 19:01:28 +0000</pubDate>
		<dc:creator>Mike Lunn</dc:creator>
				<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[resident evil chronicles hd collection]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=78610</guid>
		<description><![CDATA[Prepare for some quality zombie slaying while re-living Resident Evil history in high definition! The Resident Evil: Chronicles HD Collection features Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles in high definition and comes with PlayStation Move support to help immerse you in the horror. You can grab a friend to play or spend your time racking up Trophies.
 
The collection will initially be available to download as a discounted two-game bundle, but at a later date, each of the titles will be available for purchase separately. PlayStation Plus members will enjoy 10% off retail price of $26.99, bringing it down to just $24.29 for these two Resident Evil classics.]]></description>
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<p>Prepare for some quality zombie slaying while re-living Resident Evil history in high definition! The Resident Evil: Chronicles HD Collection features Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles in high definition and comes with PlayStation Move support to help immerse you in the horror. You can grab a friend to play or spend your time racking up Trophies.</p>
<p>The collection will initially be available to download as a discounted two-game bundle, but at a later date, each of the titles will be available for purchase separately. PlayStation Plus members will enjoy 10% off retail price of $26.99, bringing it down to just $24.29 for these two Resident Evil classics.</p>
<p>Check out the trailer above&#8230; and get your trigger fingers ready!</p>
<p class="aligncenter"><a href="http://www.flickr.com/photos/playstationblog/6980665319/" title="Resident Evil: Chronicles HD Collection by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7195/6980665319_915256761d_z.jpg" width="310" height="174" alt="Resident Evil: Chronicles HD Collection"></a><a href="http://www.flickr.com/photos/playstationblog/6980665311/" title="Resident Evil: Chronicles HD Collection by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7052/6980665311_e17fe3b74b_z.jpg" width="310" height="174" alt="Resident Evil: Chronicles HD Collection"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/06/26/resident-evil-chronicles-hd-collection-infects-psn-today/feed/</wfw:commentRss>
		<slash:comments>65</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2014/06/REHD-Lead.jpg</thumbnail_url>
<rating>3.6</rating><author_title>Product Manager, Capcom</author_title>
<comment_count>65</comment_count>
<comment_replies_count>0</comment_replies_count>	</item>
		<item>
		<title>Okami HD Coming Exclusively to PS3 With PlayStation Move Support This Fall</title>
		<link>http://blog.us.playstation.com/2012/06/19/okami-hd-coming-exclusively-to-ps3-with-playstation-move-support-this-fall/</link>
		<comments>http://blog.us.playstation.com/2012/06/19/okami-hd-coming-exclusively-to-ps3-with-playstation-move-support-this-fall/#comments</comments>
		<pubDate>Wed, 20 Jun 2012 01:02:21 +0000</pubDate>
		<dc:creator>Tristan Corbett</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[capcom]]></post_tag>
		<post_tag><![CDATA[okami hd]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[playstation move]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=78107</guid>
		<description><![CDATA[Grab your Celestial Brush! I’m pleased to confirm that this fall, gamers will be able to return to the land of Nippon in Okami HD, exclusively on the PS3 with PlayStation Move support. Initially released to <a href="http://www.metacritic.com/game/playstation-2/okami">critical acclaim</a> on <a href="http://us.playstation.com/games-and-media/games/okami-ps2.html">the PS2</a>, Okami HD has the player take on the role of Amaterasu, the Japanese sun goddess, who inhabits the form of a wolf. After a tyrannical monster, Orochi, turns the world into a ruined, colorless wasteland, Amaterasu must use her magical abilities to restore the land to its previous glory and defeat the demon in charge of the destruction.

Okami HD brings Amaterasu’s epic tale to the PS3 with fully integrated HD graphics and widescreen 16:9 aspect ratio. I did not think it was possible to make the game look even better, but when I saw it for myself, I was a believer.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/playstationblog/7404413550/" title="Okami HD for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7085/7404413550_e988f99318_z.jpg" width="640" height="472" alt="Okami HD for PS3"></a></p>
<p>Grab your Celestial Brush! I’m pleased to confirm that this fall, gamers will be able to return to the land of Nippon in Okami HD, exclusively on the PS3 with PlayStation Move support. Initially released to <a href="http://www.metacritic.com/game/playstation-2/okami">critical acclaim</a> on <a href="http://us.playstation.com/games-and-media/games/okami-ps2.html">the PS2</a>, Okami HD has the player take on the role of Amaterasu, the Japanese sun goddess, who inhabits the form of a wolf. After a tyrannical monster, Orochi, turns the world into a ruined, colorless wasteland, Amaterasu must use her magical abilities to restore the land to its previous glory and defeat the demon in charge of the destruction.<br />
<br/><br />
<div class="jwplayer">
				<input type="hidden" name="video_id" value="CC2vSGDaj3E"/>
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<p>Okami HD brings Amaterasu’s epic tale to the PS3 with fully integrated HD graphics and widescreen 16:9 aspect ratio. I did not think it was possible to make the game look even better, but when I saw it for myself, I was a believer. The trademark sumi-e ink art style lends itself perfectly to HD, allowing players to experience more of the awe-inspiring world displayed in more detail than ever before. Check out the trailer above to see what I’m talking about!</p>
<p>To create an even more immersive experience, you can take your <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> motion controller and use it as your own Celestial Brush and naturally make brush strokes to defeat enemies and solve puzzles. That said, if you’re just in the mood to relive Okami in HD with the same controls as you had on your PS2, you can also play with your traditional PS3 controllers.</p>
<p>To top things off, we know everyone loves Trophies, so Okami HD will support PS3 Trophies, (including a Platinum) giving you new challenges to face and feats to complete. Okami HD will be available for download exclusively on PS3 in North America and Europe this fall.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2012/06/19/okami-hd-coming-exclusively-to-ps3-with-playstation-move-support-this-fall/feed/</wfw:commentRss>
		<slash:comments>247</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/06/7404411596_7d0414847e_o.jpg</thumbnail_url>
<rating>4.75</rating><author_title>Marketing Manager, Capcom</author_title>
<comment_count>247</comment_count>
<comment_replies_count>7</comment_replies_count>	</item>
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