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‘compulsion’ Posts

Happy New Year from the Contrast Team

Guillaume Provost's Avatar + Posted by Guillaume Provost on Jan 01, 2014

contrast-promo

When a small team of seven — five guys and two pretty amazing gals — set up to create Contrast in a small solarium a few years ago, we didn’t think we’d be launching on a brand new console, across several continents, or get as much attention as we did. 2013 was as exhausting as it was rewarding.

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Contrast Out Today on PS4, Free for PlayStation Plus

Derek Elliott's Avatar + Posted by Derek Elliott on Nov 15, 2013

Contrast, our PS4 launch title, is out today. If you were born in the ’70s (as I was), or have watched “Arrested Development,” you’ll know the song “The Final Countdown.” It is cornily (Is that a word?) appropriate when your game is close to launch status. It can pump you up and can also bring you back to all the good and bad that was the ’80s. Much simpler times when two programmers would make all of the design, art, animation, sound, and code for a game. And back then, game design counted for something. Be damned you kids these days and your fancy save games and discs you don’t have to blow on to play.

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The Dark Inspirations of Contrast on PS4

Sam Abbott's Avatar + Posted by Sam Abbott on Oct 31, 2013

Welcome, to Contrast. I want to ask you a quick question before we start: when you were a kid, did you ever wish you could become your shadow?

Contrast is… unique. Set in a film noir inspired “dreamscape,” the world of Contrast is centered around a little girl named Didi. Didi lives alone with her mother, Kat — a cabaret singer at the biggest show in town. Her father abandoned the family a little while back, which left them in real trouble.

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Contrast on PS4: Is There Truth in the Shadows?

Guillaume Provost's Avatar + Posted by Guillaume Provost on Jun 12, 2013

You want to know more about Contrast, and I want to shed light on a few topics of my own. Did you know that Contrast, in its initial concept, was set in a cyberpunk virtual world? We thought that related well with the Film Noir and Burlesque eras, too. Have you heard tell of the international slumber party work week before Compulsion found an office? When we started working on the game, the team was spread out across four continents!

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