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Talk of Divekick at GDC last week was impossible to ignore, but how does it actually play? The game’s minimalist design invites skepticism, but rest assured: this is a deeper, more addictive experience that you might imagine. Divekick shrugs off the fighting game genre’s longstanding barriers, creating a sleek, streamlined competitive experience — it’s the primordial essence of what makes fighting games fun.
Divekick began as a late night joke. I asked aloud to my friend Stephen, “What if there was a game called Divekick, and the characters were Dive and Kick, and the buttons were Dive and Kick?” He shot up and proudly announced to me that he could make such a game, and by morning we had a design document and we were ready to start.
Itching to play The Last of Us? Heading to Boston next week? Be one of the first to go hands-on with the game at PAX East! Gameplay demos will be happening in a custom-designed setting modeled after one of the game’s locales. What’s more, the demo itself is set in Boston, after the city has been decimated by the Cordyceps infection. Hands-on time is limited for each player, but if you manage to reach the end of the demo you’ll be rewarded with one of our tension bricks (that we’ve playfully named Brock).
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