SCE Worldwide Studios and the team at Evolution Studios have made the difficult decision to delay the release of DRIVECLUB and DRIVECLUB PlayStation Plus Edition until early 2014. DRIVECLUB will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision — and I’m fully confident the game will surpass your expectations.
Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren’t the fastest overall, we earned the most fame points to win the challenge. So that means that the Gamescom trailer plays out with ”Like A Boss” winning, which I’m obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix). ;-)
Sid and I are in Germany, tracking down the games to bring you new info. Yesterday, I sat in on a presentation by Col Rodgers, the game director on PS4′s upcoming launch exclusive Driveclub, where he went into detail about the Driveclub’s social features, the PS Plus Edition of the game, and showed us how Remote Play on PS Vita works. Rodgers described Driveclub as the “social network for racing games,” and this is exemplified by the game’s Challenge system.
The goal for Driveclub is to build a strong, connected community of clubs and racers that will keep the game fresh, with new challenges. A key part of achieving this is how we let you get into the game: so I’m here to not only reveal the options you have, but also share our stylish box art and the three exclusive incentives on offer when you pre-order the game.
Your reaction to #DRIVECLUB at the #playstation2013 event in February really got everyone at Evolution Studios fired up! We’re so excited to finally be able to show you more of #DRIVECLUB, I can barely contain my hashtags!
Hi everyone, I’m proud to represent the talented team here at Evolution Studios, and to introduce this video, which shows some of our key team members involved in the brilliant Conversations with Creators series.
When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.
I loved the job from day one.
The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together. We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.