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‘dyad’ Posts

Nov 05 2012 Cade Peterson's Avatar

PlayStation Home Update: New Game from the Creator of Dyad

+ Posted by Cade Peterson

PlayStation Home Generic Lead Image

This Wednesday, November 7th, a new game bounces into Home from the maker of DYAD, Home Tycoon has new colors for your cars, Heavy Water’s Dungeon arrives with some new royal outfits, and new Home developer JAM Games races into our hearts. Oh yeah, and new Hoverdiscs from Juggernaut arrive in full Nyan style!

Check out all this and more, starting this Wednesday:

Studio ][ and Codename Games — A Game About Bouncing

Indie studio ][ and Codename proudly present a new arcade cabinet for PlayStation Home: A Game About Bouncing.

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Jul 24 2012 Shawn McGrath's Avatar

Get Hooked On The Dyad Demo — It’s On PSN Today

+ Posted by Shawn McGrath

Dyad

Hey everyone, Shawn here again. I’m dropping by the PS.Blog to let you know the Dyad Demo launches today! Yay!

Mare Sheppard of Metanet Software, David Kanaga (Dyad’s composer) and I worked tirelessly through the night to create a new trailer announcing the launch of the demo. It’s a playful take on the first Dyad trailer and other game trailers. I got to star in my very own trailer; that’s pretty neat! I hope everyone has a good laugh, and yes, that’s my real hair!

If the (overwhelmingly positive) reviews are correct, then Dyad is a game you have to play to fully understand — now’s your chance! Check out Dyad’s first 5 levels and see if you groove with it. If you do, the PlayStation Plus discount continues this week.

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Jul 17 2012 Shawn McGrath's Avatar

Dyad Will Blow Your Mind Today

+ Posted by Shawn McGrath

Dyad is available today on PSN for $14.99 and $11.99 with a PlayStation Plus subscription. I’m really excited by all the positive reviews that Dyad’s receiving. It currently has a Metacritic score of 87.

It’s been a crazy amount of hard work to finish it and bring it to you on the PlayStation 3. It’s out today and I am extremely proud of it — thanks for all the love and support!

When Tim Rogers, director of Action Button Entertainment, first played Dyad he literally died. When he resurrected he demanded to be allowed to direct and co-star in his own Dyad advertisement with Vito Gesualdi. I hope you find their take on Dyad as hilarious as I do.

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Jul 16 2012 Morgan Haro's Avatar

PlayStation Plus Update – Launch Week Discounts and More

+ Posted by Morgan Haro

PS Plus Update

Earlier this month, we delivered a big update to your PlayStation Plus Instant Game Collection with the addition of great games like Gotham City Impostors, Pac-Man Championship Edition DX, and Renegade Ops. These three games continue to be free for Plus members, in addition to nine more free AAA games, like LittleBigPlanet 2, inFAMOUS 2, and Ratchet and Clank: All 4 One. That’s not all for this month, though! To round out July (and even getting a bit into August), we’ve got even more goodness for Plus members!

Dyad – 20% Off: Dyad is an abstract game that is influenced by many genres, including racing games, fighting games, puzzle games and classic arcade shooters. Each of the game’s 27 different levels utilizes a variety of mechanics and present unique challenges: forming long combos, racing, surviving as long as possible, hitting certain top speeds, and more.

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May 01 2012 Jeff Rubenstein's Avatar

PlayStation <3 Canada: You’re Invited, Toronto!

+ Posted by Jeff Rubenstein

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While listening to PlayStation Blogcast in the weeks following GDC, I made a sudden realization: There are a lot of Canadian indie developers working on PlayStation titles right now.

With that realization, the PlayStation.Blog staff began planning a trip to Toronto to meet with Drinkbox Games (Tales From Space: About a Blob), Queasy Games (Sound Shapes), ][ Games (Dyad) and other indies working on PS3 and PS Vita games. Our friends at Sony Computer Entertainment Canada suggested that we invite the media and, well, we thought it only fair to include our Canadian fans in on the fun. That means you!

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Apr 18 2012 Shawn McGrath's Avatar

Learn the Secrets of PSN’s Dyad

+ Posted by Shawn McGrath

Last week in New York City I was fortunate enough to show off Dyad, the almost-ready-done-really-soon-I-promise game coming to PSN for PS3. During our NYC showcase, the PlayStation.Blog crew was kind enough to stop by and conduct a quick Q&A and gameplay session, and you can watch the results in this new original video.

Each of the game’s 27 different levels touch upon a variety of mechanics and goals: forming long combos, racing, surviving as long as possible, hitting certain top speeds and more. And the game’s 26 special Trophy levels have challenging alternate goals, whether it’s playing just by using sound or collecting objects as quickly as possible. Since each level has a corresponding leaderboard to track online rankings, Dyad boasts a huge number of leaderboards — 52 in all, each requiring a unique set of skills to master.

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Aug 31 2011 Shawn McGrath's Avatar

Dyad for PSN: Music and Gameplay Fusion

+ Posted by Shawn McGrath

Dyad_02

Hi everyone! Shawn here again, and I brought along Dyad‘s composer, David Kanaga. We’re going to talk a bit about Dyad’s interactive music system, how it works and what makes it unique. We’re also treating you to a free three-song EP consisting of linear mixes of Dyad’s interactive music and some new screenshots!

Below is a new gameplay video showcasing one of the later levels in Dyad. Don’t worry if it looks too complex! It’ll make perfect sense once you’ve completed the earlier levels.

When you hear the term “interactive music” you might think of “rhythm games” such as Guitar Hero, Rock Band, Frequency, or others of that nature. Dyad’s music system is very different from those games.

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Jun 20 2011 Shawn McGrath's Avatar

Introducing Dyad for PSN

+ Posted by Shawn McGrath

dyad

I am very excited to be introducing ][ Game‘s first PlayStation Network game: Dyad.

Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.

Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics. You must interact with your enemies in unique and varying ways in order to gain speed.

I’ve always loved the visceral feel racing games provided, especially the WipeOut series, and I wanted to translate that feeling into a puzzle game. In most racing games, each track has an ideal ‘racing line’ which players must memorize and translate into muscle memory in order to be successful – I remember months of repeating tracks in WipeOut XL for the PSX! With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics.

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