Our starting point for the game was Wonderbook itself, and it was from here that we arrived at a bookworm hero, a city made of books and cast of characters from fiction. We also knew from day one that we wanted Wonderbook to be the key method of interaction, and so the physical nature of the book was intrinsic to the design of the game.
Today, we get to know our hero: Diggs Nightcrawler, a bookworm private detective from Library City. Diggs is stoic, a dyed-in-the-wool character whose external cool is challenged mere moments after the player opens their Wonderbook and arrives in his office.
Wonderbook: Diggs Nightcrawler hits shelves this Holiday!
The team at Moonbot Studios are a highly creative team and master story tellers. Little Bo Peep, the Itsy Bitsy Spider and Three Little Pigs together in a film noir mystery? Definitely not your run of the mill game. We’re pleased to lift the curtain on the development of Diggs Nightcrawler in this first video diary.
While Book of Spells led off our Wonderbook announcement at E3 earlier this year, there are plenty more projects in the works for the forthcoming PlayStation 3 augmented reality platform, including Walking With Dinosaurs from the BBC, and an exciting partnership with Disney Interactive Studios. Diggs: Nightcrawler is a little different, however – unlike Book of Spells and Dinosaurs, it’s a brand new IP, promising quirky detective noir with style to spare.
Less than 24 hours after the game’s new trailer debuted during the Sony press conference at gamescom last week, we sat down with Adam Volker from Oscar-winning animation studio turned game developer Moonbot to find out what it has in store.
“So, Diggs is a detective bookworm and he’s really good at what he does,” he explained.