Safely tucked at the end of this week’s show is our long-awaited spoilercast for The Last of Us: Left Behind, with Naughty Dogs Bruce Straley and Neil Druckmann discussing the creative process and challenges in developing a downloadable follow-up to the 2013 game of the year.
The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs. Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre.
With the Daylight launch just around the corner, I wanted to give PlayStation.Blog readers a bit of background on our protagonist, Sarah Gwynn. The reasons we chose to go with a female main character were twofold. The first reason being that because I was writing the game, she became (in a roundabout way) an extension of myself. I came up with the outline for Daylight based on some urban exploration I did in my high school days.
Considering today is Halloween, the dev team and I wanted to share with you a story about what inspired Daylight’s location, the fictional Mid Island. It’s an abandoned, desolate place with the façade of any other island in the New England area, but bears deep scars in terms of unspeakable events that took place there and at its most infamous location, the Mid Island Bay Hospital.
In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight. Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.