Hey Everyone! It has been nearly two months since the launch of DC Universe Online and if you haven’t already purchased the game then shame on you – we have already added a new Catwoman episode and a second Batcave Raid!
“Fractured Future” the latest Blur-produced cinematic from DC Universe Online reveals another glimpse into the future as we see how Lex Luthor stole the exobytes from Brainiac, giving humanity the ability to evolve into super-powered heroes and villains! But what evil plot is Lex Luthor hatching with his evil twin from the past? Will Batman […]
It’s been an exciting month for us at DC Universe Online, with so many players creating their legend and trying to become the next ultimate hero or villain. Metropolis may be under siege and Gotham City in peril, but an overwhelming number of you have stepped up in their defense! In appreciation of you pioneers […]
Qore kicks off the New Year with a look back at 2010 in our ‘Year in Review’ featuring the best moments from the team’s travels covering the biggest games of the year. As for 2011, LittleBigPlanet 2’s level design tools are exposed when Veronica Belmont scrolls along with one of the LBP community’s most prolific […]
In recognition of our beta community’s great support and feedback and celebration of our impending 1/11/11 launch, SOE will be closing the DCUO beta on Wednesday, January 5 with a cataclysmic beta ending event, “Battle of the Legends.” Based on the events revealed this summer in our “Who Do You Trust?” cinematic trailer, DCUO beta […]
To all of you who have been participating in our DC Universe Online PS3 Beta, we’d like to welcome you and thank you! We’ve been listening closely to your feedback and we’ve heard a few of you are running into some technical issues. We want you to know your feedback is valuable and we are […]
I know that a lot of you are bummed that we have to delay DC Universe Online to 2011, but we think it’s really gonna pay off. With the delay and expanding beta, it will give us a chance to test and scale our servers and take feedback from the players so we can deliver […]