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‘crystal dynamics’ Posts

Tomb Raider: Definitive Edition Detailed, Hits PS4 January 28th

Scot Amos's Avatar + Posted by Scot Amos on Dec 07, 2013

tomb-raider-promo

On January 28th of 2014, we’re bringing the award winning Tomb Raider experience to PS4 in the form of Tomb Raider: Definitive Edition. Recreating our franchise for PS4 was a true labor of love for the team. The critically acclaimed story and action adventure remain solidly intact and as riveting as ever. However, we took the opportunity to use the increased horsepower of the hardware to create the Tomb Raider we always envisioned.

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Tomb Raider Out Today: The Long and Winding Road

Karl Stewart's Avatar + Posted by Karl Stewart on Mar 05, 2013

Tomb Raider

There’s a reason why we have been using the hashtag #REBORN to accompany all our discussion of Tomb Raider at launch. It truly does represent a new beginning for one of gaming’s most beloved franchises and protagonists. We wanted to make Lara Croft a real, relatable person – prone to the doubts and setbacks we all occasionally experience.

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Watch the Tomb Raider “Survivor” Trailer

Meagan Marie's Avatar + Posted by Meagan Marie on Dec 10, 2012

Did you (somehow) miss the debut of our new Tomb Raider trailer on Friday at VGA 10? You’re in luck! Check out Lara’s latest adventure below, and let us know what you think in the comments below!

Injured. Scattered. Hunted. Shipwrecked on an island off the coast of Japan, Lara Croft began armed with nothing more than her wits and will to live. Forced to forage for food and defend herself from hostile natives, Lara is forever changed when her friends are captured and she realizes she is the only one who can save them. Pushed to the limits of human fortitude, Lara knows that if she doesn’t survive, none of them will. Watch Lara transition from “survival” to “Survivor” in our new trailer.

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Behind the Classics: Amy Hennig Talks Soul Reaver Secrets

Sid Shuman's Avatar + Posted by Sid Shuman on Oct 12, 2012

Soul Reaver

Ah, Soul Reaver. I remember it well! This gruesome little gem made quite the splash when it landed on PSone in 1999. As the wounded, ostracized vampire Raziel, your goal was to avenge yourself against the corrupt vampire lord Kain and restore balance to the decaying world of Nosgoth. I particularly remember the game’s inspired approach to combat; your vampiric foes couldn’t be killed by ordinary means, so after weakening them with hand-to-hand combat you had to hurl their broken bodies onto a sharp stake or into a patch of sunlight to finish them off. The level design was also a knockout, as Raziel was able to phase-shift into a spectral realm in order to bypass obstacles or solve puzzles.

But above all else, Soul Reaver is remembered for its story and characters.

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Tomb Raider Q&A: Searching for Lara Croft

Simon Bramble's Avatar + Posted by Simon Bramble on Jun 24, 2011

laura croft

Earlier this week I posted an interview with the guys from IO Interactive about Hitman: Absolution. Well, Agent 47 isn’t the only Eidos game star returning to consoles – Lara Croft is also returning (albeit from a shorter absence) in a completely new Tomb Raider that takes the series in a grittier new direction. I recently caught up with Noah Hughes, creative director Crystal Dynamics, to explore this new adventure.

How does it feel to be bringing Lara back in an all-new take on the Tomb Raider series?

Noah Hughes: It’s an honor to be able to not only work with Lara Croft and Tomb Raider, but also to be able to reboot the franchise. I’ve been at developer Crystal Dynamics for a while now, and we’ve had the pleasure of making a few games starring Lara. We’ve learned a lot. To be able to distill everything we want to do with the franchise into an entirely fresh take is inspiring.

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