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‘Cutthroats: Battle for Black Powder Cove’ Posts

Dev Q&A: Home’s Cutthroats: Battle for Black Powder Cove Going 2.0

Cade Peterson's Avatar + Posted by Cade Peterson on Sep 13, 2012

Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove. With this news, I jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the most entertaining items and spaces, including the Home Mansion. Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their very first full-game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.

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