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Wow, 150 episodes! To celebrate, we go hands-on with DmC: Definitive Edition on PS4, talk with the lead programmer at Plex, read your most anticipated games of 2015, and so much more! Enjoy the show.
Ron Gilbert created classics such as The Secret of Monkey Island and Maniac Mansion, cementing his legacy as one of adventure gaming’s founding fathers. On today’s show, Mr. Gilbert graciously joins us for a discussion on the origins of his upcoming PSN release The Cave, the state of adventure gaming after the success of The Walking Dead, and a host of other fascinating topics. This one’s a can’t miss!
This week on the Store you can purchase the newest version of Devil May Cry — DmC. The ever-popular Angry Birds also launches onto the Store with Angry Birds Trilogy, which comes with 19 exclusive levels. If you enjoyed the PSP game Corpse Party you’ll be happy to hear that Corpse Party: Book of Shadows is now available for you to download on either your PSP or PS Vita.
PS Plus members will receive Darksiders for free this week along with a discount on Stardrone Extreme.
As always, please leave your thoughts in the comments below. You can also chat about this update in the PlayStation Community Forums.
The time to face your demons has arrived! DmC Devil May Cry for PlayStation 3 is in stores now, and downloadable from PSN in a day-and-date digital release. We’re really delighted with the final project and I think Ninja Theory did an amazing job of combining existing elements of previous DmCs, while injecting their own flavor into the franchise. Players can definitely expect to see both radically new elements and returning staple elements from past Devil May Cry games.
New to the gameplay are the Demon and Angel powers, which allow (and demand) Dante to switch fluidly between separate sets of abilities and weapons. The Demon side delivers heavy-hitting but slower attacks, while the Angel side unleashes swift area attacks that are relatively low damage.
Hello, Dominic Matthews here from Ninja Theory bringing you an update on DmC: Devil May Cry.
First off, I want to tell you about some DmC add-on content that we just announced. Called Vergil’s Downfall, it features six brand new missions, in new environments where you play as Dante’s twin brother Vergil.
Vergil has his own unique combat system (if you know Vergil from the previous games you’ll recognize some of his signature moves) and the story, which is intertwined with the events of the main game, takes place in Vergil’s very own personal hell. Lovely!
You’ll also get to take on new enemies and upgrade Vergil’s combat as you play.
Last week I was in Rome with some friends from Capcom to attend their Captivate event, an annual showcase of what’s in the pipeline for such game series as Street Fighter, Resident Evil, Devil May Cry and Lost Planet. While I could spend a couple of hundred words on fountains and pizza, there is a lot of game news to cover; here’s a handy digest of all the best bits.
The game features three playable characters – Leon S. Kennedy, Chris Redfield and Jake Muller – with three unique, intertwining stories that the player can choose to play through in any order. While the action takes place in various locations around the world, we do know that a large portion is set in China. If you’re wondering who Jake Muller is, he is a new character, a mercenary in Eastern Europe, and the son of maniacal sunglasses advocate, Albert Wesker. We saw a playthrough of some of Leon’s story, set in Tall Oaks University after a bio-terrorist attack that turns the American President into a zombie, forcing Leon to kill him and subsequently face the blame for his murder (that might sound like a spoiler for the whole plot but this all happened in the first four minutes).
Last year, Capcom and Ninja Theory revealed their re-imagining of Devil May Cry (now known as “DmC”) at the 2010 Tokyo Game Show. The response to Dante’s makeover and new look to the universe was split between adoration and outright confusion, with fans questioning the new look and fighting style of protagonist Dante.
Heading into gamescom, I received word that Creative Director Tameem Antoniades wanted to discuss DmC’s progress and indulge me in Dante’s new found love for aerial combat. After being reunited with Tameem and Dante, I’m left crying for more.
“I remember calling it Developers May Cry, it looked that good.” God of War III’s game director Stig Asmussen confesses in the upcoming God of War Directors Live event, when asked about his art direction days on the original God of War. Devil May Cry; its headliner, Dante; and the entire DMC mythology have sprung […]