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On Tuesday, we launched our second PS Mobile game, Chromatic Aberration. This is an original idea that utilizes borrowed elements from different 80’s games. Since we wanted the game to have a very unique feel, we had to get the right set of tools to give us the look and feel we wanted. After securing the use of SuperIcon’s Pixel Engine, we set about designing 64 of the most fiendish, insane levels we could think of.