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	<title>PlayStation.Blog &#187; double fine</title>
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	<link>http://blog.us.playstation.com</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>Psychonauts Coming to PS2 Classics This Tuesday</title>
		<link>http://blog.us.playstation.com/2012/08/23/psychonauts-coming-to-ps2-classics-this-tuesday/</link>
		<comments>http://blog.us.playstation.com/2012/08/23/psychonauts-coming-to-ps2-classics-this-tuesday/#comments</comments>
		<pubDate>Thu, 23 Aug 2012 20:50:30 +0000</pubDate>
		<dc:creator>Chris Remo</dc:creator>
				<category><![CDATA[PS3]]></category>
		<post_tag><![CDATA[double fine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[ps2 classics]]></post_tag>
		<post_tag><![CDATA[psychonauts]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=83177</guid>
		<description><![CDATA[First things first: Psychonauts is coming to PlayStation 2 Classics.

...Okay, that's only one thing. But it's super important.

Psychonauts was <a href="http://www.doublefine.com/">Double Fine</a>'s first game, and it came out for the PlayStation 2 way back in 2005. We love it a lot. It's the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> as a PlayStation 2 Classic.

If you never played Psychonauts, you're in for a treat! If you played it before, why not buy it again, just for old time's sake? Ha ha! Tell a friend or two or a hundred.]]></description>
				<content:encoded><![CDATA[<p>First things first: <a href="http://www.psychonauts.com/">Psychonauts</a> is coming to PlayStation 2 Classics.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/7846641564/" title="PS2 Classics: Psychonauts by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7123/7846641564_bf694b11e5.jpg" class="aligncenter" width="396" height="500" alt="PS2 Classics: Psychonauts"></a></p>
<p>&#8230;Okay, that&#8217;s only one thing. But it&#8217;s super important.</p>
<p>Psychonauts was <a href="http://www.doublefine.com/">Double Fine</a>&#8216;s first game, and it came out for the PlayStation 2 way back in 2005. We love it a lot. It&#8217;s the story of a gifted young psychic cadet who must delve deep into dangerous minds and put a stop to a sinister conspiracy. And on August 28th, you will be able to download it to your <a href="http://blog.us.playstation.com/category/ps3/">PlayStation 3</a> as a PlayStation 2 Classic.</p>
<p>If you never played Psychonauts, you&#8217;re in for a treat! If you played it before, why not buy it again, just for old time&#8217;s sake? Ha ha! Tell a friend or two or a hundred.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7846642668/" title="PS2 Classics: Psychonauts by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8437/7846642668_8cb817508c_n.jpg" width="310" height="194" alt="PS2 Classics: Psychonauts"></a><a href="http://www.flickr.com/photos/playstationblog/7846643292/" title="PS2 Classics: Psychonauts by PlayStation.Blog, on Flickr"><img src="http://farm8.staticflickr.com/7128/7846643292_445f2518b4_n.jpg" width="310" height="194" alt="PS2 Classics: Psychonauts"></a></p>
<p>&#8220;So, what took so long?&#8221; you may ask. Well, you&#8217;d be in fine company for asking. As internet user <a href="https://twitter.com/smushums66/status/202449778146160642">@smushums66 requested</a>, &#8220;Psychonauts PSN title or PS2 classic PLEASE !!!!!!!!!!!!!!!!&#8221;</p>
<p>Fellow netizen Lemming <a href="http://www.rockpapershotgun.com/2012/02/07/double-fine-schafing-at-the-bit-to-do-psychonauts-2/#comment-909009">inquired only last month</a>, &#8220;RELEASE PSYCHONAUTS ON PSN&#8230;DO YOU LIKE FREE MONEY???&#8221;</p>
<p>These are just a few of the seemingly infinite requests for Psychonauts PS3 we receive on a daily basis. And as it turns out, we <em>do</em> love free money! (Preferably in cash-stuffed envelopes slid under the office door.) But to truly become a PlayStation 2 Classic, we wanted to ensure Psychonauts had all the time it needed to grow into its status as a classic, like a fine artisanal Tuscan cheese. But less smelly.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/7846643166/" title="PS2 Classics: Psychonauts by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8424/7846643166_b44dd9bc62_n.jpg" width="310" height="194" alt="PS2 Classics: Psychonauts"></a><a href="http://www.flickr.com/photos/playstationblog/7846642948/" title="PS2 Classics: Psychonauts by PlayStation.Blog, on Flickr"><img src="http://farm9.staticflickr.com/8304/7846642948_a0e90f0eae_n.jpg" width="310" height="194" alt="PS2 Classics: Psychonauts"></a></p>
<p>Now, nearly seven years after its original release, that time has come. In five days, I mean. So get ready. Prepare yourself. Warm up your console. Recharge your controller. Do some thumb exercises (is that a thing??). Fortify your funnybone. Tune up your heartstrings. Clean off your credit card. Brace yourself for Psychonauts.</p>
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			<wfw:commentRss>http://blog.us.playstation.com/2012/08/23/psychonauts-coming-to-ps2-classics-this-tuesday/feed/</wfw:commentRss>
		<slash:comments>95</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/blogs.dir/1/files/2012/08/lead_psycho.jpg</thumbnail_url>
<rating>4.23</rating><author_title>Community Manager, Double Fine Productions</author_title>
<comment_count>95</comment_count>
<comment_replies_count>3</comment_replies_count>	</item>
		<item>
		<title>Stacking: Double Fine’s Tim Schafer and Lee Petty Play With Dolls</title>
		<link>http://blog.us.playstation.com/2011/01/26/stacking-double-fines-tim-schafer-and-lee-perry-play-with-dolls/</link>
		<comments>http://blog.us.playstation.com/2011/01/26/stacking-double-fines-tim-schafer-and-lee-perry-play-with-dolls/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 17:32:09 +0000</pubDate>
		<dc:creator>Sid Shuman</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[double fine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>
		<post_tag><![CDATA[stacking]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=44091</guid>
		<description><![CDATA[As we played through the first levels of Stacking, Project Lead Lee Petty delighted in pointing out the tiny diorama-scale props that dot the game’s environments: marbles for lights, cigars for smokestacks, soda caps for stools. That sense of visual detail extends to the characters themselves, which are surprisingly detailed and expressive for being, you [...]]]></description>
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<p>As we played through the first levels of Stacking, Project Lead Lee Petty delighted in pointing out the tiny diorama-scale props that dot the game’s environments: marbles for lights, cigars for smokestacks, soda caps for stools. That sense of visual detail extends to the characters themselves, which are surprisingly detailed and expressive for being, you know, <em><a href="http://en.wikipedia.org/wiki/Matryoshka_doll">Russian dolls</a></em>. </p>
<p>Why dolls? “We tried to condense the adventure game experience,” Petty explained, “so the dolls themselves are the characters, your inventory, and your abilities. You know that any given problem is going to be solved with dolls.” And these dolls just so happen to have powerful problem-solving abilities, whether it’s seducing a guard, plowing through a crowd, throwing a “proper uppercut,” or strategically using a bodily function. You play as Charlie, a tiny but plucky doll on a quest to save his kid brother from forced child labor at the hands of a dastardly industrial baron.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5389896842/" title="Stacking for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5213/5389896842_b86780f4af_m.jpg" width="240" height="135" alt="Stacking for PS3" /></a><a href="http://www.flickr.com/photos/playstationblog/5389291913/" title="Stacking for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5093/5389291913_745963ec8f_m.jpg" width="240" height="135" alt="Stacking for PS3" /></a></p>
<p>To advance the story, Charlie must “stack” into other dolls to assume their appearance and control of their all-important special ability. Simply walking up to a doll’s exposed backside and pressing a button does the job. From there, problem solving takes over in the form of Challenges, whether it’s using a doll’s skill to empty a room or outrage a safety inspector. If you’d rather not stick to the script, Stacking also features sandbox side quests called “Hijynx” that reward you for wantonly experimenting with the various character abilities. “What we found was that a lot of people enjoy slapping,” Petty said, “so the Hyjinx provide some structure to that.” That means earning rewards for punching, slapping, or emitting foul odors at characters you meet in the game. “Bodily functions are a running gag in this game,” Petty promised. “We have all sorts of them.”</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5389291855/" title="Stacking for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm6.static.flickr.com/5136/5389291855_59b060289f.jpg" width="500" height="281" alt="Stacking for PS3" /></a></p>
<p>While Challenges serve as the meat and potatoes of the gameplay in Stacking, your overarching goal is to collect complete sets of matching Russian dolls to advance the story and, ultimately, save Charlie’s family from the baron. A prime example comes early in the game at the Royal Train Station, with Charlie reuniting a traveling German family who got lost on their way to the Schnitzel Museum. The Royal Train Station has further significance in that it serves as the central hub for Stacking’s levels, including a “secret hideout” where Charlie stores the more than 100 collectible dolls hidden in the game.</p>
<p>The quirky and charming Stacking hits <a href="http://us.playstation.com/psn/">PSN</a> on February 8th. What do you think of <a href="http://www.doublefine.com/">Double Fine’s</a> latest <a href="http://blog.us.playstation.com/tag/psn/">PSN</a> project? Be sure to leave your thoughts in the comments.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.us.playstation.com/2011/01/26/stacking-double-fines-tim-schafer-and-lee-perry-play-with-dolls/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.45</rating><author_title>Social Media Manager</author_title>
<comment_count>33</comment_count>
<comment_replies_count>2</comment_replies_count>	</item>
		<item>
		<title>Costume Quest for PSN: Tim Schafer and Tasha Harris Bring the Treats</title>
		<link>http://blog.us.playstation.com/2010/10/18/costume-quest-for-psn-tim-schafer-and-tasha-harris-bring-the-treats/</link>
		<comments>http://blog.us.playstation.com/2010/10/18/costume-quest-for-psn-tim-schafer-and-tasha-harris-bring-the-treats/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 18:31:24 +0000</pubDate>
		<dc:creator>Rey Gutierrez</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[costume quest]]></post_tag>
		<post_tag><![CDATA[double fine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38464</guid>
		<description><![CDATA[Homemade Halloween costumes, candy corn, and giant robots &#8212; these are a few of Tim Schafer and Tasha Harris’s favorite things. The gruesome twosome from Double Fine Productions visited the PlayStation.Blog office with a final build of Costume Quest, their upcoming Halloween RPG that’s heading to PSN tomorrow. Tim and Tasha brushed everything off my [...]]]></description>
				<content:encoded><![CDATA[<p>Homemade Halloween costumes, candy corn, and giant robots &#8212; these are a few of Tim Schafer and Tasha Harris’s favorite things. The gruesome twosome from <a href="http://www.doublefine.com/">Double Fine Productions</a> visited the PlayStation.Blog office with a final build of <a href="http://us.playstation.com/games-and-media/games/costume-quest-ps3.html">Costume Quest</a>, their upcoming Halloween RPG that’s heading to PSN tomorrow.</p>
<p>Tim and Tasha brushed everything off my office desk and sat us down for an in-depth video tour of Costume Quest’s adorable characters, plus a look at the turn-based RPG combat and adventuring.</p>
<p><!--[if IE]><object width="545" height="327" id="viddlerOuter-85c84b4c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/85c84b4c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-85c84b4c"><video id="viddlerVideo-85c84b4c" src="http://www.viddler.com/file/85c84b4c/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/85c84b4c/" controls="controls"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="545" height="327" id="viddlerOuter-85c84b4c" type="application/x-shockwave-flash" data="http://www.viddler.com/simple/85c84b4c/"><param name="movie" value="http://www.viddler.com/simple/85c84b4c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&#038;autoplay=f&#038;disablebranding=f"><object id="viddlerInner-85c84b4c"> <video id="viddlerVideo-85c84b4c" src="http://www.viddler.com/file/85c84b4c/html5mobile/" type="video/mp4" width="545" height="307" poster="http://www.viddler.com/thumbnail/85c84b4c/" controls="controls"></video> </object></object> <!--<![endif]--></p>
<p>But wait there’s more. The Double Fine team has passed over their brand-new Costume Quest launch trailer for <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> eyes only. Peep it below!</p>
<p><span id="more-38464"></span><br />
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<p>Costume Quest is Double Fine Production’s first <a href="http://us.playstation.com/psn/">PSN</a> title &#8212; let’s make sure we give them a warm welcome tomorrow! If you’re a big on robots, unicorns, Halloween and all things awesome-sauce, I highly recommend you download this candy-treat.</p>
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		<slash:comments>82</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.48</rating><author_title>Senior Social Media Specialist</author_title>
<comment_count>82</comment_count>
<comment_replies_count>14</comment_replies_count>	</item>
		<item>
		<title>5 Inspirations Behind Costume Quest, Coming to PS3 October 19th</title>
		<link>http://blog.us.playstation.com/2010/10/06/5-inspirations-behind-costume-quest-coming-to-ps3-october-19th/</link>
		<comments>http://blog.us.playstation.com/2010/10/06/5-inspirations-behind-costume-quest-coming-to-ps3-october-19th/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 23:00:43 +0000</pubDate>
		<dc:creator>Tasha Harris</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<post_tag><![CDATA[costume quest]]></post_tag>
		<post_tag><![CDATA[double fine]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=37738</guid>
		<description><![CDATA[Hi everyone! I’m the project lead for Double Fine’s newest downloadable PSN game, Costume Quest. If you haven’t already heard about it, I’ll give you a quick summary: Costume Quest is a Halloween-themed RPG in which you trick-or-treat through neighborhoods as a group of monster-fighting kids who can transform into super-awesome versions of their costumes. [...]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone! I’m the project lead for Double Fine’s newest downloadable <a href="http://blog.us.playstation.com/tag/psn/">PSN</a> game, <a href="http://www.costumequestgame.com/">Costume Quest</a>. If you haven’t already heard about it, I’ll give you a quick summary: Costume Quest is a Halloween-themed RPG in which you trick-or-treat through neighborhoods as a group of monster-fighting kids who can transform into super-awesome versions of their costumes.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="545" height="327" id="viddler_cc36aa1"><param name="movie" value="http://www.viddler.com/simple/cc36aa1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/cc36aa1/" width="545" height="327" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_cc36aa1"></embed></object></p>
<p>If you’ve seen any of the <a href="http://www.gamespot.com/ps3/rpg/costumequest/news.html?sid=6280123&#038;mode=previews">latest</a> online previews in the past few days and, you probably already have a basic idea about Costume Quest’s gameplay. Today I’m going to tell you a little more about some of the inspirations behind the game.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5057824861/" title="Costume Quest for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4108/5057824861_1e02d87335.jpg" width="500" height="300" alt="Costume Quest for PS3" /></a></p>
<p><span id="more-37738"></span><br />
<strong>Homemade costumes</strong></p>
<p>One of the main influences of Costume Quest was my own love for Halloween growing up, and the fantastic costumes that my mom would make for my younger sister and I &#8211; magicians and devils for me, princesses and brides for my sister. A couple of the real-life costumes that ended up making it into the final game were the Unicorn and Space Warrior.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5058433618/" title="Costume Quest for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4127/5058433618_a2bfa4fea6.jpg" width="500" height="300" alt="Costume Quest for PS3" /></a></p>
<p><strong>Labyrinth</strong></p>
<p>This 1986 <a href="http://www.imdb.com/title/tt0091369/">film</a> starring David Bowie’s crotch was one of my favorites as a kid. The Goblins (designed by Brian Froud) were a great reference for the enemy designs in Costume Quest, and the goblin city in the film provided inspiration for the monsters’ home world of Repugia.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5058432124/" title="Costume Quest for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4089/5058432124_2cf01b7b85.jpg" width="500" height="300" alt="Costume Quest for PS3" /></a></p>
<p><strong>The films of Hayao Miyazaki and Studio Ghibli</strong></p>
<p>Ever since seeing “<a href="http://www.imdb.com/title/tt0096283/">My Neighbor Totoro</a>” while studying animation in college, I have been a big fan of Hayao Miyazaki’s films. His studio’s animation has a lot of beauty and subtlety to it – kids behave like real kids, rather than a caricature of children. When developing the look of Costume Quest, with its painterly backgrounds and cel-shaded characters, we often used Studio Ghibli’s films as reference.</p>
<p><strong>The Legend of Zelda: Wind Waker</strong></p>
<p>I hate to admit that I’ve never completely finished <a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker">Wind Waker</a> – hey, blame the long sailing sections – but this is one of the coolest looking games I’ve ever seen. Its cartoony style has helped it hold up very well despite being made over 7 years ago. Even with their simple designs and lack of voice-over, the game’s characters are remarkably appealing and expressive.</p>
<p><strong>EarthBound</strong></p>
<p>Throughout the years there have been a few select games that keep me going back for replays. <a href="http://en.wikipedia.org/wiki/EarthBound_%28series%29">EarthBound</a>, a Japanese developed, turn-based RPG released for the SNES in 1995, is one of those games. When planning Costume Quest’s neighborhood layouts, we studied maps of Onett (EarthBound’s opening village) and how they positioned their buildings and roadways for the locked isometric camera angle.</p>
<p>The unique, modern settings and quirky humor are what set EarthBound apart from other RPGs (enemies you face in the game are “Ramblin’ Evil Mushroom” and “Extra Cranky Lady”). Whenever I go back and replay EarthBound, I get a warm, nostalgic feeling, and I hope gamers will end up feeling the same way about Costume Quest.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/5058435058/" title="Costume Quest for PS3 by PlayStation.Blog, on Flickr"><img src="http://farm5.static.flickr.com/4112/5058435058_d27662dbea.jpg" width="500" height="300" alt="Costume Quest for PS3" /></a></p>
<p>Well, thanks for reading! <a href="http://twitter.com/#!/TimOfLegend">Tim</a> and I visited the <a href="http://blog.us.playstation.com/2010/09/09/starting-monday-experience-playstation-move-before-launch-win-a-move-party-software-bundles/">PlayStation HQ</a> recently to demo the game and that video should be going live on the PlayStation.Blog soon. Also, I’ll be sticking around after this post to answer any questions you have about the game.</p>
<p>Costume Quest will be available on <a href="http://us.playstation.com/psn/">PlayStation Network</a> on October 19th for $15.</p>
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		<slash:comments>65</slash:comments>
	<thumbnail_url>http://blog.us.playstation.com/wp-content/themes/twenty11/images/rss-default.jpg</thumbnail_url>
<rating>4.6</rating><author_title>Project Lead, Double Fine Productions</author_title>
<comment_count>65</comment_count>
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		<title>Brütal Legend’s Tears of the Hextadon DLC Launches for Free on PSN!</title>
		<link>http://blog.us.playstation.com/2009/10/27/brutal-legend-tears-of-the-hextadon-dlc-launches-for-free-on-psn/</link>
		<comments>http://blog.us.playstation.com/2009/10/27/brutal-legend-tears-of-the-hextadon-dlc-launches-for-free-on-psn/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 14:01:28 +0000</pubDate>
		<dc:creator>Brent Dady</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<post_tag><![CDATA[brutal legends]]></post_tag>
		<post_tag><![CDATA[dlc]]></post_tag>
		<post_tag><![CDATA[double fine]]></post_tag>
		<post_tag><![CDATA[EA]]></post_tag>
		<post_tag><![CDATA[playstation games]]></post_tag>

		<guid isPermaLink="false">http://blog.us.playstation.com/?p=18417</guid>
		<description><![CDATA[Now that Rocktober of the year of our metal Lords 2009 is coming to a close, we at Double Fine Productions and Electronic Arts are taking the time to reflect back upon a pretty eventful year. Here are just a select few of the very many Brütal Legend highlights that have lodged into my memory [...]]]></description>
				<content:encoded><![CDATA[<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4048695719/" title="Eddie and Ironheade by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2650/4048695719_57c1027600.jpg" width="500" height="281" alt="Eddie and Ironheade" /></a></p>
<p>Now that Rocktober of the year of our metal Lords 2009 is coming to a close, we at <a href="http://www.doublefine.com/">Double Fine Productions</a> and <a href="http://www.ea.com/">Electronic Arts</a> are taking the time to reflect back upon a pretty eventful year. Here are just a select few of the very many <a href="http://www.us.playstation.com/PS3/Games/Brutal_Legend">Brütal Legend</a> highlights that have lodged into my memory banks:</p>
<blockquote><p>1. Jack Black, Tim Schafer, and Rob Halford unveiling Brütal&#8217;s gameplay for the first time to the coalition of the willing PS3 gamers at the <a href="http://www.shareapic.net/content.php?id=13364149&#038;owner=mirrors" title="Intentional choice of photo. And yes we realize the VGAs were in December, 2008.">Spike VGAs</a>.</p>
<p>2. E3 &#8211; staying up until 9am the day of the show loading builds (I may have never recovered from this all year), <a href="http://www.brutallegend.com/blog/blogtwitterinterview-2009-06-05">live Twitter chats, a banner 1/3 the size of a football field</a>, debuting our talent trailer, the coalition of the unwilling finds <a href="http://www.youtube.com/watch?v=6DqCWSeUBws">its leader</a>. Pandemonium!</p>
<p>3. Comic-con &#8211; the infamous Brütal Legend concert featuring 3 Inches of Blood and GWAR. <a href="http://kotaku.com/5322132/tim-schafer-casualty-of-gwar">Picture is pretty much self-explanatory</a>.</p>
<p>4. <a href="http://www.doublefine.com/news/comments/enemies_of_rubik_your_death_is_our_reward/">Wherein Tim Schafer tries to solve a Rubik&#8217;s Cube</a> in the time that it takes Emily Ridgway, Double Fine&#8217;s audio director, to recite the bands and titles of the 108 songs off of the (I would say EPIC) Brütal soundtrack.</p>
<p>5. Launch! Marketing and PR! Dancing monkeys! Jack Black makes the <a href="http://www.funnyordie.com/videos/6628dd2ffd/brutal-journey-jack-black-finds-his-inner-eddie-riggs">ultimate sacrifice</a> to promote the game.</p></blockquote>
<p>Skipping forward to the future, since I know fond memory #6 will be one of my highlights of the Brütal campaign:</p>
<blockquote><p>6. <strong>Free DLC on PSN!</strong> The Tears of the Hextadon downloadable content pack launches on November 5 for the PS3…and did I mention it is FREE for two weeks exclusively on PSN?! </p></blockquote>
<p>We love the PS3 and we&#8217;re excited that connected PS3 gamers across the world will able to enjoy 2 multiplayer maps, The Circle of Tears and Death&#8217;s Fjord, as well as the Blade of Ormagöden axe, courtesy of the fine folks at Double Fine, Sony, and EA. </p>
<p>We hope to see you online for a skirmish or two or three. </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/4049443418/" title="Lita Halford ready to attack by PlayStation.Blog, on Flickr"><img src="http://farm3.static.flickr.com/2686/4049443418_fa940427fe.jpg" width="500" height="281" alt="Lita Halford ready to attack" /></a></p>
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		<slash:comments>69</slash:comments>
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<rating>4.69</rating><author_title>Product Marketing Manager, Electronic Arts</author_title>
<comment_count>69</comment_count>
<comment_replies_count>1</comment_replies_count>	</item>
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