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‘codemasters’ Posts

Grid: Autosport Coming to PS3 on June 24th

Ben Walke's Avatar + Posted by Ben Walke on Apr 22, 2014

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Today I’m incredibly excited to bring you news of our latest game — Grid: Autosport on PS3. Grid 2 raced off into a more narrative-led world with accessible controls, and it’s clear that for many of you that wasn’t what you wanted or expected from it. So with Grid: Autosport we had the opportunity to make a much more focused motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.

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F1 2013 – F1 Classics Line-up Revealed, Developer Q&A

Luke + Posted by Luke "Hatta" Spring on Aug 16, 2013

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We’re going to start this blog post with a big F1 Classics reveal. We’ve been teasing a few details since announcement, but today we’re very happy to confirm the big names and legendary cars that will feature in F1 2013, plus the extra content you’ll find in F1 2013 Classic Edition.

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Taking the Race Online with GRID 2’s Multiplayer

Ben Walke's Avatar + Posted by Ben Walke on Apr 11, 2013

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Multiplayer in GRID 2 is big. Bigger than anything we’ve done before. More depth, more choice, more progression… but before we get to the BIG details, we’ll just chuck in a little reminder that you can play in two-player split-screen across our game modes. It’s old school, and we love it.

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F1 Race Stars Gives the F1 Experience a Karting Makeover

Simon Berry's Avatar + Posted by Simon Berry on Nov 13, 2012

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Codemasters are well known for creating racing games with lots of depth, and in many ways our brief for F1 Race Stars (out on PS3 November 20th today) was no different. When designing the game’s structure we intended to provide ongoing variety as crucially as the instant appeal you’d expect from a “karting” game.

Firstly, along with the typical race event, we have introduced a host of other modes of racing. There are eight in total, each requiring unique skills and strategy — some will feel instantly familiar to gamers, and some will feel entirely fresh and unique.

For example, we’ve introduced Refuel mode – based on the principles of fuel strategy in F1, where fuel re-stocks are placed around the track, but carrying less fuel means more speed. Or Trophy Chase mode, a smash and grab event where players collect trophies, found both on the track and stolen from other drivers.

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Buckle Up: F1 2012 Demo Hits PSN Today

Luke + Posted by Luke "Hatta" Spring on Sep 11, 2012

Hello, PlayStation fans. We at Codemasters are happy to announce that the F1 2012 demo will be available later today on PSN!

The demo contains a taste of two awesome new F1 2012 features. First, we have the Young Driver Test, a real life event that can determine your F1 career. We also have Season Challenge mode’s first race at Monza — let us know your fastest lap on that one. If you race like Perez did last weekend we’ll be impressed!

One small note: the game’s toughest A.I. difficulty does not feature in the demo. The Legend A.I. option can be accessed in the Career and Quick Race modes, both available in the main game. Let us know how difficult you find Season Challenge on hard.

Of course, the demo is just a taste of what’s to come – F1 2012 offers a host of improvements over F1 2011, including fully localized weather, lap tutorials, season challenge, and the mighty Champions Mode.

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Introducing DiRT Showdown for PS3

Ian Webster's Avatar + Posted by Ian Webster on Dec 12, 2011

We’re very excited to be able to reveal to you the latest title in our award-winning DiRT series: DiRT Showdown! Before I tell you a bit more about the game, take a look at our newly released announcement trailer (above) to give you an idea of the kind of high-octane action you can expect to see in the game.

DiRT Showdown is due out on PS3 in May 2012, and is brought to you by the same team that brought you the other titles in the award-winning DiRT series. The game combines pick-up-and-play controls with electrifying events, frenzied crowds, and stunning graphics to deliver high-octane, dive in and drive thrills straight from the first event. The game’s going to feature three main disciplines built around the pillars of speed, style and destruction. To help illustrate what I’m talking about, here’s a broad breakdown of the three disciplines in question.

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Name a Trophy for Operation Flashpoint Red River

Ian Webster's Avatar + Posted by Ian Webster on Nov 09, 2010

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Here at Codemasters we’re working hard on Operation Flashpoint Red River. In Red River players embark on a full expeditionary campaign set in the remote and beautiful country of Tajikistan, bordered by China and Afghanistan. A fictional conflict with contemporary geopolitical themes unfolding over three distinct acts, presenting unique challenges which can be experienced in […]

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