This October, PlayStation Store DUST 514 offerings and intense organized play events are hitting harder than a perfectly placed Orbital Bombardment. Below is a timeline of what is coming, when it is coming and how it can shape your war. It all kicks off October 8, the day of the DUST 514 Uprising 1.5 update deployment.
Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514. The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.
In DUST 514, a massively multiplayer free-to-play first-person shooter exclusive to PlayStation 3, you can build an empire, wage war on a galactic scale and change the notorious sci-fi universe of EVE Online forever. But you can’t do it without the right gear.
On Thursday, July 11th, we are issuing Mordu’s Challenge, which throws down the gauntlet to players to rack up kills, achieve hacks and cause massive destruction to win lethal in-game gear. Are you the speedy Scout who dives in, hacks objectives, and then gets out? Or are you a Heavy-suited Forge Gunner who can blow apart installations with a few shots?
Hi all – I am writing this in the midst CCP’s annual EVE convention in Iceland, our biggest FanFest yet. By now you have probably heard news of the upcoming launch date for DUST 514, where DUST 514 concludes its Open Beta phase, set for the very appropriate date of 5.14.2013 upon which we fully release the first and only full “Free-to-Play” shooter ever on console.
Each spring for almost a decade, legions of gamers flock to Reykjavik, Iceland, to join CCP for Fanfest. This year, we’re celebrating the DUST 514 open beta and the 10th anniversary of EVE Online with our grandest party yet. And you can watch all the action via livestream on your PS3.
With the help of our players, we at CCP have learned a great deal throughout last year of DUST 514‘s beta period, especially with regard to the system at the core of your character’s advancement and progression: the skill system.