It’s been a while since we launched Datura exclusively on PSN, and lately I’ve been wondering if anyone had deciphered the true meaning of the game. In many interviews with the press, I’ve said that Datura is open for interpretation and that it depicts visions of what happens after you die.
This was true, but I never spoke about the deeper layer of interpretation that connects the scenes. Every madness has its explanation, and Datura is no exception. Reading through the reviews I found that many people got lost in the forest and the fog that surrounds it. Overwhelmed by the decisions and their consequences, it became difficult to recognize the small details that we scattered throughout the storyline. On the surface, Datura can seem random but there is a connection that ties it all together.
My name is Matt Morton. I’m a Producer at Santa Monica Studio and I wanted let you all know how excited I am about the release of Datura for the PS3, which will be available later today on the PlayStation Network for $9.99.
I can’t tell you how fortunate I feel to be working here at Santa Monica Studio. We are constantly searching for titles that bring interesting and unique experiences to the gaming community, and having the opportunity to present Datura to you is yet another huge honor.
Datura is the second offering from Plastic, a group of amazingly talented developers in Poland. This project started awhile back, after they released Linger in Shadows for the PS3, which was an interesting step for us as a studio. We honestly weren’t sure how the public would react to an interactive art house project, but our fears were soon laid to rest as our hunch that our gamer were a savvy bunch was proved correct.
Hello, I’m Michal from Team Plastic and we are really happy to bring you Datura, which we can confirm today is coming to PSN on May 8th. Datura is a spicy mixture between an old-school adventure and a modern interactive experience. The game has a couple of interpretation levels, so it’s up to you to experience it on your own and share your thoughts afterward with others.
From a technical standpoint, Datura brings you a novel gaming mechanics based on the PlayStation Move motion controller. We created a virtual hand that you can operate and touch nearly everything in the game. If you don’t have a motion controller, you can still play with a DualShock 3 controller. For an even greater experience, Datura also fully supports stereoscopic 3D.
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I’ve never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game’s intricate use of the PlayStation Move motion controller. In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection. In the video, Producer Matt Morton gives a full tour of Datura’s interface and universe — it’s absolutely worth watching.
Intrigued by the game’s cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations. If Datura intrigues you, be sure to tune into this Thursday’s PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.
Hi everyone! I’m Michal Staniszewski from Team Plastic (Plastic Studios) – yep, the same creators of Linger in Shadows. Two years ago, we were asked to closely investigate possibilities of the PlayStation Move motion controller, which was still deep in its prototype phase. Today, we are proud to present you with Datura, which uses the controller in a quite innovative way.
Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character’s hand using Playstation Move technology. From here, you are immersed into the game’s unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically — an illusion that you can actually touch trees, faces, and other objects.