This Thursday, February 10th marks the introduction of one of the most popular games of all time into the ever-evolving world of PlayStation Home. The Magic: The Gathering game space is a modern castle filled with six mini-games that unlock various rewards. This visually-dazzling location is packed with Magic: The Gathering content – from Duels […]
Hot off the heels of the highly-anticipated 1.4 core client release (and a long line of massive content publishes) comes yet another PlayStation Home update jam-packed with new games to play, spaces to explore, items to collect, and special videos to watch. This enormous update is the reason why I’m dropping in to formally invite […]
On Thursday, October 21st, Lord Pumpkinhead (aka “the Demon Gourd from Hell”) will appear In the middle of PlayStation Home’s Central Plaza, his gigantic glowing face sneering like an intolerant king at his unworthy subjects, rotating so that all can bear witness to his glorious image. As an offering to your pumpkin overlord, you and […]
Not long ago, Konami Producer Dave Cox dropped by the PlayStation.Blog to set up the premise of Castlevania: Lords of Shadow, a re-imagining of the classic whip-cracking, vampire-slaying series PlayStation fans know and love. In many ways, Lords of Shadow is a radical departure from previous installments. The combat is more visceral, the visuals are […]
With less than a month to go, the < ![endif]--> Another huge title is also featured in this episode: EA’s Medal of Honor, which advances the timeframe from WWII to the ongoing conflict in Afghanistan. Veronica Belmont spoke with MoH Executive Producer Greg Goodrich about the extensive research that went into the title to pay […]
This week brings yet another exciting event to PlayStation Home’s Central Plaza. Scion’s “Take on the Machine” activity pits man against steel in a race (or shall we say “chase”) across plaza where players pursue a fleet of 2011 Scion tCs. The fastest and most agile players will unlock exclusive rewards and earn their place […]
When designing Castlevania: Lords of Shadow, I often looked back at the original Castlevania for inspiration. I would remember the feelings I had as I traversed the dark, gloomy landscape and recall the wonderful music that would create an atmosphere quite unlike any other game of the time. For me, Castlevania was always about lone […]
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