It is known that in New Eden only the strongest corporations survive. Others just perish in their wake, or join them. The EVE Online universe – where demigods operate vast numbers of ships and immortal mercenaries fight for planetary dominance – will be cruel to anyone that dares to venture deep enough into it. Do you believe that you can form a corporation and lead the merchants of death? Are you ready to put money, your pride, and your eternal life on the line for a group of people that you can trust for the eternal glory of New Eden? You better be, because Corporations are what holds this universe together, and should you choose to either lead or follow, this is what you should know before you begin your immortal journey in DUST 514…
New Eden is a single shard universe, hosting hundreds of thousands of EVE Online players for more than nine years, and everyone plays together at the same time. Now, you have the opportunity to be part of it.
Greetings from Shanghai and the DUST 514 development team! I’m Brandon Laurino, Executive Producer for DUST 514, here to let you know what’s going on in development, and bring you a sneak preview of the improvements coming to the DUST 514 Closed Beta with our “Precursor” release on August 21st. Whether you’re a hardcore beta tester or just casually interested in the game, next week’s update marks another significant milestone as the game moves towards Open Beta.
Linking the intense front-line combat of DUST 514 with the galactic ship warfare of EVE Online has always been our keystone to building a vibrant community, and now that keystone is coming into place.
Later this year, there will be an unprecedented level of combat in gaming raging across the entire EVE Universe, from the mighty capsuleers far above in Eve Online, to the relentless onslaught you and your squad will bring to bear against your enemies on countless planets in DUST 514.
The first, harrowing drumbeats of war started not long ago and have been increasing ever since during our beta tests. Until today, this has been of very limited scope while we’ve introduced some of the EVE Universe’s most faithful players to planetary warfare and trickled in some of the earliest of adopters who have picked up their rifles and laid low the opposition.
Legions of you turned out last week for the virtual E3 booth in PlayStation Home, and one of the biggest showcases was the introduction of DUST 514, a PS3-exclusive PSN multiplayer shooter from CCP. As the excitement around DUST 514 is growing each day, I wanted to let everyone know that there are still some DUST 514 beta codes available.
Log into PlayStation Home today and make your way to the DUST 514 space, called The Event Horizon Lounge. It is found directly on the Navigator (once in Home, hit Start > Navigator > New and Recommended > The Event Horizon Lounge).
So you’ve loaded your HDD (err…brain) up with all the exciting PlayStation news that was announced in our 2012 E3 Press Conference and have moved into that phase where you anxiously watch the countdown clock tick on towards the release of top PlayStation titles. But there’s no need to stand by idly waiting for the newest PS3, Vita, and PSN games to hit the proverbial shelves, when you can get hands-on in the 2012 virtual E3 Experience, now live in PlayStation Home!
Journey through our special E3 quest, hosted by Christina Lee, and unlock exclusive rewards from the hottest games like God of War: Ascension, Assassin’s Creed III, PlayStation All-Stars: Battle Royale, LittleBigKarting (and LittleBigPlanet: Vita, of course), Borderlands 2, and more!
Hello from E3! We know you’re excited and following all of the great stories coming out of the show this year, we just want to briefly touch on some of the DUST 514 news that we’ve announced this week and we’ll be focusing on at the show.
First and foremost, we have details on our first Beta event of the summer. We know many of you are eagerly anticipating your chance to try out DUST 514, and we’re happy to announce that we’ll be doing a big wave of invites for our first summer Beta event on June 29, 2012, and will run throughout that weekend. This will coincide with an update to the Closed Beta containing what we’ve got on show at E3 and more, you can see it in action in our latest trailer (link below). If you haven’t already, you can register at www.DUST514.com/beta, and players will be chosen at random to participate. But don’t worry if you don’t make it into this first round; this is just the first of several Beta events scheduled for this summer, and we’re going to announce lots of info and chances to join the action in the coming weeks. If you are already in the DUST 514 Closed Beta as of today, you will have “All Access” to the Beta events over the summer.
PTOM loves shooters, but lately we’ve been yearning for games that go beyond the standard battlefield blastfest. From its unique cel-shaded look to its insane weapons customization to its RPG-esque gameplay elements, our cover-story game, Borderlands 2, looks set to deliver that “next step” experience in spades. Join us as we visit developer Gearbox Software for the inside scoop on the game that’s aiming to redefine shooter-genre expectations.
Our second game feature this month may, perhaps, be even more revolutionary. Dust 514 brings PlayStation players into the immersive world of PC MMO EVE Online. It’s a fascinating concept that has PS3 gamers doing the fighting for, and interacting with, PC gamers as they go about their machinations in their perpetual online universe.
In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times. This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the “dynamic” part of the battlefields will come from. This means that battlefields in DUST 514 could change based on the actions that players make – from innocuous actions such as changing one’s character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room.
However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, “go.” For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner. To illustrate this, we will be looking at how battlefields in DUST 514 are made dynamic in two major ways: at the macro and the micro scale.