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‘driveclub’ Posts

First Look: Driveclub’s Dynamic Weather in Action

Fred Dutton's Avatar + Posted by Fred Dutton on Jul 08, 2014

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Evolution Studios took the wraps off Driveclub’s dynamic weather system at E3 in Los Angeles last month and we were there to see it demoed live. Today we’ve got some new direct feed gameplay clips of the dynamic weather in action and an interview from the game’s Art Director Alex Perkins. This is all from an early demo of the game’s realistic – and fully customizable – weather system that will be included in Driveclub as a free update for all players just shortly after launch.

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51 Details About DRIVECLUB on PS4

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 05, 2014

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As you might have noticed in recent trailers, Evolution Studios’ forthcoming PS4 racer Driveclub really is a looker. But until you see it up close it’s hard to appreciate just how much effort the team has gone to ensure it really pushes at the boundaries of gamers’ expectations.

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How DRIVECLUB Aims to Make Rage-quitting Extinct

Fred Dutton's Avatar + Posted by Fred Dutton on Jun 02, 2014

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We’ve all been there. You’re tearing round the last lap in, say, Gran Turismo or Need For Speed, defending a narrow lead over the chasing pack, when your concentration slips for a second and you find your car buried in a hedge. With the race all but lost and any rewards snatched away, it’s understandable that throwing a quick tantrum and furiously jabbing Options > Quit Race can be an instinctive reaction.

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Why DRIVECLUB Could be the Most Realistic Sounding Racing Game Ever

Fred Dutton's Avatar + Posted by Fred Dutton on May 29, 2014

If you’ve been keeping track of our recent DRIVECLUB videos – in particular the 4TheSense clip above – you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market. Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there’s another, less-trumpeted area in which the team are achieving some extraordinary things: audio.

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Behind the Wheel of Driveclub on PS4

Justin Massongill's Avatar + Posted by Justin Massongill on May 22, 2014

Driveclub is a game PlayStation fans are likely already pretty familiar with. Originally slated as a PS4 launch title, the socially connected racer has shifted to an October 7th, 2014 release date. But aspiring drivers needn’t fear: the developers at Evolution Studios are making good use of this extra time.

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New DRIVECLUB Videos Show How Clubs, Face-offs and Challenges Work

Paul Rustchynsky's Avatar + Posted by Paul Rustchynsky on May 09, 2014

In DRIVECLUB you’re never alone. It brings people together. From the hardest of the hardcore, to the occasional player, it’s you and your five mates against the world. Driving together to win together.

In the first of today’s two DRIVECLUB Explained videos, find out how Clubs work and why you should be in one.

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DRIVECLUB PlayStation Plus Edition Details (Updated)

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on May 07, 2014

Last week we announced the release date for PS4’s first socially connected racing game – DRIVECLUB.

The response we’ve seen to the trailer is seriously overwhelming, and it’s time for some more news.

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DRIVECLUB Update from Evolution Studios

Paul Rustchynsky's Avatar + Posted by Paul Rustchynsky on Apr 30, 2014

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Hi everyone. Following Shuhei’s message yesterday, I’m here give to you an update on DRIVECLUB direct from Evolution Studios.

I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

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