Hello there, PlayStation.Blog readers! We’re getting more and more excited as release day approaches, and so today we’re sharing a bit of that excitement with the release of a new dev diary video. This time we’re looking at some of the ways we created the immersive and believable VR world of Robinson: The Journey.
Hey PlayStation Nation! We’re a few weeks away from the release of Crysis 3, the premier sandbox shooter of 2013. In order to give those fans that can’t wait any longer a preview of what’s to come, we’re launching a worldwide cross-console beta. The Crysis 3 beta will be available for download on PlayStation Network on Tuesday, January 29th and lasting until February 12th. Get ready to suit up!
The beta is designed to give you a taste of the full Crysis 3 multiplayer experience, and help the development team collect your feedback. Read on for answers to some common questions regarding the Crysis 3 Beta, and for more information visit www.crysis.com.
It is very exciting for me to be able to say that the original Crysis is coming to the PS3! Some of you may be wondering how we are going to bring the large open environments that Crysis is known for to console. The expansive jungle sections, the pure white sand beaches, the open vehicle levels… maybe you’re shaking your head that it cannot be done. I’m here to tell you that we’ve accomplished this and you will be able to experience the remastered, single-player campaign for Crysis on October 4th in North America and October 5th in Europe.
So how did we do it? As Egg Shen said, it wasn’t easy! Without the power of the CryENGINE 3, we would never have attempted it, but with fully deferred lighting, a PS3-specific rendering pipeline and SPU-enhanced physics code, together with more efficient memory layouts and more intelligent algorithms, we brought the experience of Crysis to consoles without compromise.
Console gamers didn’t get the chance to experience the first Crysis, a shooter known for making PC gamers feel self-conscious about the power of their graphics cards. PlayStation 3 owners won’t be left out of the follow-up, as Crysis 2 arrives on PS3 next week.
Recently I spoke with Executive Producer Nathan Camarillo about those trademark Crytek visuals, and about the new multiplayer demo, which just hit PSN last night. Camarillo talked about 3D, addressed the quality of graphics on the PS3, and how Crysis 2 players need to break some old habits and start catching some air.
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