Contrast, our PS4 launch title, is out today. If you were born in the ’70s (as I was), or have watched “Arrested Development,” you’ll know the song “The Final Countdown.” It is cornily (Is that a word?) appropriate when your game is close to launch status. It can pump you up and can also bring you back to all the good and bad that was the ’80s. Much simpler times when two programmers would make all of the design, art, animation, sound, and code for a game. And back then, game design counted for something. Be damned you kids these days and your fancy save games and discs you don’t have to blow on to play.
PlayStation 4 is only a work week away! Once a shiny new PS4 is acquired, PS Plus members will be able to download both Contrast and RESOGUN for free. RESOGUN is an intense new shoot-em-up from Housemarque, the talented folks behind Super Stardust, Outland and Dead Nation.
It’s going to be quite the month for PlayStation fans. PS4 is almost here, and it’s going to be mega awesome when I fire mine up for the first time and already have two free games to play. Yep, both Resogun, the intense and beautiful shoot ‘em up from Housemarque(the amazing people behind Super Stardust) and Contrast, a unique 2D/3D puzzler platformer with a stunning art style will be available in the Instant Game Collection for PlayStation Plus members on November 15th.
Welcome, to Contrast. I want to ask you a quick question before we start: when you were a kid, did you ever wish you could become your shadow?
Contrast is… unique. Set in a film noir inspired “dreamscape,” the world of Contrast is centered around a little girl named Didi. Didi lives alone with her mother, Kat — a cabaret singer at the biggest show in town. Her father abandoned the family a little while back, which left them in real trouble.
You want to know more about Contrast, and I want to shed light on a few topics of my own. Did you know that Contrast, in its initial concept, was set in a cyberpunk virtual world? We thought that related well with the Film Noir and Burlesque eras, too. Have you heard tell of the international slumber party work week before Compulsion found an office? When we started working on the game, the team was spread out across four continents!