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The Devolver Digital team is packing our best suits, most expensive hair gel, and the best PlayStation games ever in preparation for this year’s inaugural PlayStation Experience in Las Vegas! We can’t wait to share all the amazing games our beloved developers have been working on and hang out with the PlayStation community.
Hello. I’m Tom Jubert, one of the writers on The Talos Principle for PS4, and I’m here to tell you a bit about the game because the other guys are lazy busy with finishing it.
Armed with a single, indestructible arrow, Titan Souls on PS4 and PS Vita drops you into the midst of a desolate world you have no knowledge of. Exploration will soon reveal the hiding places of the Titans that reside here, and it’s your job to take them down.
The Devolver Digital team and the wonderful developers we work with are thrilled to announce an incredible roster of games coming to PlayStation platforms this year and next! This partnership is the result of incredible enthusiasm and excitement across the board from the folks at PlayStation and a great deal of support for the games and the developers behind them.
Almost as fast as Dennaton Games and Devolver Digital could announce Hotline Miami 2: Wrong Number, we started getting questions on whether it would be coming to PlayStation platforms. And again, if it hasn’t sunk in yet, the answer is “yes.” Please pay attention. So let’s move on a bit and talk more about why we’re bringing the neon brutality and blazing beats of the next Hotline Miami to PlayStation.
Let’s get to the news you’ve all been waiting for first – Hotline Miami will launch for $9.99 on PlayStation 3 and PS Vita on June 25th! The teams at Dennaton Games, Abstraction Games, and Devolver Digital have worked incredibly hard to reproduce the fast-paced gameplay and super tight controls of the original game, and we couldn’t be happier with how Hotline Miami plays on PS3 and PS Vita.
We’ll be honest with you – the reason this game is going to hit PS3 and PS Vita is because we loved working with Sony when we made Super Crate Box. We think both platforms are great and we obviously want you to be able to play our games – but we don’t like dealing with people that treat us as some sort of commercial asset only. We want to work with people that love games as much as we love working on them.