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Here’s another entry in the “Conversation with Creators” series. The crew behind these came up and interviewed us about what it’s like making PS4 games, and our experiences with the DualShock 4 controller (which is great, by the way!). In addition to myself, Sucker Punch senior staff members Nate Fox, Jaime Griesemer and Horia Dociu discuss what developing Second Son has been like, and some of the things we’re each excited about…
Greetings PlayStation Blog. The last couple months have been amazing for Zombie Studios, and bringing Blacklight: Retribution to the PlayStation 4 makes it even more exciting. Before E3 we were contacted by Sony representatives who wanted to come to our offices and interview us for Conversations with Creators. After getting answers to a few questions and learning about the other groups involved, we were thrilled and humbled to be included.
It’s been a few months since our last post on PlayStation.Blog, so I think it’s a nice time to let people know how the game is coming along. If you haven’t heard about The Witness, it is a game about exploration and puzzle-solving in an open world.
Deep within Blizzard Entertainment’s secret underground game development compound, a team of modern day blacksmiths and alchemists has been hard at work reforging a legendary game experience for an all-new legion of heroes. Once finished, this finely-tuned version of the bestselling Diablo III will transport PlayStation gamers to a dark and dangerous world of fast-paced action, thrilling adventure, and piles upon piles of epic loot.
We’re always trying to push the envelope with the Assassin’s Creed series, but with Assassin’s Creed IV: Black Flag, we have new, advanced technology to help us accomplish our lofty goals.
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