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‘driveclub’ Posts

Season’s Greetings from the Driveclub Team

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on Dec 24, 2013

driveclubholiday

While the Driveclub team continues to work hard to create an outstanding racing game for you and your friends to enjoy in 2014, we’re taking a moment to thank you all. We wish you well for the holidays, because your support and enthusiasm have kept us fired up all year.

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DRIVECLUB Update

Shuhei Yoshida's Avatar + Posted by Shuhei Yoshida on Oct 18, 2013

Driveclub,-Gamescom-Promo

SCE Worldwide Studios and the team at Evolution Studios have made the difficult decision to delay the release of DRIVECLUB and DRIVECLUB PlayStation Plus Edition until early 2014. DRIVECLUB will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision — and I’m fully confident the game will surpass your expectations.

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DRIVECLUB: New 1080p Videos

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on Sep 06, 2013

Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren’t the fastest overall, we earned the most fame points to win the challenge. So that means that the Gamescom trailer plays out with ”Like A Boss” winning, which I’m obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix). ;-)

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DRIVECLUB at Gamescom: The “Social Network” of Racers

Justin Massongill's Avatar + Posted by Justin Massongill on Aug 22, 2013

Sid and I are in Germany, tracking down the games to bring you new info. Yesterday, I sat in on a presentation by Col Rodgers, the game director on PS4′s upcoming launch exclusive Driveclub, where he went into detail about the Driveclub’s social features, the PS Plus Edition of the game, and showed us how Remote Play on PS Vita works. Rodgers described Driveclub as the “social network for racing games,” and this is exemplified by the game’s Challenge system.

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DRIVECLUB Pre-order Bonuses Revealed

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on Aug 20, 2013

Driveclub,-Gamescom-Promo

The goal for Driveclub is to build a strong, connected community of clubs and racers that will keep the game fresh, with new challenges. A key part of achieving this is how we let you get into the game: so I’m here to not only reveal the options you have, but also share our stylish box art and the three exclusive incentives on offer when you pre-order the game.

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#DRIVECLUB – E3 Club Challenge + New Trailer

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on Jun 10, 2013

Your reaction to #DRIVECLUB at the #playstation2013 event in February really got everyone at Evolution Studios fired up! We’re so excited to finally be able to show you more of #DRIVECLUB, I can barely contain my hashtags!

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Conversation with Creators: DriveClub on PS4

Jamie Brayshaw's Avatar + Posted by Jamie Brayshaw on Jun 06, 2013

Hi everyone, I’m proud to represent the talented team here at Evolution Studios, and to introduce this video, which shows some of our key team members involved in the brilliant Conversations with Creators series.

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Racing Evolves on PlayStation 4 with Driveclub

Matt Southern's Avatar + Posted by Matt Southern on Feb 20, 2013

When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.

I loved the job from day one.

The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together. We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.

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