Outside of PlayStation’s own announcements, the indisputable big-buzz game of Gamescom 2012 was Dishonored, the upcoming PS3 first-person stealth adventure from Bethesda. With relatively low-key showings in Cologne from many of the other major third party publishers, Dishonored really got its chance to shine last week and it duly dazzled all comers.
For the uninitiated, the game puts you in the shoes of wronged assassin Corvo Atano who is framed for the murder of an Empress – his former lover. You’ll be sneaking around a dark, atmospheric steampunk world, combining supernatural powers and a range of weaponry to avenge her death and unmask those who’ve conspired against you.
To be clear, when we say stealth we don’t mean the signposted sneaking of, say, recent Splinter Cell titles. The AI here is unforgivingly old school – more redolent of the likes of Thief.
PlayStation All-Stars Battle Royale is real, and it’s spectacular. We caught up with SuperBot‘s Lead Combat Designer Paul Edwards in this extra-special episode of PlayStation Blogcast to discuss the game’s genesis and overall fighting philosophy. Then we move into the shadowy world of Dishonored to learn how this stealth-action revenge tale fuses familiar elements from BioShock, Assassin’s Creed, and Deus Ex in a chat with co-directors Harvey Smith and Raf Colantonio of Arkane Studios.
Some games have problems with bugs, but this game has trouble with rats. Big, evil ones that prowl in packs and can rend a man’s flesh from his screaming bones. But killer rats are the least of your worries in the dark world of Dishonored, an imaginative action-adventure from Arkane Studios and Bethesda coming to PS3 later this year. The game nimbly blends inspirations from a pantheon of modern classics: The oppressive atmosphere and paranoid politicking of BioShock, the graceful bloodletting of Assassin’s Creed, the murky morality of Deus Ex, the stealth and shadow of Thief. This is a game about skulking in dark places, eavesdropping on secret conversations, setting up the perfect ambush and beating a hasty retreat.
You play as Corvo, an elite royal bodyguard wrongly accused of assassinating the Empress of Dunwall. Locked in a prison and left to rot, you’re sprung by a shadowy benefactor and set loose to claim your revenge in whatever manner you see fit. Though Corvo is a convincing protagonist the real star here is the city of Dunwall, a crumbling seaport perched over a vast and malignant ocean.