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PlayStation always strives to extract engaging performances for its titles by utilizing incredible talent. Who can forget Nolan North’s performance as UNCHARTED’s Nathan Drake? BEYOND: Two Souls pushes immersion to the next level by pairing top Hollywood talent with the latest in full performance capture technology.
At last week’s San Diego Comic-Con, I sat down with Academy Award nominee Ellen Page, who’s playing the lead role of Jodie Holmes, and Quantic Dream writer/director David Cage. How did the star of films like Juno and Inception come to work with Quantic Dream in BEYOND: Two Souls? And what does this level of talent mean for the game? Let them tell you:
In San Diego this past week, we were floored to see how many people turned out for Comic-Con! The highlight of our very busy weekend was our Last of Us panel. We couldn’t believe how long some people waited in line to attend our panel on Friday. Some amazing cosplayers came by, and the room was just packed in general. The enthusiasm there was infectious and truly exciting.
If you weren’t around to see the panel, here’s a condensed look…
We had The Last of Us Creative Director, Neil Druckmann, and Game Director, Bruce Straley, discuss various game inspirations and dive deeper into the characters, the plausible science behind the game, and the character acting behind the scenes.
The GT Academy National Finals quickly came to a close, after two days of intense competition. The nation’s top 32 racers battled at Jolt’n Joe’s Restaurant in downtown San Diego, July 13th and 14th.
The top 16 virtual racers will fly to the world-renowned Silverstone racing circuit in the UK to participate in a week-long boot camp in August, which will be televised and aired on Spike TV’s GT Academy television series later this year.
GT Academy North America finalists will be judged and eliminated by an expert panel of racing professionals, based on each competitor’s skills, performance and overall aptitude for the requirements to become a professional racer. The top driver will train under the guidance of professional racing drivers and compete in selected races for a Nissan racing team.
On the last day of Comic-Con, we were fortunate enough to have a PlayStation All-Stars Battle Royale panel for the fans! Moderated by the one and only Greg Miller, the panel started with SuperBot‘s very own Chan Park and Omar Kendall explaining the studio’s beginnings and its affinity towards the PlayStation universe and the fighting game genre. They then fielded questions from an eager audience, detailing various tidbits regarding the game including DLC plans, roster creation, stage hazards, level mash-ups, and game modes. The crowd was also presented with several videos to showcase the game, including trailers featuring our newest additions Cole MacGrath and Jak and Daxter. These reveals were met with overwhelming enthusiasm, which is great because we have plenty more where that came from!
Hey everyone! I’m Ben, a Game Designer at Giant Sparrow. Last Saturday, a bunch of us took a trip down to San Diego for Comic-Con, where we held a panel that focused on the art of The Unfinished Swan. We want to thank everyone who attended — you’re all beautiful people. If you couldn’t make it to the panel, we’ve put together this highlight reel so you can watch all the good parts! The panel was hosted by Morgan Webb, who made sure things went super smooth as we discussed the ups and downs of developing such a unique game.
On stage we had Ian Dallas, Hokyo Lim, Max Geiger, and me. We showed off some never-before-seen concept art, and talked about how we developed the art style for The Unfinished Swan.
Today at Comic-Con, the SuperBot team led a lively discussion panel that gave attendees a sneak peek at the development of PlayStation All-Stars. Alongside our very own Chan Park and Omar Kendall, IGN.com’s Greg Miller joined us as a moderator to explore how the team created our super roster of PlayStation characters and environments for the ultimate cross-over brawler. In addition, they discussed alternate costume decisions, some of the different game modes available, and the concept of the “mash-up.” But of course the highlight of the panel was unveiling two new, highly anticipated additions to the roster. We are pleased to announce the inclusion of Jak and Daxter and Cole MacGrath in PlayStation All-Stars!
While we’re still processing the awesome and inspiring reception from fans and critics at E3, we’ve been heads down working to make The Last of Us something to get really, really hyped about. To that end, we’re excited that our San Diego Comic-Con plans afforded us the opportunity to discuss our mocap process and share some new content. It was really just a small glimpse into what we’ve been hard at work developing but we think you’ll enjoy it greatly. Take a look:
We first showed this video during our San Diego Comic Con panel. If you listen carefully at the onset of the video you’ll hear the sounds of Infected hunting for Joel and Ellie. The pair manages to escape into the house of some guy in a gas mask. But are they safe?
We’re always looking for ways to deliver PlayStation gamers the entertainment you crave. Hot off the presses from Comic-Con is news that we will be the exclusive launch partner for VIZ Media’s Neon Alley – a 24-hour anime channel – to PlayStation Network in Fall 2012. Neon Alley will be a subscription-based service available to all PS3 owners in the U.S. and Canada for $6.99 per month. Neon Alley will include a mix of action, adventure, science fiction, supernatural, fantasy, and horror anime, all uncut and dubbed in English, and presented in HD (when available), including include blockbuster anime titles like Naruto Shippuden, Inuyasha: The Final Act, and Death Note, as well as new titles such as Tiger & Bunny, Berserk: The Golden Age Arc, Zetman, Nura: Rise of the Yokai Clan, plus original content that provides news and behind-the-scenes access for anime and manga fans.
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