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It is very exciting for me to be able to say that the original Crysis is coming to the PS3! Some of you may be wondering how we are going to bring the large open environments that Crysis is known for to console. The expansive jungle sections, the pure white sand beaches, the open vehicle levels… maybe you’re shaking your head that it cannot be done. I’m here to tell you that we’ve accomplished this and you will be able to experience the remastered, single-player campaign for Crysis on October 4th in North America and October 5th in Europe.
So how did we do it? As Egg Shen said, it wasn’t easy! Without the power of the CryENGINE 3, we would never have attempted it, but with fully deferred lighting, a PS3-specific rendering pipeline and SPU-enhanced physics code, together with more efficient memory layouts and more intelligent algorithms, we brought the experience of Crysis to consoles without compromise.
Console gamers didn’t get the chance to experience the first Crysis, a shooter known for making PC gamers feel self-conscious about the power of their graphics cards. PlayStation 3 owners won’t be left out of the follow-up, as Crysis 2 arrives on PS3 next week.
Recently I spoke with Executive Producer Nathan Camarillo about those trademark Crytek visuals, and about the new multiplayer demo, which just hit PSN last night. Camarillo talked about 3D, addressed the quality of graphics on the PS3, and how Crysis 2 players need to break some old habits and start catching some air.
The March episode of Qore covers some serious ‘must have’ titles. The lead story features fantasy role-player Dragon Age 2 as Veronica Belmont catches up with Bioware‘s co-founder Dr. Ray Muzyka and Lead Designer Mike Laidlaw as they walk through the story, combat, classes, and a revamped tactics system that should appeal to both RPG […]
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